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Designing for realistic use in classrooms, or: Why your educational application sucks.

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This presentation was given at the 2013 South by Southwest Education Conference (SXSWEdu) in Austin, TX.

Published in: Education, Technology
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Designing for realistic use in classrooms, or: Why your educational application sucks.

  1. 1. Who I am.
  2. 2. Who you are (I hope).
  3. 3. This presentation unpacks the influence curriculum hason educational app designers. We begin with a briefhistory curriculum through the ages before describingthe dominant, often implicit approaches to curriculumheld today. Next we outline how curricular orientationsand decisions, standardization, and the realities of theclassroom have a cascade effect on the entire designprocess, from pedagogy and learning theory toeducational context and technology. Finally, we describeour experience iteratively designing a web-based writingapplication while simultaneously implementing it withinan elementary classroom.
  4. 4. This presentation unpacks the influence curriculum hason educational app designers. We begin with a briefhistory curriculum through the ages before describingthe dominant, often implicit approaches to curriculumheld today. Next we outline how curricular orientationsand decisions, standardization, and the realities of theclassroom have a cascade effect on the entire designprocess, from pedagogy and learning theory toeducational context and technology. Finally, we describeour experience iteratively designing a web-based writingapplication while simultaneously implementing it withinan elementary classroom.
  5. 5. This presentation unpacks the influence curriculum hason educational app designers. We begin with a briefhistory curriculum through the ages before describingthe dominant, often implicit approaches to curriculumheld today. Next we outline how curricular orientationsand decisions, standardization, and the realities of theclassroom have a cascade effect on the entire designprocess, from pedagogy and learning theory toeducational context and technology. Finally, we describeour experience iteratively designing a web-based writingapplication while simultaneously implementing it withinan elementary classroom.
  6. 6. This presentation unpacks the influence curriculum hason educational app designers. We begin with a briefhistory curriculum through the ages before describingthe dominant, often implicit approaches to curriculumheld today. Next we outline how curricular orientationsand decisions, standardization, and the realities of theclassroom have a cascade effect on the entire designprocess, from pedagogy and learning theory toeducational context and technology. Finally, we describeour experience iteratively designing a web-based writingapplication while simultaneously implementing it withinan elementary classroom.
  7. 7. This presentation unpacks the influence curriculum hason educational app designers. We begin with a briefhistory curriculum through the ages before describingthe dominant, often implicit approaches to curriculumheld today. Next we outline how curricular orientationsand decisions, standardization, and the realities of theclassroom have a cascade effect on the entire designprocess, from pedagogy and learning theory toeducational context and technology. Finally, we describeour experience iteratively designing a web-based writingapplication while simultaneously implementing it withinan elementary classroom.
  8. 8. This presentation unpacks the influence curriculum hason educational app designers. We begin with a briefhistory curriculum through the ages before describingthe dominant, often implicit approaches to curriculumheld today. Next we outline how curricular orientationsand decisions, standardization, and the realities of theclassroom have a cascade effect on the entire designprocess, from pedagogy and learning theory toeducational context and technology. Finally, we describeour experience iteratively designing a web-based writingapplication while simultaneously implementing it withinan elementary classroom.
  9. 9. This presentation unpacks the influence curriculum hason educational app designers. We begin with a briefhistory curriculum through the ages before describingthe dominant, often implicit approaches to curriculumheld today. Next we outline how curricular orientationsand decisions, standardization, and the realities of theclassroom have a cascade effect on the entire designprocess, from pedagogy and learning theory toeducational context and technology. Finally, we describeour experience iteratively designing a web-based writingapplication while simultaneously implementing it withinan elementary classroom.
  10. 10. This presentation unpacks the influence curriculum hason educational app designers. We begin with a briefhistory curriculum through the ages before describingthe dominant, often implicit approaches to curriculumheld today. Next we outline how curricular orientationsand decisions, standardization, and the realities of theclassroom have a cascade effect on the entire designprocess, from pedagogy and learning theory toeducational context and technology. Finally, we describeour experience iteratively designing a web-based writingapplication while simultaneously implementing it withinan elementary classroom.
  11. 11. This presentation unpacks the influence curriculum hason educational app designers. We begin with a briefhistory curriculum through the ages before describingthe dominant, often implicit approaches to curriculumheld today. Next we outline how curricular orientationsand decisions, standardization, and the realities of theclassroom have a cascade effect on the entire designprocess, from pedagogy and learning theory toeducational context and technology. Finally, we describeour experience iteratively designing a web-based writingapplication while simultaneously implementing it withinan elementary classroom.
  12. 12. This presentation unpacks the influence curriculum hason educational app designers. We begin with a briefhistory curriculum through the ages before describingthe dominant, often implicit approaches to curriculumheld today. Next we outline how curricular orientationsand decisions, standardization, and the realities of theclassroom have a cascade effect on the entire designprocess, from pedagogy and learning theory toeducational context and technology. Finally, we describeour experience iteratively designing a web-based writingapplication while simultaneously implementing it withinan elementary classroom.
  13. 13. New Title:Designing for realistic use in classrooms,or:Why your educational application sucks.
  14. 14. Three SeparateExperiencesAll applications for use by K12 teachers.Research(ish) approaches different for each
  15. 15. Context 12nd Grade ClassLiteracy/ writing applicationQualitative- ethnographic case study
  16. 16. What we learnedTeacherKidsEquipment
  17. 17. Context 2Multiple Grade levelsPBL and collaborative focus, centered onecological topicsUsability testing with teachers.
  18. 18. What I learnedTimeSimplicityOpenness and Guidance
  19. 19. Context 3Secondary social studiesTeacher use (not the application) the focusQualitative study (interviews/ doc analysis)
  20. 20. What I learnedPedagogical beliefsMaking use of available technologyModifying
  21. 21. Take awayRemember the Smart BoardTeachers don’t have time to figure things outThe classroom is a scary placeStop with the “digital native” nonsense
  22. 22. Tips for designing a less suckyapplication.Ask teacher input frequentlyConduct usability testing in as realistic contextas possibleMake benefits glaringly obviousMake application use painfully simpleAssume that modifications will be made
  23. 23. robscordino@utexas.edu@RScordinorobscordino.com

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