SlideShare a Scribd company logo
1 of 2
1422619 MS5401 CW1B
MS5401 –CW1B – Critical Reflection
The second part of the workshops set its focus on creating levels which involved more
complex gameplay, such as puzzles, several rooms, triggers, keys/doors, gameplay events
and gameplay that is properly balanced. The asset packs provided included more scrips and
opportunities for the designer to change and modify the gameplay, therefore allowing the
designer to be more creative, but also making it a bigger challenge to balance the gameplay.
One of the tasks involved creating a balanced gameplay, with 5 scenarios, between NPC_G
and NPC_R. This task involved changing the variables of the NPC to make sure that the
gameplay is not unfair. If a game provides too much of a challenge for the player due to
unfair distribution of abilities or power, the player can lose flow which can result in game
termination. Creating a challenge for the player is important, but not to the extent that the
NPC or obstacles have too many unfair advantages over the player. In one of the scenarios
obstacles was placed, with fewer NPCs, in which case the NPC_R had different variables
from NPC_G. In this scenario it was necessary to find a way to even it out so that the NPCs
with the biggest number didn’t have an unfair advantage over the NPCs with lesser number.
This included giving the NPCs with the lesser number either higher HP or faster cool-down,
so that even though they were outnumbered, there was still an equal chance of winning.
This is an interesting concept as it shows that a game can easily become an unbalanced
game if the variables are not set properly. Giving one team one extra health could make one
of the teams overpower the other. In another scenario three or four rows of NPCs on each
side was placed with the same variables to see if this would make the winning chances for
both team 50/50. In this scenario the result was that NPC_R won every time. There was the
same amount of NPC_R and NPC_G and they both had the same variables. Later the
problem was found to be the location of the NPCS. NPC_R and NPC_G was not placed in the
exact same position opposite of one another, which resulted in NPC_R having an advantage
due to the placement. After this was corrected the chances of the two teams winning was
equal.
In Gungan Rescue the designer or developer was to take the asset pack and create a
scenario by modifying and changing the already created layout. The goal is the save the
Gungans and beat the boss overcoming several obstacles. One to make several events that
the player would have to get through, including saving the hostages, defeating mini bosses,
getting keys and then defeat the boss by trapping him. When creating the events the goal
was to make it challenging, not just to defeat the enemies but also to figure out where to go
next. The player has to defeat enemies to get the keys to save the Gungans where it would
be another key to unlock a mini-boss to unlock another part of the map. Trying to make it
complex enough to be interesting, but not include too much as there are limited objects and
making too many different objects have the same appearance could easily confuse the
player. One of the problems that occurred was when the PC entered a room with enemies,
they would immediately attack even though the PC was far away. This defeated the purpose
1422619 MS5401 CW1B
as the player was not supposed to kill all the enemies at once, but do it when the PC needed
to go to a certain location. As a solution a trigger was used on the enemies, so that when
the PC passed a certain spot the enemies would appear and attack.
Several of the task has not been executed in the most original ways or desired way, both
due to lack of knowledge and skill, but also due to limitations. Overall the workshops was
both challenging but enjoyable as it involved creating several levels with multiple events
that had to be done the right way to make it work. Many of the task involved the designer
or developer having to test of different methods and try multiple times to find the right or
best way to do it. This resulted in learning a lot more about how to use unity and also how
to modify the variables, but foremost how to create a balanced gameplay and how to map
out levels with different gameplay events.

More Related Content

Featured

2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by HubspotMarius Sescu
 
Everything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPTEverything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPTExpeed Software
 
Product Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage EngineeringsProduct Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage EngineeringsPixeldarts
 
How Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthHow Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthThinkNow
 
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdfAI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdfmarketingartwork
 
PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024Neil Kimberley
 
Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)contently
 
How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024Albert Qian
 
Social Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsSocial Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsKurio // The Social Media Age(ncy)
 
Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024Search Engine Journal
 
5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summarySpeakerHub
 
ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd Clark Boyd
 
Getting into the tech field. what next
Getting into the tech field. what next Getting into the tech field. what next
Getting into the tech field. what next Tessa Mero
 
Google's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search IntentGoogle's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search IntentLily Ray
 
Time Management & Productivity - Best Practices
Time Management & Productivity -  Best PracticesTime Management & Productivity -  Best Practices
Time Management & Productivity - Best PracticesVit Horky
 
The six step guide to practical project management
The six step guide to practical project managementThe six step guide to practical project management
The six step guide to practical project managementMindGenius
 
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...RachelPearson36
 

Featured (20)

2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot
 
Everything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPTEverything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPT
 
Product Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage EngineeringsProduct Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage Engineerings
 
How Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthHow Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental Health
 
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdfAI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
 
Skeleton Culture Code
Skeleton Culture CodeSkeleton Culture Code
Skeleton Culture Code
 
PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024
 
Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)
 
How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024
 
Social Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsSocial Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie Insights
 
Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024
 
5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary
 
ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd
 
Getting into the tech field. what next
Getting into the tech field. what next Getting into the tech field. what next
Getting into the tech field. what next
 
Google's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search IntentGoogle's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search Intent
 
How to have difficult conversations
How to have difficult conversations How to have difficult conversations
How to have difficult conversations
 
Introduction to Data Science
Introduction to Data ScienceIntroduction to Data Science
Introduction to Data Science
 
Time Management & Productivity - Best Practices
Time Management & Productivity -  Best PracticesTime Management & Productivity -  Best Practices
Time Management & Productivity - Best Practices
 
The six step guide to practical project management
The six step guide to practical project managementThe six step guide to practical project management
The six step guide to practical project management
 
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
 

CW1B Critical Reflection

  • 1. 1422619 MS5401 CW1B MS5401 –CW1B – Critical Reflection The second part of the workshops set its focus on creating levels which involved more complex gameplay, such as puzzles, several rooms, triggers, keys/doors, gameplay events and gameplay that is properly balanced. The asset packs provided included more scrips and opportunities for the designer to change and modify the gameplay, therefore allowing the designer to be more creative, but also making it a bigger challenge to balance the gameplay. One of the tasks involved creating a balanced gameplay, with 5 scenarios, between NPC_G and NPC_R. This task involved changing the variables of the NPC to make sure that the gameplay is not unfair. If a game provides too much of a challenge for the player due to unfair distribution of abilities or power, the player can lose flow which can result in game termination. Creating a challenge for the player is important, but not to the extent that the NPC or obstacles have too many unfair advantages over the player. In one of the scenarios obstacles was placed, with fewer NPCs, in which case the NPC_R had different variables from NPC_G. In this scenario it was necessary to find a way to even it out so that the NPCs with the biggest number didn’t have an unfair advantage over the NPCs with lesser number. This included giving the NPCs with the lesser number either higher HP or faster cool-down, so that even though they were outnumbered, there was still an equal chance of winning. This is an interesting concept as it shows that a game can easily become an unbalanced game if the variables are not set properly. Giving one team one extra health could make one of the teams overpower the other. In another scenario three or four rows of NPCs on each side was placed with the same variables to see if this would make the winning chances for both team 50/50. In this scenario the result was that NPC_R won every time. There was the same amount of NPC_R and NPC_G and they both had the same variables. Later the problem was found to be the location of the NPCS. NPC_R and NPC_G was not placed in the exact same position opposite of one another, which resulted in NPC_R having an advantage due to the placement. After this was corrected the chances of the two teams winning was equal. In Gungan Rescue the designer or developer was to take the asset pack and create a scenario by modifying and changing the already created layout. The goal is the save the Gungans and beat the boss overcoming several obstacles. One to make several events that the player would have to get through, including saving the hostages, defeating mini bosses, getting keys and then defeat the boss by trapping him. When creating the events the goal was to make it challenging, not just to defeat the enemies but also to figure out where to go next. The player has to defeat enemies to get the keys to save the Gungans where it would be another key to unlock a mini-boss to unlock another part of the map. Trying to make it complex enough to be interesting, but not include too much as there are limited objects and making too many different objects have the same appearance could easily confuse the player. One of the problems that occurred was when the PC entered a room with enemies, they would immediately attack even though the PC was far away. This defeated the purpose
  • 2. 1422619 MS5401 CW1B as the player was not supposed to kill all the enemies at once, but do it when the PC needed to go to a certain location. As a solution a trigger was used on the enemies, so that when the PC passed a certain spot the enemies would appear and attack. Several of the task has not been executed in the most original ways or desired way, both due to lack of knowledge and skill, but also due to limitations. Overall the workshops was both challenging but enjoyable as it involved creating several levels with multiple events that had to be done the right way to make it work. Many of the task involved the designer or developer having to test of different methods and try multiple times to find the right or best way to do it. This resulted in learning a lot more about how to use unity and also how to modify the variables, but foremost how to create a balanced gameplay and how to map out levels with different gameplay events.