earth - image link

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  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • Confuses existing networks with new networks.
  • earth - image link

    1. 1. videocriture: interactive video vernaculars Adrian Miles InterMedia UiB (Norway) RMIT (Australia) [email_address] http://hypertext.rmit.edu.au/vog/vlog/ 2002
    2. 2. videocriture: interactive video vernaculars [email_address] 2002 Most models of ‘interactive’ internet (networked) delivered video is not interactive.
    3. 3. videocriture: interactive video vernaculars [email_address] 2002 Most models of ‘interactive’ internet (networked) delivered video is not interactive. • it appropriates web browsers or clients as a de facto tv
    4. 4. videocriture: interactive video vernaculars [email_address] 2002 Most models of ‘interactive’ internet (networked) delivered video is not interactive. • it appropriates web browsers or clients as a de facto tv • looks backwards for a networked model
    5. 5. videocriture: interactive video vernaculars [email_address] 2002 Most models of ‘interactive’ internet (networked) delivered video is not interactive. • it appropriates web or clients as de facto tv • looks backwards for a networked model • treats the network as broad or narrowcast where the model is middlecasting
    6. 6. videocriture: interactive video vernaculars [email_address] 2002 Most models of ‘interactive’ internet (networked) delivered video is not interactive. • it appropriates web or clients as de facto tv • looks backwards for a networked model • treats the network as broad or narrowcast where the model is middlecasting • interactivity must be within the video stream
    7. 7. videocriture: interactive video vernaculars [email_address] 2002 Available and appropriate technologies are available for networked interactive desktop video
    8. 8. videocriture: interactive video vernaculars [email_address] 2002 Available and appropriate technologies are available for networked interactive desktop video • recognises users constraints of time, bandwidth, screen
    9. 9. videocriture: interactive video vernaculars [email_address] 2002 Available and appropriate technologies are available for networked interactive desktop video • recognises users constraints of time, bandwidth, screen • we are time poor - example of tv advertising
    10. 10. videocriture: interactive video vernaculars [email_address] 2002 Available and appropriate technologies are available for networked interactive desktop video • recognises users constraints of time, bandwidth, screen • we are time poor - example of tv advertising • we are bandwidth poor - instant broadband will not erase lack
    11. 11. videocriture: interactive video vernaculars [email_address] 2002 Available and appropriate technologies are available for networked interactive desktop video • recognises users constraints of time, bandwidth, screen • we are time poor - example of tv advertising • we are bandwidth poor - instant broadband will not erase lack • we are screen poor and window rich - collage + montage
    12. 12. videocriture: interactive video vernaculars [email_address] 2002 Existing digital video tools use a hard copy paradigm
    13. 13. videocriture: interactive video vernaculars [email_address] 2002 Existing digital video tools use a hard copy paradigm • they assume temporally constrained and delimited media (tape, film, broadcast)
    14. 14. videocriture: interactive video vernaculars [email_address] 2002 Existing digital video tools use a hard copy paradigm • they assume temporally constrained and delimited media (tape, film, broadcast) • this media has a fixed duration, it occupies time
    15. 15. videocriture: interactive video vernaculars [email_address] 2002 Existing digital video tools use a hard copy paradigm • they assume temporally constrained and delimited media (tape, film, broadcast) • this media has a fixed duration, it occupies time • if the computer screen is the medium of publication (and interaction/consumption) this is no longer the case
    16. 16. videocriture: interactive video vernaculars [email_address] 2002 Soft copy video is a different paradigm
    17. 17. videocriture: interactive video vernaculars [email_address] 2002 Soft copy video is a different paradigm • softvideo gives desktop video all the properties of hypertext
    18. 18. videocriture: interactive video vernaculars [email_address] 2002 Soft copy video is a different paradigm • softvideo gives desktop video all the properties of hypertext • yes, linking.
    19. 19. videocriture: interactive video vernaculars [email_address] 2002 Soft copy video is a different paradigm • softvideo gives desktop video all the properties of hypertext • yes, linking. • but wait . . .
    20. 20. videocriture: interactive video vernaculars [email_address] 2002 Soft copy video is a different paradigm • softvideo gives desktop video all the properties of hypertext • yes, linking. • but wait . . . . . . there’s more
    21. 21. videocriture: interactive video vernaculars [email_address] 2002 Soft copy video is a different paradigm • softvideo gives desktop video all the properties of hypertext • users own their desktops, including windows, applications and their qualities
    22. 22. videocriture: interactive video vernaculars [email_address] 2002 Soft copy video is a different paradigm • softvideo gives desktop video all the properties of hypertext • users own their desktops, including windows, applications and their qualities • works are open
    23. 23. videocriture: interactive video vernaculars [email_address] 2002 Soft copy video is a different paradigm • softvideo gives desktop video all the properties of hypertext • users own their desktops, including windows, applications and their qualities • works are open • works are variable
    24. 24. videocriture: interactive video vernaculars [email_address] 2002 Soft copy video is a different paradigm • softvideo gives desktop video all the properties of hypertext • users own their desktops, including windows, applications and their qualities • works are open • works are variable • works are performative (not constative)
    25. 25. videocriture: interactive video vernaculars [email_address] 2002 Soft copy video is a different paradigm • softvideo gives desktop video all the properties of hypertext • users own their desktops, including windows, applications and their qualities • works are open • works are variable • works are performative (not constative) • and can be ergodic
    26. 26. videocriture: interactive video vernaculars [email_address] 2002 Soft copy video is a different paradigm • softvideo gives desktop video all the properties of hypertext • users own their desktops, including windows, applications and their qualities • works are open • works are variable • works are performative (not constative) • and can be ergodic • are about vectors, events, relations
    27. 27. videocriture: interactive video vernaculars [email_address] 2002 Softvideo poses new problems for cinematic contexts
    28. 28. videocriture: interactive video vernaculars [email_address] 2002 Softvideo poses new problems for cinematic contexts • montage moves to a site between the author and the work
    29. 29. videocriture: interactive video vernaculars [email_address] 2002 Softvideo poses new problems for cinematic contexts • montage moves to a site between the author and the work • montage moves to a site between the work and the user
    30. 30. videocriture: interactive video vernaculars [email_address] 2002 Softvideo poses new problems for cinematic contexts • montage moves to a site between the author and the work • montage moves to a site between the work and the user • video has a variable duration (user controlled variable looping)
    31. 31. videocriture: interactive video vernaculars [email_address] 2002 Softvideo poses new problems for cinematic contexts • montage moves to a site between the author and the work • montage moves to a site between the work and the user • video has a variable duration (user controlled variable looping) • video has a possible open duration
    32. 32. videocriture: interactive video vernaculars [email_address] 2002 Softvideo poses new problems for cinematic contexts • montage moves to a site between the author and the work • montage moves to a site between the work and the user • video has a variable duration (user controlled variable looping) • video has a possible open duration • we now have relations between video panes
    33. 33. videocriture: interactive video vernaculars [email_address] 2002 So what?
    34. 34. videocriture: interactive video vernaculars [email_address] 2002 So what? • this technology is distributed
    35. 35. videocriture: interactive video vernaculars [email_address] 2002 So what? • this technology is distributed • is writerly
    36. 36. videocriture: interactive video vernaculars [email_address] 2002 So what? • this technology is distributed • is writerly • offers viable models to explore broadband entertainment, documentary, fiction, and education
    37. 37. videocriture: interactive video vernaculars [email_address] 2002 So what? • this technology is distributed • is writerly • offers viable models to explore broadband entertainment, documentary, fiction, and education • is a vernacular which needs a grammar or rhetoric
    38. 38. videocriture: interactive video vernaculars [email_address] 2002 So what? • this technology is distributed • is writerly • offers viable models to explore broadband entertainment, documentary, fiction, and education • is a vernacular which needs a grammar or rhetoric • is a vernacular that provides a grammar or rhetoric
    39. 39. videocriture: interactive video vernaculars [email_address] 2002 vogs http://hypertext.rmit.edu.au/vog/ nordic interactive cinema network http://www.intermedia.uib.no/nicn/

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