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The Role of a Game Designer – Predict and Improvise

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Some thoughts about production in game design and gaming events.

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The Role of a Game Designer – Predict and Improvise

  1. 1. THE ROLE OF A GAME DESIGNER: 
 PREDICT AND IMPROVISE FEDERICO FASCE @KURAI MARINA ROSSI @MARINAPONDERS
  2. 2. VILLA BOMBRINI, GENOVA PROJECT DATE PLACE JUNE 24-25, 2016 GAME HAPPENS! THE ANNUAL INTERNATIONAL FESTIVAL IN ITALY WHERE GAME DESIGN, INTERACTION DESIGN AND VIRTUAL REALITY COLLIDE.
  3. 3. PREDICT HAROLD ANCHEL, FORTUNE TELLER (1935) – MET MUSEUM
  4. 4. Analysis Paralysis Analysis paralysis or paralysis by analysis is an anti- pattern, the state of over-analysing (or over-thinking) a situation so that a decision or action is never taken, in effect paralysing the outcome.
  5. 5. SCIENTIFIC METHOD GALILEO GALILEI
  6. 6. OBSERVATIONS RESULTS HYPOTHESES CORRECTIONS
  7. 7. BE CONSISTENT FOLLOW YOUR RULES EVERY DAY • EVERYWHERE CHARLES L. PHILIPPI, THE LINCOLN FUNERAL TRAIN, PHILADELPHIA (1865)
  8. 8. ADAPT CHANGE YOUR RULES ADJUST AND CONFORM JOSEF MARIA EDER, CHAMÄLEON CRISTATUS (1896)
  9. 9. FILE NAMING
  10. 10. TOOLS SET OF SEVEN PRUNING TOOLS (1575–1600) – MET MUSEUM
  11. 11. FILE NAMING
  12. 12. BASECAMP
  13. 13. TRELLO
  14. 14. AIRTABLE
  15. 15. EVERNOTE
  16. 16. SLACK
  17. 17. IMPROVISE VASILY KANDINSKY, IMPROVISATION 27 (GARDEN OF LOVE II), (1912) – MET MUSEUM
  18. 18. Stream of Consciousness A narrative mode or device that depicts the multitudinous thoughts and feelings which pass through the mind.
  19. 19. JACKSON POLLOCK ONE: NUMBER 31, 1950 (1950) – MOMA
  20. 20. FRANK GEHRY GUGGENHEIM MUSEUM, BILBAO
  21. 21. FRANK GEHRY GUGGENHEIM MUSEUM, BILBAO
  22. 22. NOTICE MORE
  23. 23. LISTEN FREDERICK GEORGE RICHARD ROTH, PERFORMING ELEPHANT (1902) – MET MUSEUM
  24. 24. USE EVERYTHING
  25. 25. YES, AND…
  26. 26. A Penny for My Thoughts She pauses before speaking again. “Yes, I remember now. I said, ‘No, I want to come with you.’” She hands her penny to the man. “And I had a fantastic time. It was so thrilling, so wonderful. That’s when I knew what I wanted to do with my life. And that is what I remember.”
  27. 27. LET GO
  28. 28. LET GO
  29. 29. Don’t Think "UCB’s motto is Don’t think. It started as a directive from Del [Close], transformed into a comment on corporate doublespeak, and now serves as the guiding principle for our school and theater. Don’t think. Get out of your head. Stop planning and just go. The theater belongs to the people." – Amy Poehler, Yes Please (2014)
  30. 30. EVERYTHING IS AN OFFER
  31. 31. “It’s important to accumulate many, many jigsaw pieces, since the more you have available, the more things you can build.” – Derek Yu, Spelunky (2016)
  32. 32. When games improvise “I applied a similar principle to Spelunky: Combine simple behaviors to give the impression that the monsters are working together. This not only creates challenging situations, but it also makes the world feel more like a living, breathing ecosystem.” – Derek Yu, Spelunky (2016)
  33. 33. THANK YOU! – SEE YOU AT GAME HAPPENS! GENOVA, JUNE 24-25 2016 FEDERICO FASCE @KURAI MARINA ROSSI @MARINAPONDERS GAMEHAPPENS.COM

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