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Your Data in Unreal: How to bring your data into real-time environments

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Modern gaming engines and data integration workflows make it possible to experience your 3D datasets in fully immersive environments. This means you can explore and assess virtual buildings, landscapes, and more without having to leave your desk. In this webinar, you’ll learn how to integrate your existing data, like BIM, GIS, and CAD, and bring it into Unreal Engine so anyone can experience it in a real-time environment.

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Your Data in Unreal: How to bring your data into real-time environments

  1. 1. Your Data in Unreal: How to bring your data into real-time environments
  2. 2. Goals Learn how to bring your data into Unreal Engine so anyone can experience it in a real-time environment. ● Use FME to integrate BIM, CAD, GIS, point cloud, rasters, and more. ● Use Unreal to render, share, and explore the data.
  3. 3. Tiana Warner Content Marketing Specialist Safe Software Dmitri Bagh Scenario Creation Analyst Safe Software Craig Barr Epic Games
  4. 4. Connect Your Data Sources Integrate and convert information across 400+ applications. Transform Your Data 450+ powerful transformers on safe.com/transformers | hub.safe.com Automate Your Workflows Build event-based workflows in a visual interface. What is FME?
  5. 5. CONNECT CAD GIS FME release by year NumberofsupportedformatsinFME 1995 10500100300 20192015201020052000 TABULAR DATABASE RASTER POINT CLOUD BIM 3D WEB XML CLOUD BIG DATA IOT BI AR / VR AI / ML INDOOR MAPPING GAMING
  6. 6. Why Game Engines? When you bring your data into Unreal, you’re enabling anyone to explore and interact with it as a character in a real-time environment.
  7. 7. Game Environments for Any Industry ✓ Stakeholders can explore data models in rich detail. ✓ Better design communication and collaboration. ✓ Better quality control. ✓ Virtual site visits for buildings & environments. ✓ Easy sharing. More in our latest blog on safe.com/blog
  8. 8. BTW... If you like FME Workbench, you might like Unreal Blueprint!
  9. 9. Let’s make a game. Right here. Right now. Demo 1: BIM to Unreal Engine
  10. 10. The source: Revit model The source: https://www.nibs.org/page/bsa_common bimfiles
  11. 11. The workspace
  12. 12. The output: FME Lizard’s home Download: Win64 MacOS
  13. 13. Key takeaways ● Making Unreal games can be easy ● Minimal amount of transformers for a quick prototype (but not the best!) ● Make sure you use meshes
  14. 14. Now you want to take it further
  15. 15. Demo 2. HOK floor plan
  16. 16. The source: PNG floor plan
  17. 17. The workspace
  18. 18. The output: Let’s discuss seating Download: Win64 MacOS
  19. 19. Key takeaways ● Organize geometry hierarchy any way you want ● Set or change names and properties of geometries, materials, and textures ● Fix problems and simplify geometries ● Use instances
  20. 20. Demo 3. Digital memorial Amache project
  21. 21. Amache site in the past and today
  22. 22. The source: A lot of data of all types ● CAD ● GIS layers ● Ortho imagery ● Historic map scans ● Textures ● Point clouds from drone videos (Pix4D) ● 3D models from drone videos (Pix4D) ● Web articles and photos (for reference)
  23. 23. The source: A lot of data of all types
  24. 24. The workspaces Barrack parametric drafting Barbed wire texture and model Ortho analysis for grassed area extraction Final assembly Historic map georeferencing ...and more
  25. 25. The output: Digital Memorial
  26. 26. The output: Digital Memorial Download: Win64 MacOS
  27. 27. Key takeaways ● FME easily brings data from multiple sources and flexibly combines everything together ● Split big workflows into logical parts ● Unreal is not only about games
  28. 28. Over to Epic Games
  29. 29. Summary By using FME to integrate data and Unreal to build a game, we were able to explore any data in an immersive game environment. 1. We walked through a Revit architectural model in Unreal. 2. We converted a PNG floor plan to an immersive environment. 3. We integrated a lot of data types to create a digital version of a memorial. 4. We explored 3D data models in a real-time environment.
  30. 30. Share your ideas! What would you do with Unreal? What kind of data and for what industry? Your biggest challenges?
  31. 31. Thank you! And a special thanks to Craig Barr of Epic Games! Get a free trial of FME or talk to us on live chat at safe.com

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