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GMBL investor Deck May 2020

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Esports Entertainment Group Inc. (OTCQB: GMBL) is a licensed online-gambling company specializing in e-sports wagering and 18+ gaming. The Company offers bet-exchange-style wagering on e-sports events through a licensed, regulated, and secured platform to the global e-sports audience, currently excluding the US and EU, but with recent US SCOTUS decision, the market in the US could open rapidly. The Company also plans to offer users from around the world the ability to participate in multi-player mobile and PC video-game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online-gambling and video-game industries.

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GMBL investor Deck May 2020

  1. 1. Investor Presentation May 2020 Esports Entertainment Group, Inc. NASDAQ:GMBL Esports Gaming and Wagering Company
  2. 2. 2 Esports Entertainment Group, Inc. | www.esportsentertainmentgroup.com - www.vie.gg Forward-Looking Statements This presentations, as well as other written or oral statements made from time to time, includes “forward-looking statements,” within the meaning of the U.S. Securities Act of 1933, as amended and the U.S Securities Exchange Act of 1934, as amended, or the “Exchange Act”. Forward-looking statements are not based on historical information and include, without limitation, statements regarding our future financial condition and results of operation, business strategy and plans and objectives of management for future operations. Forward-looking statements reflect our current views with respect to future events. The words “may,” "will," “expect,” “intend,” “anticipate,” “believe,” “project,” “estimate,” “become,” “plan,” “Continuing” or the negative form of these words and similar expressions identify forward-looking statements. These forward-looking statements are based upon estimates and assumptions made by us or our officers that, although believed to be reasonable, are subject to certain known and unknown risks and uncertainties that could cause actual results to differ materially and adversely as compared to those contemplated or implied by such forward-looking statements. All forward-looking statements involve risks, assumptions and uncertainties. You should not rely upon forward-looking statements as predictors of future events. The occurrence of the events described, and the achievement of the expected results, depend on many events, some or all of which are not predictable or within our control. Actual results may differ materially from expected results. These risks, assumptions and uncertainties are not all of the important factors that could cause actual results to differ materially from those expressed in any of our forward-looking statements. Other known as well as unknown or unpredictable factors also could harm our results. All of the forward-looking statements we have included in this presentation are based on information available to us on the date of this presentation. We undertake no obligation, and specifically decline any obligation, to update publicly or revise any forward- looking statements, whether as a result of new information, future events or otherwise. In light of these risks, uncertainties and assumptions, the forward- looking events discussed in this presentation might not occur. Any references to financial projections in this presentation, if any, are for illustrative purposes only and are based upon certain hypothetical assumptions, which we believe are reasonable as of the date of this presentation. The selection of assumptions requires the exercise of judgment and is subject to uncertainty due to the effect that economic or other changes may have on future events. The assumptions used for the projections in this presentations, if any, are those we believe to be most significant to the projections.
  3. 3. 3 Esports Entertainment Group, Inc. | www.esportsentertainmentgroup.com - www.vie.gg OVERVIEW: Esports Entertainment Group is a licensed online gambling company with a focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. EXCHANGE/SYMBOL: NASDAQ/GMBL RECENT PRICE:1 $5.42 MARKET CAP:1 $44.9 million SHARES OUT: 8,267,007 FLOAT: 2,276,070 AVG. VOLUME (30-DAY):1 491,363 Corporate Summary 1 as of May 28, 2020
  4. 4. 4 Esports Entertainment Group, Inc. | www.esportsentertainmentgroup.com - www.vie.gg Evolution of the Gaming Market Macro trends are driving exponential growth in both the gaming & Esports industries 5G LAUNCH OF TRADITIONAL GAMING CONSOLES DEVELOPMENT OF MOBILE DEVICES INCLUDING CAPABILITIES, USAGE & GAMEABILITY ACCEPTANCE OF GAMING AS NORMAL LIFESTYLE GAMING INSTITUTIONALIZED AT A PROFESSIONAL & COMPETITIVE LEVEL HIGH SPEED INTERNET ACCESS AND DEVELOPMENT OF CLOUD-BASED GAMING PLATFORMS GAMING INDUSTRY RAPIDLY GROWING WITHIN THE ENTERTAINMENT WORLD
  5. 5. 5 Esports Entertainment Group, Inc. | www.esportsentertainmentgroup.com - www.vie.gg  Esports describes the world of professional, competitive and organized video gaming  Competitors from different leagues or teams face off in the same games that are popular with at-home gamers: Fortnite, League of Legends, Counter-Strike, Madden and many more  Professional gamers are watched and followed by millions of fans all over the world through multiple streaming services (YouTube, Twitch, FaceBook etc.)  Live Esports gaming tournaments sell-out some of the most prestigious stadiums in the United States including Madison Square Garden and the Barclays Center THE MONETIZATION $5.45 + Global average revenue per Esports Enthusiast1,(1) THE OPPORTUNITY $23B+ Estimated Esports Wagering expected for 20202 1 NewZoo Esports Report 2 Eilers Research White Paper Report on Esports Betting Industry (1) Person who watches professional Esports content at least once a month Esports Overview
  6. 6. 6 Esports Entertainment Group, Inc. | www.esportsentertainmentgroup.com - www.vie.gg  Esports Entertainment Group (“EEG”) operates a licensed online gambling platform focused purely on the Esports industry (VIE.gg)  Utilizing its peer-to-peer wagering system, EEG offers real money betting exchange style wagering on Esports events from around the world in a secure environment  The EEG platform provides customers the ability to match bets against one another and EEG takes a small commission on the winnings – no risk  EEG believes it is the only publicly traded online gambling company focused on Esports with the widest variety of betting choices available  Currently, EEG is able to accept wagers from over 149 jurisdictions including Canada, Japan, Germany and South Africa Company Overview
  7. 7. 7 Esports Entertainment Group, Inc. | www.esportsentertainmentgroup.com - www.vie.gg  Grant Johnson, B.A., Chief Executive Officer and Chairman, is a business development professional with extensive experience in the online gambling industry as an officer and director of publicly listed technology companies.  Alan Alden, Independent Director, has been a specialist in advising remote gaming companies located in Malta since 2000, when he advised the first remote gaming companies as the Senior Manager of Enterprise Risk Services at Deloitte & Touche (Malta). In 2006 Alan set up Kyte Consultants Ltd, a company that specialized in the remote gaming and payment card sectors, to assist companies located in Malta.  James Cardwell, CPA, Interim Chief Financial Officer, in addition to being a CPA for over 30 years, Jay Cardwell has over 35 years of direct experience as a Chief Financial Officer and Chief Operating Officer with a concentration in both SEC financial reporting and tax compliance.  John Brackens, CIO/CTO and Director, is a tech and gaming industry expert with experience in Esports having led up Network Operations at Activision Blizzard and was COO of Sparkjumpers Game Studios. Key Personnel
  8. 8. 8 Esports Entertainment Group, Inc. | www.esportsentertainmentgroup.com - www.vie.gg Investment Highlights Market Opportunity with Global Reach  Large, underserved global audience  Global esports wagering is projected to hit $23 Billion in 20201 Lead Position as Mainstream Esports Gambling Platform  Early-mover in the Esports gambling space  Widest variety of betting options available First US-Based NASDAQ-Listed iGaming Company  Accelerates M&A Strategy to roll-up fragmented Esports and iGaming industry  Opens opportunities in premium domestic markets such as applying for New Jersey gaming license  Strategic partnerships with land-based operators Significant Organic Growth Strategy  Esports teams + esports streamers and influencers have partnered as affiliates Risk Adverse Commission Based Model  EEG’s player-to-player business model eliminates the down-side risk that most companies in the gambling industry experience 1 (1) Statista “eSports betting total amount wagered worldwide in 2015 and 2020”
  9. 9. 9 Esports Entertainment Group, Inc. | www.esportsentertainmentgroup.com - www.vie.gg Esports Growing Market Overview 347M 297M 253M 201M 222M 173M 192M 143M 2022201920182017 TOTAL AUDIENCE 335M TOTAL AUDIENCE 395M +17.8% YOY TOTAL AUDIENCE 454M +15.0% YOY EXPECTED TOTAL AUDIENCE 645M +15.7% CAGR 2017-2022  The Esports audience continues to grow among both Esports Enthusiasts (individuals who watch Esports at least once per month) and Occasional Viewers  Audience and awareness numbers are increasing in emerging markets in Latin America, the Middle East, Africa and Asia  It is believed that 1.8 billion people were aware of Esports worldwide in 2019 with China contributing the most to global Esports awareness, with 500.2 million people aware of Esports in 2019 Sources: NewZoo: Global Esports Market Report 2019 Occasional Viewers Esports Enthusiasts
  10. 10. 10 Esports Entertainment Group, Inc. | www.esportsentertainmentgroup.com - www.vie.gg VIE.GG Transparent Esports Wagering Platform Our Esports Wagering Platform
  11. 11. 11 Esports Entertainment Group, Inc. | www.esportsentertainmentgroup.com - www.vie.gg PVE Esports Event Based Betting What is PVE?
  12. 12. 12 Esports Entertainment Group, Inc. | www.esportsentertainmentgroup.com - www.vie.gg PVP Live Streaming Bets What is PVP?
  13. 13. 13 Esports Entertainment Group, Inc. | www.esportsentertainmentgroup.com - www.vie.gg Player-to-Player (“P2P”) Business Model Player-to-Player gambling platform to result in a risk adverse commission based revenue stream Person 1 Person 2  EEG acts as an intermediary between two players  EEG collects 5-10% from all P2P bets  P2P model mitigates risk of major betting losses for the Company  P2P model significantly reduces VIE cash reserve requirements
  14. 14. 14 Esports Entertainment Group, Inc. | www.esportsentertainmentgroup.com - www.vie.gg Business Model GOVERNMENT DEVELOPERS PLATFORM STREAMING PROVIDER LICENSE TAX, RESPONSIBILITY PROVIDES INFRASTRUCTURE PROVIDES UPDATES TO PLATFORM PROVIDES CONTENT PROVIDES CROWD OPERATOR (EEG) USER COMMISSIONS AND ONE TIME FEES PROVIDES USERS AND IDEA GENERATION PLATFORM AND CUSTOMER SERVICE BETTING ON LIVE GAMES ISP/SERVER HOST DATA AND INTERNET SERVICES FEES TO HOST
  15. 15. 15 Esports Entertainment Group, Inc. | www.esportsentertainmentgroup.com - www.vie.gg Our Big 3 Competitive Advantages 1 2 3 Fully Reporting SEC Issuer P2P Model Focus Player Safety Features = Fun But Responsible Betting Experience Early Esports Wagering Platforms Have Been Plagued by: Scandals, Improper Licensing and Lack Of Ownership Transparency Problem The Company’s VIE Platform Offers Transparent Esports Betting Esports Teams seek an Affiliate Partnership with VIE with Revenue Sharing Opportunity for Their Respective Clubs Solution Result
  16. 16. 16 Esports Entertainment Group, Inc. | www.esportsentertainmentgroup.com - www.vie.gg Growth Model – Two-Pronged Approach Organic Growth Model  Affiliate Marketing Is A Proven Growth Model For Online Gambling  Affiliates Include Esports Teams, Streamers, Leagues & Super Affiliates  Esports streamers broadcast to massive, global Esports audiences M&A Potential Growth Model  Each strategic acquisition allows VIE to find operating synergies and market to additional existing client userbases
  17. 17. 17 Esports Entertainment Group, Inc. | www.esportsentertainmentgroup.com - www.vie.gg How Big is the Esports Wagering Market? 2015 $315 Million1 2020 $23.5 Billion1 • Global Esports betting is larger than the Esports economy itself  Projected to exceed $23 billion by 2020.1  Esports fans want to wager just like traditional sports fans (1) Statista “eSports betting total amount wagered worldwide in 2015 and 2020”
  18. 18. 18 Esports Entertainment Group, Inc. | www.esportsentertainmentgroup.com - www.vie.gg Acquisition Target – Argyll Entertainment  Signed non-binding LOI with Esports Entertainment Group in January 2020  Combining a robust traditional sportsbook and casino with new and innovative entertainment  Argyll is a UK licensed online Sportsbook and Casino founded in 2016, currently with 30 staff in central London offices.  Dual-brand strategy in the UK and Ireland: (1) SportNation.bet – betting on Esports; and (2) RedZoneSports.bet – betting on real American sports  Winner of the Innovative Start-Up of the Year at the EGR Marketing & Innovation Awards  CFO has 15 years of Financial and COO has experience inclusive of online gaming  Proprietary in-house technology platform with customizable betting widgets and social games  Rewards & Loyalty Program to improve customer retention rates and lifetime values  Historical operating metrics
  19. 19. 19 Esports Entertainment Group, Inc. | www.esportsentertainmentgroup.com - www.vie.gg Investment Highlights Market Opportunity with Global Reach  Large, underserved global audience  Global esports wagering is projected to hit $23 Billion in 20201 Lead Position as Mainstream Esports Gambling Platform  Early-mover in the Esports gambling space  Widest variety of betting options available First US-Based NASDAQ-Listed iGaming Company  Accelerates M&A Strategy to roll-up fragmented esports and iGaming industry  Opens opportunities in premium domestic markets such as applying for New Jersey gaming license  Strategic partnerships with land-based operators Significant Organic Growth Strategy  Esports teams + esports streamers and influencers have partnered as affiliates Risk Adverse Commission Based Model  EEG’s player-to-player business model eliminates the down-side risk that most companies in the gambling industry experience 1 (1) Statista “eSports betting total amount wagered worldwide in 2015 and 2020”
  20. 20. 20 Esports Entertainment Group, Inc. | www.esportsentertainmentgroup.com - www.vie.gg Latest Developments Closing of Above Market $8.4 Million Public Offering and Uplisting to Nasdaq 4/16/2020 (1) Statista “eSports betting total amount wagered worldwide in 2015 and 2020” Signed Binding LOI to Acquire Online Sportsbook and Casino Operator Argyll Entertainment 5/7/2020 Received Malta Gaming License 5/13/2020 Began Onboarding Hundreds of Affiliate Partners to Newly Relaunched VIE.gg Esports Betting Platform 5/18/2020 Formed NJ Subsidiary to Pursue Licensing Strategy in US; Received Additional $1.86M from Warrant Exercise 5/26/2020
  21. 21. 21 Esports Entertainment Group, Inc. | www.esportsentertainmentgroup.com - www.vie.gg
  22. 22. 22 Esports Entertainment Group, Inc. | www.esportsentertainmentgroup.com - www.vie.gg Esports Entertainment Group, Inc. 170 Pater House, Psaila street Birkirkara, Malta www.esportsentertainmentgroup.com Grant Johnson, CEO Phone: 1-268-562-9111 Email: Grant@esportsentertainmentgroup.com NASDAQ:GMBL Contact INVESTOR RELATIONS Dave Gentry, CEO RedChip Companies, Inc. Phone: 1-407-491-4498 dave@redchip.com
  23. 23. Thank you!

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