Market Research Report : Gaming Industry in India 2010

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Gaming is developing into one of the key growth segments in India with the country having majority of its population as youth. The market for gaming development in India is expected to witness growth of 30% and reach INR 19.4 bn by 2014. Mobile gaming is currently dominating the market with 57% share in the total Indian gaming market.

The report provides a global overview of the gaming market, with respective shares of console, PC, mobile and online segments and also the market share of major regions of gaming across the world. It provides a snapshot of the Indian gaming market including all segments - mobile, online, console and PC gaming. It provides a quick overview of the market with estimated market size, growth rate and developments of each segment as well. An analysis of drivers reveals that increase in disposable income, favourable demographics, cost competitiveness, proliferation of internet, increasing PC & mobile penetration and growth in mobile value added services is driving growth in this sector. The key challenges identified include manpower shortage and management, high piracy rate, poor broadband quality, high duty rates in consoles, handset compatibility and revenue sharing issues in mobile gaming.

Future trends identified include localization of content, 3D games gaining ground, service providers raking higher revenues, online gaming becoming popular for social networking sites, creation of gaming zones/ cyber cafe chains, rise in popularity of massively multiplayer online game (MMOGs), gaming companies organising gaming competitions and DTH operators tying up with gaming companies.

The competitive landscape identifies major game development companies and gaming portals in India including their business overview and work portfolio. The report also provides details of the acquisitions and key developments in the sector.

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Market Research Report : Gaming Industry in India 2010

  1. 1. Gaming Industry – India November 2010
  2. 2. 2 SAMPLE GAMING INDUSTRY IN INDIA 2010.PPT Executive Summary Market Drivers & Challenges Trends Competition Indian gaming industry is valued at INR a bn in 20-- and is expected to reach INR b bn by 20-- The market comprises of four segments - Mobile, Online, Console and PC Mobile gaming is the largest segment with c% share in 20-- followed by the online segment where social games has become extremely popular Localization of content 3D games gaining ground Service providers raking higher revenues Online gaming becoming popular for social networking sites Major clients for Indian gaming firms include game publishers, console makers , telecom operators and gaming portals Online segment includes online gaming portals, Company 1 is leading player in this segment Console segment comprises of gaming console makers like Company 2, Company 3 & Company 5 PC gaming segment comprises of game publishers like Company 6 , Company 7 & Company 8 Drivers: – Increase in disposable income – Favorable demographics – Cost competitiveness – Increasing PC penetration – Proliferation of Internet – Increasing mobile penetration and growth in MVAS market Challenges: – Broadband quality – High piracy – Manpower shortage & management – High duty rates of consoles – Handset compatibility – Revenue sharing issues in mobile gaming Creation of gaming zones/ cyber cafe chains Rise in popularity of massively multiplayer online game (MMOGs) Gaming companies organising gaming competitions DTH operators tie up with gaming companies
  3. 3. 3 •Market Introduction •Market Overview •Business & Revenue Model •Drivers & Challenges •Trends •Competition •Acquisitions •Key Developments GAMING INDUSTRY IN INDIA 2010.PPT
  4. 4. 4 SAMPLE E4% E3% E2% E1% Segment 4 Segment 3 Segment 2 Segment 1 Gaming market in India is expected to grow rapidly with the mobile gaming dominating the market •Indian gaming industry is poised to grow rapidly within the next few years •Huge base of youth population is pivotal for the development of gaming •Growth in off shoring work to create confidence among the Indian studios to undertake end-to-end work for the Indian market has also begun Growing animation market is a key driver for the uproar in the gaming industry •Technological advancements and continuous discoveries in the digital world is expected to create strong opportunities for players Gaming Market Overview Market Size and Growth Transition Segments and Share Source: 0 5 10 15 20 INR bn G% 20--e a6 20--e a5 20--e a4 20--e a3 20--e a2 20-- a1 D4% D3% D2% D1% 20-- 20--e GAMING INDUSTRY IN INDIA 2010.PPT
  5. 5. 5 Drivers – Summary GAMING INDUSTRY IN INDIA 2010.PPT Mobile Gaming Online Gaming PC Gaming Console Gaming Impact Increase in Disposable Income Favorable Demographics Cost Competitiveness Increasing PC Penetration Proliferation of internet Increasing mobile penetration &MVAS market
  6. 6. 6 Challenges – Summary GAMING INDUSTRY IN INDIA 2010.PPT Mobile Gaming Online Gaming PC Gaming Console Gaming Impact High Piracy Manpower Shortage and Management Broadband Quality High Duty rates in Console Gaming Devices and Titles Handset compatibility and revenue sharing issues in mobile gaming
  7. 7. 7 Trends ` Localization of Content DTH operators tie up with gaming companies Gaming companies organising gaming competitions Service providers raking higher revenues Key Trends Creation of Gaming Zones/ Organized Cyber Cafe chains 3D games gaining ground Rise in Popularity of Massively Multiplayer Online Game (MMOGs) Online gaming becoming popular for social networking sites
  8. 8. 8 SAMPLE Major Players in the Market (1/12) • The company produces animation, visual effects, game art, and entertainment content for the media and entertainment industry worldwide • It engages in the production, co-production, and distribution of TV series, DTH videos, and feature films • It also involves in the creation of game art for online, mobile, and next-generation consoles; and produces and distributes live action television and feature films’ Source: Headquarters City A Founded 20-- Key People Mr. X Company Snapshot: Company 1 Business Highlights Corporate Information Financial Performance 0 500 1,000 1,500 0 50 100 150 200 250 INR mnINR mn 20-- y3 20-- y2 20-- y1 Profit / Loss Total Income GAMING INDUSTRY IN INDIA 2010.PPT
  9. 9. 9 Thank you for the attention About Netscribes Netscribes is a knowledge-consulting and solutions firm with clientele across the globe. The company’s expertise spans areas of investment & business research, business & corporate intelligence, content-management services, and knowledge-software services. At its core lies a true value proposition that draws upon a vast knowledge base. Netscribes is a one-stop shop designed to fulfil clients’ profitability and growth objectives. Gaming Industry – India report is a part of Research on India’s Media & Entertainment Industry Series. For more detailed information or customized research requirements please contact: Disclaimer: This report is published for general information only. Although high standards have been used the preparation, Research on India, Netscribes (India) Pvt. Ltd. or “Netscribes” is not responsible for any loss or damage arising from use of this document. This document is the sole property of Netscribes (India) Pvt. Ltd. and prior permission is required for guidelines on reproduction. Research on India is a product of Netscribes (India) Pvt. Ltd. Research on India is dedicated to disseminating information and providing quick insights on “hot” industries in India and other emerging markets. Track our new releases and major updates in these industries on Gaurav Kumar Phone: +91 33 4064 6214 E-Mail: gaurav.kumar@netscribes.com Gagan Uppal Phone: +91 22 4098 7530 E-Mail: gagan.uppal@netscribes.com GAMING INDUSTRY IN INDIA 2010.PPT

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