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thesis topic brainstorm

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  1. 1. Roxy Farkas Thesis Studio I
  2. 2. Health Care Adherence
  3. 3. I am interested in how patients adhere to health care regimens.
  4. 4. I would like to research how patients interact with their healthcare regimens. After gaining a better understanding of how these regimens fit into their lives, I would conceptualize different Concept
  5. 5. Making adherence a group activity rather than one tackled individually. Friends/family/healthcare providers would receive 1 x 9
  6. 6. 1.Patients feel responsible to others 2. Greater visibility into patient care 1.Requires long term involvement from others 2. PHI is sensitive
  7. 7. Excitement Level
  8. 8. Gamification of healthcare regimens. Players (patients) would be rewarded with points that could be redeemed for tangible benefits as a reward for 2 x 9
  9. 9. 1. Adherence will be given a score 2. Patients may enjoy being adherent 1.Successful game mechanics are extremely difficult to implement 2. Difficult to design for various
  10. 10. Excitement Level
  11. 11. An interactive ‘pillbox’. The ‘pillbox’ collects passive information and connects with other IOT devices to prevent the patient from 3 x 9
  12. 12. 1. Adherence will be forced in order for the user to not be inconvenienced. 2. Users wont be able to 1. Using other IOT devices may become problematic if patient does not not adhere 2. Older patients may become
  13. 13. Excitement Level
  14. 14. Financial Literacy
  15. 15. I am interested in how Millennial and Generation Z women are taught financial literacy.
  16. 16. I would like to research why many millennials, especially women, struggle with financial literacy and what obstacles could be removed to improve this. Concept
  17. 17. Interactive data visualization that shows a breakdown of money earned, spent, invested etc. and predicts progress over time. 4 x 9
  18. 18. 1. Easy to see data allows users to comprehend their financial situation 2.Includes areas of personal 1. Doesn't explain investment strategies 2.Requires a lot of time and experimentation from the user
  19. 19. Excitement Level
  20. 20. Gamification of investing concepts. Using metaphors/scenarios to make investing concepts easier to understand and more relatable. 5 x 9
  21. 21. 1. Could be made applicable to a wide age range and audience 2. Scenarios could make real 1.No safeguard to ensure that the users understand the concepts the scenarios are trying to teach 2. Possibly difficult to translate
  22. 22. Excitement Level
  23. 23. Investing as a social media platform. Millennials take to social media sites like Instagram for advice on lifestyle topics such as nutrition, fashion and 6 x 9
  24. 24. 1. Curated feeds would eliminate users being overwhelmed by choices 2.Data would be presented in 1. Doesn't explain investment strategies 2.Requires users to have a basic understanding of how to use
  25. 25. Excitement Level
  26. 26. Patient Doctor Communication
  27. 27. I am interested in how patients and healthcare providers communicate with each other.
  28. 28. I would like to research how patients receive information from doctors by testing patient understandings of the same diagnosis delivered in different mediums and formats. Concept
  29. 29. Educational content enriching patient diagnoses. Patients often don't understand or don't know how to respond to diagnoses. Doctors would be able to add 7 x 9
  30. 30. 1. Having a centralized place with reliable information would likely make patients feel safer and more trusting 2. Removes burden from care 1. Lack of human interaction 2.Cost of setting up content
  31. 31. Excitement Level
  32. 32. A platform to allow physicians and parents to help children understand their diagnosis. Patients often don't understand or don't know how to 8 x 9
  33. 33. 1. Make diagnoses less scary 2. Could provide appropriate distraction while allowing children time to process 1. Costly and time consuming to set up 2. Lack of human interaction might make children feel alienated
  34. 34. Excitement Level
  35. 35. Remote monitoring kit. The delivery of high-quality healthcare to rural populations remains a challenge in the third world. The 9 x 9
  36. 36. 1. Increase access to medical care 2. Allow patients to be ahead of major medical issues and 1. Difficult to maintain 2. Requires major time commitment from participating physicians
  37. 37. Excitement Level