SMILE UNESCO Presentation by Paul Kim

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SMILE is an open-source mobile inquiry-based learning environment.

Learn more at http://www.smileconsortium.org/

Talk from: http://www.unesco.org/new/en/unesco/themes/icts/m4ed/unesco-mobile-learning-week/webinar/paul-kim/

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  • Social DNA issue
  • For example, students in a 5th grade class built a vehicle using Lego with an embedded mobile device to measure wind power and velocity from analyzing data mobile devices captured.In this, students work as a team to build the most efficient vehicle that maximizes wind density. We are currently working with other research teams in visualizing the evidence of collective design thinking and innovations they demonstrate while they are tackling science problems.In addition, we study how limited resources may lead to drastic or incremental innovations in mobile technology integrated learning environment.
  • SMILE UNESCO Presentation by Paul Kim

    1. 1. SMILE (Stanford Mobile Inquiry-based Learning Environment)Thailand IndonesiaIndia KoreaPaul KimAssistant Dean &Chief Technology OfficerStanford UniversityGraduate School of Educationphkim@stanford.edu
    2. 2. 6B out of 7B/ 2B in drawersPrevious Mobile Learning Research leading to develop SMILE
    3. 3. A few projectsMobile Learning Initiatives for migrant indigenous children who never owned any book2006
    4. 4. 2008Game-based mobile learning
    5. 5. PocketSchool2009
    6. 6. PocketSchool is an initiative to give educational access tounderserved children and mitigate digital, education, andeconomic divides.Contextualization
    7. 7. Madaris Migrant Children (Never attended schools) playing Math games2-hour drive from Rajkot, India
    8. 8. From device recognition to problem solving through collaborations.Response tracking log
    9. 9. 10
    10. 10. `14
    11. 11. USAScience - Textbook content remixing
    12. 12. 17Embedded mobile device to measure windpower and velocity from analyzing datacaptured with mobile devicesDocumentation andVisualization ofEvidence ofCollective design thinking
    13. 13. Understanding Education EcosystemPEDAGOGYNEW POSSIBILITIESVALUEAPPLICABLECONTEXTUALIZEDSHARABLE / REPLICABLECATALYZE LEARNINGENABLING AGENTTECHNOLOGYCONTENTPerceived ValueValue alignment -teacher/parent/ school leader/ studentMotivate all constituenciesANSWERS “WHY?”IGNITE PASSIONMust continue to evolve
    14. 14. What is SMILE?
    15. 15. Educational Perspective• SMILE is a pedagogical /andragogical model• SMILE is a learning tool• SMILE is an inquiry maker• SMILE is a peer assessment tool• SMILE is a presentation tool• SMILE is a discussion stimulus tool• SMILE is a student evaluation tool• SMILE is a mobile learning management system• SMILE is a learning object repository• SMILE is an exam practice tool
    16. 16. Technical Perspective• SMILE consists of a SMILE server and mobile devices• SMILE consists of a teacher/facilitator system andstudent application• 2 models - SMILE ADHOC and SMILE GLOBAL• SMILE ADHOC is for places without Internet access• SMILE ADHOC can run on battery in classroomswithout electricity• SMILE GLOBAL allows people to share, solve, present,and evaluate questions globally
    17. 17. Economic Perspective• SMILE ADHOC uses mobile devices such as Androidphones or tablets ranging from $30 to $500 ea• Typically, students work in teams, sharing one deviceper two or three students in each group• For example, a class of 75 students can participate ina SMILE session with 25 mobile devices• A school with multiple classes can take turns bymoving the devices from one classroom to another• Typically, a class runs SMILE sessions twice a week• SMILE ADHOC requires a notebook or SMILE Plug• All SMILE software solutions are FREE open source
    18. 18. How does SMILE work?
    19. 19. MakeQuestionIncorporateMobile mediaShareSolveRateReflectExchangeMobility, Social Networking, & GamificationIn TeamsWhere is lecture or memorization?
    20. 20. SDepending on different goals, students can create multiple choice questions oropen-ended questions
    21. 21. Ask this group why they made this question!
    22. 22. Student-made questions are shared,solved, rated, presented, discussed, andsaved (if rated suitable for re-use).Teacher/ facilitator may allow studentsto use Internet before, during, or afterthe session if Internet is available.Students use a rubric to evaluate peerquestions and present their rationale.A locally developed rubric may cover:clarity, relevance, effectiveness ofmedia, level of learning (creative criticalthinking vs. traditional simple recall).Teacher/ facilitator pinpoints mistakes,misunderstandings, issues, etc.
    23. 23. TanzaniaQuestions in Swahili and English.No textbook. Only the teacher ownstextbooks.Learning English by creating questions withphotos. (Bottom)
    24. 24. Why do we need SMILE in schools?
    25. 25. What do we do in our schools?Which characteristic of motion could changewithout changing the velocity of an object?A) the speedB) the positionC) the directionD) the acceleration State standards - 8th grade science test• Teachers give students what to memorize for tests• Someone did all the necessary research and made questions for students• This is a typical simple recall question
    26. 26. Current ModelTeachers come up withquestions while studentsdo rote memorizationand simple recalls.
    27. 27. What we don’t do in schools?CreatingEvaluatingAnalyzingApplyingUnderstandingRememberingForgettingWhat we do in schoolsSMILETeam CollaborationGamificationHigherorderlearning
    28. 28. SMILE MODELWe can leverage mobiletechnology to increasestudent engagement andachievement in all levels ofeducation and scenarios.
    29. 29. How do we implement SMILE?
    30. 30. 1st Students make practice questions on paper
    31. 31. 2nd Students make questions with mobiles
    32. 32. 3rd Students solve the peer-generated problems
    33. 33. 2nd – Students Make Questions with Mobile4th Students evaluate the problems
    34. 34. 1. Selebra - celebra2. Celebrated3. In 1851?4. Exposition5. Prince Albert6. Queen Victoria
    35. 35. There are many variations on how to run SMILEStudents read a chapter and come up with questions.Students conduct research and come up with questions.One group makes questions and another group comes up withpossible answers.Best student questions made in previous sessions are reused.Student teams compete in evaluation scores.Student question repositories are exchanged.
    36. 36. After initial workshop…Local teachers run SMILE workshopsCollect student questionsAnalyze student questions onChange of quality, pattern, scope, etc.
    37. 37. What have we learned so far?
    38. 38. Indonesia – Rural Village SchoolMath – Multi-age/ multi ability groupAdvanced questions challenge less advanced studentsAdvanced students benefit from diverse questions
    39. 39. • Teachers were able to take overrunning sessions after observing 3initial sessions.•It took about 3 sessions forstudents to feel comfortable withthe SMILE model.• Students were able to take photos andadd them into their questions.• Teachers were active in coming upwith their own ideas about how to usethe technology in their classrooms.
    40. 40. Dropbox syncing questions
    41. 41. Surprisingly quick to adapt to the new learning model. 1st graders give extreme ratings: 1 or 5
    42. 42. S. Korea. Medical University - BYODMoving from lecture-centered tostudent interaction centered modelDeveloped local evaluation rubrics
    43. 43. SMILE Plug Prototype with batteries for places without electricity.The plug also contained many educational games & videos including TED Talks.
    44. 44. Influencing Industry AdoptionCreates a reliable digital classroomPrivate classroom cloud for up to 60 studentsEasy, low-cost deployment (Manufacturing cost $30)Portable Wi-Fi access point, gateway, & content server
    45. 45. Findings• High engagement• Mobile media & network make learning interesting & interactive• Mobile – portable, versatile, affordable, sharable & simple• Students collaborate within own groups & compete against others• Learning and assessment take place at the same time• Teachers as facilitators and subject matter experts• SMILE could be used for all learning scenarios in all conditions• Simple & low cost implementation (share & rotate the use ofdevices)
    46. 46. Findings• Students are not used to making questions• Early questions are all simple recall questions• Question quality improves over time, but manysessions are needed• Must be integrated in existing curriculum first• Teachers often want to have students make exampractice questions, not open questions
    47. 47. Upcoming• GLOBAL SMILE - Students should be able to exchangequestions globally, to generate questions at theirconvenience, and to solve questions at own pace• SMILE Plug – to be packaged with open educationcontent for developing regions• SMILE Consortium – to establish open sourceconsortium
    48. 48. Big Challenges
    49. 49. small screen, game addiction, no nature, etc.
    50. 50. DocumentingManipulatingSharingMaking questionsOrganizingPresenting
    51. 51. MeasuringAnalyzingVerifyingExperimenting
    52. 52. CreatingCapturingSharingCollaboratingSolving problems made by peersPeer evaluating
    53. 53. Bigger Challenges
    54. 54. Question:What is science?Teacher:Leads discussion onwhether this is agood question, asks:is it properly writtenin English, is itcreative?Explain why climate changeinfluences human activities?Why do leaves fall?
    55. 55. SMILE introduced to23 countries and reached over 25,000 studentsworldwideSMILE Consortium established
    56. 56. Wireless BroadbandTanzania Airtel 3.75G Coverage Map2.5G (GPRS), 3G (UMTS) and 3.5G and HSPA+South Africa (Cell C)Congo-Brazzaville (Airtel)Sierra Leone (Airtel)Zambia (Airtel)Ghana (Airtel)Nigeria (Etisalat)Egypt (Etisalat)Kenya (Airtel)Nigeria (Airtel)Tanzania (Airtel)Rwanda (Airtel)Malawi (Airtel)Madagascar (Airtel)
    57. 57. Questions?Paul Kimdigitalschema@gmail.com

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