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Virtual reality and 360° live streaming

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Ryan Jespersen from Wowza Media Systems share a real-life use case from University College London that shows how educational institutions and other publishers can embrace virtual reality and 360° live streaming to further deepen the connection between teachers, students, and learning, with lessons that can be applied to video publishers in every market.

Published in: Technology

Virtual reality and 360° live streaming

  1. 1. Virtual Reality and 360° Live Streaming © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  2. 2. Presenters © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary. Ryan Jespersen Streaming Technologist Wowza Media Systems Gordon Charles Analyst Developer University College London
  3. 3. A Typical Workflow for Virtual Reality and 360° Streaming © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary. VR 360° Solutions: https://www.wowza.com/solutions/streaming-types/virtual-reality-and-360-degree-streaming
  4. 4. Demo: Insta360 Nano Camera à Wowza à 360 Player Demo Recap 1. Configure Wowza for live 360 transcoding 2. Capture video and encode on the device 3. Push RTMP from device to Wowza 4. Play the stream using 360 mobile or web player RTMP H.264/AAC Apple HLS MPEG-DASH ABR Stream © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary. OR
  5. 5. USE CASES © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary. Live Mobile Broadcasting (“Periscope” App & Platform) Tourism & Entertainment (Planes, Trains, Buses, Cruise Ships) Security (Buildings, Roads, Public Transit) Enterprise (Training, Marketing) Broadcasting (IPTV, OTT, TV Everywhere) Sports (Live & VoD Streaming) Education (Distance Learning, Universities)
  6. 6. Case Study © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  7. 7. Requirements: • Easy to use Upload & Shared Media Facility • Available to all Staff and Students • Academic Requirement to carry out Student Assessment through Media • Facility had to be available through Moodle • Live & VoD Streaming 360° Case Study: UCL © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  8. 8. Users: Public Access- used for Public engagement, social and Promotional purposes Staff access- Sharing of user Generated content, course material, research, social and hobbies / things of interest Student – UGC , Live Channel (lectures – especially in the case of start of semester where Lecture theatres are oversubscribed, so capture the lecture live and students can watch it in another classroom), Distance learning, Video assignments. © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary. 360° Case Study: UCL
  9. 9. 360° Cameras & Rigs © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  10. 10. Camera Rig Example: GoPro © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  11. 11. Camera Rig Example: RED Pro © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  12. 12. Camera Rig Example: 16 GoPros © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  13. 13. HDMI Capture © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  14. 14. VideoStitch Vahana VR © 2015 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  15. 15. Pain Point: Hardware Setup Hardware Pain Points: • Lack of hardware synchronization • Too many cables to handle • Overheating issue • Dedicated card for video acquisition © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  16. 16. Evolution of 360° Cameras © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  17. 17. 360° Camera: VideoStitch Orah © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  18. 18. Orah 4i Plug-and-stream VR Camera Stitching Box
  19. 19. 360° Camera: Giroptic © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  20. 20. 360° Camera: Nokia OZO © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  21. 21. 360° Encoder: Teradek Sphere Real-time 360º Monitoring & Live Streaming © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  22. 22. 360° Encoder: Teradek Sphere • Live stitching on iOS or OS X • 4 HDMI inputs or daisy chain to 8 / camera- agnostic • Real-time color calibration / white balance, exposure, tint | custom lens calibration • Record on iPad/OS X • External Audio Input More info at sphere.teradek.com © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  23. 23. © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary. Mobile 360° Camera: Insta360 Nano
  24. 24. © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary. Mobile 360° Camera: Giroptic iO
  25. 25. 360° Playback © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  26. 26. 360° Playback: BITMOVIN © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  27. 27. 360° Playback: JWPlayer © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  28. 28. 360° Playback: THEOPlayer © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  29. 29. Scaling & Infrastructure © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  30. 30. © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary. 360° Case Study: UCL
  31. 31. Live Broadcasting Platform © 2016 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  32. 32. Demos © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  33. 33. Demo: VideoStitch Orahà Wowza à NEXPlayer360 Demo Recap 1. Configure Wowza Streaming Engine for live 360 transcoding 2. Capture video and encode on the Orah at 4K resolution 3. Pull RTSP from Orah to Vahana VR Software and Push RTMP to Wowza 4. Play the stream using 360 Player RTSP H.264/AAC Apple HLS MPEG-DASH ABR Stream RTMP H.264/AAC © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  34. 34. Demo: Giroptic 360 Camera à Wowza à NEXPlayer360 Demo Recap 1. Configure Wowza Streaming Engine for live 360 transcoding 2. Capture video and encode on the Giroptic at 4K resolution 3. Pull RTSP from Giroptic to Wowza Streaming Engine 4. Play the stream using 360 Player RTSP H.264/AAC Apple HLS MPEG-DASH ABR Stream © 2017 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary.
  35. 35. Questions? Ask now, or email ryan@wowza.com
  36. 36. © 2015 Wowza Media Systems, LLC. All rights reserved. Confidential & Proprietary. “Wowza” and other identified trademarks are either registered or claimed trademarks of Wowza Media Systems, LLC; visit wowza.com/legal/trademarks for more information. Third-party trademarks are property of their respective owners; their use does not imply endorsement of Wowza products or services by the trademark owner. www.twitter.com/wowzamedia www.youtube.com/user/wowzamediawww.facebook.com/wowza www.plus.google.com/+wowza/posts www.linkedin.com/company/wowza-media-systemsWWW.WOWZA.COM

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