Page 133 – Zebby and her Mom“What in the world makes you think it’s okay to post things like this on a website?”“I didn’t post any of that stuff about Lilly. I posted the article about Legorobotics, school food-”“But you let other people post it.”“I can’t control what other people post.”“Sure you can. It’s your website. If you and Amr don’t control what people post onit, who does?”“Nobody. That’s the point. It’s a freedom of speech issue. We say right on the frontpage that we aren’t going to censor anyone. So what can we do? We can’t go backon our word.”Mom cocked her head, like you know better than that, Zebby.
Page 163 - TrevorMrs. Michael said, “Because you can be anonymousonline, the person you show the world online is usuallynot the real you.” I think she’s dead wrong about that.I think the person you show online is exactly theperson you really are. The person you show in real lifeis the one that’s fake.Think about it. Most people are chameleons. They actdifferent around different people. What’s real aboutthat?
Page 74 – “Anonymous”Have you ever noticed that people say and do things onlinethat they would never do in real life? It’s true. Forinstance, I would never go up to Lilly and say, “Wow, youused to be really fat,” but I don’t have any problem sayingthat to her online.It’s different online. You can say or do whatever you wantonline because no one has to know it’s you saying or doingthose things. And you don’t actually have to face theperson you’re being mean to.
Virtual Presence in online spaces Examples: User profile, video game character
Real Physical person controlling the profile/character
Projective Project one’s real identity into virtual identity Project one’s values and desires onto virtual identity Virtual identity as a project in the making with trajectory defined by one’s aspirations
Modes of CommunicationFace to Face• Verbal, VisualVoice• VerbalText• Instant vs. Asynchronous
Face to Face Verbal Tone Pace of speech Inflection Visual Facial cues Gestural cues
Voice Verbal Tone Pace of speech Inflection
Text Synchronous Pace of conversation(instant) Asynchronous Pace of conversation (spaced over time)
Mechanisms How electronic information is distributed
Tools with a Singular Purpose Email Text Messaging Instant Messaging Blogs + Forums
Multi-Purpose Services Facebook Google + Twitter
Photos & References Gee, J. (2007). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave-MacMillan Wired.com (2011). Keeping the Geeklets Sharp over Summer Break. [PHOTO] HowStuffWorks.com. World of Warcraft. [PHOTO] Interlogy.com. How to Build a Member Site. [PHOTO] Out Of My Gord.com. Brands Live and Die Face to Face [PHOTO]