Background: Evolution Evolution of Networks Evolution of (People and ContentTechnological) Evolution of “Personal” Technologies
Evolution of Content Defining Characteristics! ! • Authoritarian! • Top Down! • Static! • One to many Evolution of Content
Evolution of Content Defining Characteristics! ! • Authority and User Generated! • Networked! • Dynamic! • Many to many Evolution of Content
Evolution of Networks - People The world is changing the way it communicates. The world is changing the way content is created, filtered, consumed, shared, rated…… Evolution of Networks (People andTechnological) There is a group of folks, largely (but not entirely) defined by generation, who communicate differently. They have always communicated differently.That’s what this is REALLY all about!
Evolution of Networks - Technology 4G - 2012 Evolution of Networks(People andTechnologic1983 1990 2002
Evolution of Personal Technologies 1973 1996 Evolution of “Personal” Technologies NOW! 2002
Mobile: The fuel for change. Evolution of Networks Evolution of (People and Content Technological) Evolution of “Personal” Technologies
So, what is mobile? Although both smartphones and tablets are considered mobile, increasingly, people use them differently.• Convenience!• Save Time!• Waste Time!• Social! • Broad Content Consumption!• Simple • Desktop-like expectations, with mobile flair! • Social! • Complex
Who is Mobile?http://blog.nielsen.com/nielsenwire/online_mobile/generation-app-62-of-mobile-users-25-34-own-smartphones/
Predictions for 2015 • There will be nearly one mobile device per capita by 2015. There will be over 7.1 billion mobile-connected devices— approximately equal to the world’s population in 2015 (7.2 billion)! • Two-thirds of the world’s mobile data traffic will be video by 2015. Mobile video will more than double every year between 2010 and 2015.! • Mobile-connected tablets will generate as much traffic in 2015 as the entire global mobile network in 2010! • There will be 788 million mobile-only Internet users by 2015. The mobile-only Internet population will grow 56-fold from 14 million at the end of 2010 to 788 million by the end of 2015.Cisco Visual Networking Index: Global Mobile Data!Traffic Forecast Update, 2010–2015
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How To Vote via Web EX AM 22333 PL ETIP Capitalization doesn’t matter, but spaces and spelling do
The Mobile Mindset Mobile First = User Needs First!It’s, ultimately, a re-imagining of how our contentfits our users needs. Just think about what MobileFirst really implies. “What tasks make sense tothe user?” “What does the user want?” “Whatis going to be most relatable to the user?” Allof these things are focused on the personalnature of the experience.Jason Grigsby, Vice President, Mobile and Web Strategist!Cloud Four, Inc.
The Mobile Mindset Mobile “user experience” design is, in many ways, an act of curation.When designing for mobile platforms, one has to be much more carefulabout selecting content and interactions for a given screen or app statethan on the web or desktop.!!Global navigation is often limited or absent. Menus, toolbars, and othernavigation elements usually have strict limits on the number of itemsthey can provide. So ensuring that users have access to all the functionsthey need (and none they don’t), and that they can find their way out ofa given app state, is crucial.Thoughts on user experience design byDmitry Nekrasovski
The Mobile Mindset Mobile USAGE is Different! Think !Presence at the Point of Need!
The Mobile Mindset Mobile First = User Needs First!
The Mobile Mindset Mobile First = User Needs First!Extraneous
The Mobile Mindset Mobile First = User Needs First!
What’s an App?• Apps are device specific and leverage native features on smartphones/tablets!• Usually look and interact in “cooler” ways than mobile web…for now!• How do you know? Apps are usually accessed via an online app store like Apple’s App Store, BlackBerry’s App World, or the Android Market
What’s the Mobile Web?• Mobile web is accessed via a browser on the device!• Typing the URL on the mobile browser brings up a mobile formatted version of a traditional website!• Many ways to approach mobile web! • Different presentation of main site (good place to start)! • Fully mobile-designed version (end game)
Apps v. Mobile WebMashable Tech, Sam Laird!http://mashable.com/2012/06/06/mobile-site-mobile-app-infographic/
Apps v. Mobile Web First time theres been a decline in mobile web usage as compared to app usage....hmmm....and the gap is widening!Mashable Tech, Sam Laird!http://mashable.com/2012/06/06/mobile-site-mobile-app-infographic/
Responsive DesignWhat is Responsive Web Design?!Responsive web design is the term given to the concept of designing anddeveloping a website so that the layout changes depending on the device/viewporton which the website is being viewed. The term Responsive Web Design wascoined by its creator, Ethan Marcotte.
Responsive Design Fluid GridI dubbed this pattern "mostly fluid" because the core structure of the layout reallydoesnt change until the smallest screen width. Instead, the design mostly relies onfluid grids to adapt to a variety of screen sizesMulti-Device Layout Patterns!by Luke Wroblewski
Responsive Design Column DropAnother popular pattern starts with a multi-column layout and ends up witha single column layout, dropping columns along the way as screen sizes getnarrower. Unlike the Mostly Fluid pattern, the overall size of elements in thislayout tend to stay consistent. Adapting to various screen sizes insteadrelies on stacking columnsMulti-Device Layout Patterns!by Luke Wroblewski
Responsive Design Layout ShifterThis pattern does the most to adapt across different screen sizes.That is, different layouts are used on large, medium, and smallscreens. Because this inherently requires more work, it seems to beless popular than the previous two patterns I outlined. Multi-Device Layout Patterns! by Luke Wroblewski
Responsive Design Other Toolshttp://www.netmagazine.com/features/50-fantastic-tools-responsive-web-design
Mobile Development Tips• Focus is key!• Provide a link to the full site in the app or mobile site!• Leverage how devices might be used!• Don’t make searching hard!• Keep it light
Mobile Development Tips• Think about multiple sizes!• Stay away from flash!• Auto-detect!• Write for mobile—consider the content!• Look into HTML 5
Why people use the web• Answer questions!• Perform tasks!• Satisfy goals!• It’s about their needs—not ours.
How Users Read on the Web• Visitors don’t read—they skim/scan!• They are quickly assessing credibility and looking for the answer to their question!• F-pattern. Reading horizontally first, then lower.
Content ConsiderationsMashable Tech, Sam Laird!http://mashable.com/2012/06/06/mobile-site-mobile-app-infographic/
Writing for the Web(review)• Scannable layout using headlines and sub heads!• Concise text-1/2 or less of what you’d use in print. If it’s possible to cut a word-cut it.!• Use objective language-be clear!• Lead with information carrying words!• Inverted pyramid approach
Writing for the Web(review)• Write to your readers level!• Avoid Jargon or blah blah text- Orwell’s Rules!• Keep a consistent conversational tone!• Short and simple pages, paragraphs and sentences!• Stay reader-focused—both human and search readers
Writing for Handhelds• Like writing for the web only amplified!• Not all of your content needs to go mobile!• 108% harder to understand information when reading from a mobile screen ~ Jakob Nielsen!• Added ‘context’ layer-what do your members need when they’re on the go?
How micro?• “Short is too long for mobile”!• Headlines and subheads-60 characters max!• Links 1-3 words!• Rely on cut and defer
Mobile and Social Content• Increasingly, web, mobile and tablet content is integrated with social media!• Social content is similar to mobile—it’s micro format and personal!• Consider the impact of video
Content on Tablets• Personalization—life management devices not just work management devices!• Nexus of print design and web design-look at Flipboard and Zite!• Meta app versus single focused task app
Mobile Contexts• Location!• Locomotion!• Immediacy!• Device Capabilities/Constraints!
Mobile Context: Location Intentional Serendipity
Location based social serendipity I really need some helpwith this cloud computing My ASAE Technology Colleagues thing… Can we help our members have “not so chance” encounters?
The LBS BreakdownThree categories of location based services fromPew Internet Study!• Geo-social services (Foursquare, Gowalla, Facebook Places, and other places to check in)!• Driving directions, search results, location-based reviews and other location-focused content!• Social media location awareness-such as location enabled tweets or geo-tagged Flickr photos
Adoption of LBS According to Pew Internet Trust,! Younger adults are more likely to! use these services, as are those! in households making at least! $75,000 per year.
How can associations use LBS?• Create places for your association or conference !• Have members or staff post a tip to FourSquare !• What offline value can you attach to social value (e.g. Mayorship)?
Leverage locationWhat services do you provide that would benefitfrom location awareness?!• Member directory?!• Maps to your events?!• App location awareness?!• Here are some association examples
Association Examples ASAE’s beta mobile site ! Driving directions to events! Associations ‘around me’
Association Examples Houston Association of Realtors
Association Examples American Sailing Association
Association Examples American Lifeguard Association
Association Examples American Heart Association: Walking Paths
Mobile Context: Locomotion How do I design for this situation?! ! - Better have easily accessible navigation! - Better have “small” content! - Better GET TO THE POINT!
Mobile Context: Immediacy Two of the defining characteristics of mobile devices is ALWAYS ON and ALWAYS CONNECTED. Users expectations are colored by this. So mobile must:! ! • Load quickly! • Meet the users need quickly! • Remember what I was doing quickly!
Mobile Context: Device CapabilitiesCan I take advantage of: !• Cameras!• Location Awareness!• Device Orientation!• Other Apps Constraints What do I do about:! • Screen Size! • “Uneven” Internet Access! • User Familiarity with Device