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Augmented Reality for Book Publishers Endless Possibilities

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Augmented reality offers fun and interactive ways for all users to learn, experience, and imagine new things....Add Augmented Reality content to your books. Contact us

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Augmented Reality for Book Publishers Endless Possibilities

  1. 1. Copyright © 2009 - 2016 Reality Information Systems Pvt. Ltd. All rights reserved. Notice of Liability: This document contains proprietary and confidential information and is provided on “as is” basis. You are hereby notified that any use, any form of reproduction, dissemination, copying, disclosure, modification, distribution and/or publication of this document is strictly prohibited. The authors and publishers of this document are not responsible for loss, or purported loss due to any contents of this document. AUGMENTED REALITY FOR PUBLISHERS: ENDLESS POSSIBILITIES
  2. 2. www.realitypremedia.com/augmented-reality-development/ Speakers 2 Suchitra Prabhudesai Suchitra is our Manager for Sales and Marketing. With an background in ‘Communications and Journalism’, she has started as a copywriter and went onto serve as Head-Strategic planning in her previous company. Her creative mind-set has always been an asset for our organization. Suchitra has worked on various Advertising and Marketing campaign for renowned brands. With a desire to make the content available and reachable on various platform had brought her to the world of ‘Augmented Reality’. She has worked on variety of projects for AR on various parts right from Managing the content to delivering it on time. She has always been a liaison between the Technical and Client and knows the business on both the sides. She would be a perfect person to lead and direct us for this session to share her and our experience. Alberto Lima Fernandes Alberto serves as a Manager for sales and Marketing- International Businesses. An Engineer who always adds a new dimensions to all our promotions. He is been working on AR projects since its inception in our organization. Alberto is always looking to bring new technologies on board and AR is one of them. His been around this idea for a while now and has always tried to make the campaigns innovative, engaging and achievable. He is a perfect companion for this session.
  3. 3. Overview
  4. 4. www.realitypremedia.com/augmented-reality-development/ What is Augmented Reality? 5 • Integration of digital information with the user's environment in real time. • Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on top of it. • Meeting and managing readers’ expectations of AR’s (Augmented Reality) capabilities is a significant challenge for publishing and other industries as well.
  5. 5. www.realitypremedia.com/augmented-reality-development/ Some Statistics : Augmented Reality 6 • Juniper forecasts that revenues from enterprise AR apps will reach $5.7 billion by 2021, rising ten fold from an estimated $515 million in 2016. • As per current stats there are 5.2 billion mobile phone users (73% of world population). Out of which 40% has access to smartphones. • Internet access is increasing and currently stable to 2.8 billion people (almost 39% of world population) • With unique features and AR, Pokémon Go has managed to get downloads over 100 million times worldwide. It was Fastest to reach 10 million mark adding a whooping $12 billion to ‘Nintendo’s’ market value.
  6. 6. www.realitypremedia.com/augmented-reality-development/ Augmented Reality for Publishers 7 • AR Books – Traditional books with a counterpart AR App. • It is linked to additional, non-traditional content through the use of technology • When a piece of technology with a display screen and a camera is pointed at a page in the traditional book, an app installed on the technology ‘reads’ the page and displays that additional content on the screen of the device • The AR content can be a picture or video file or an audio clip, or as complex as a whole animated sequence or even a game or activity associated with the traditional media
  7. 7. www.realitypremedia.com/augmented-reality-development/ Augmented Reality For Publishers - Why? 8 Reach out to consumers in a novel way Monetise existing content Add value for your readers Add interactivity to content Way to promote your book Upsell & Cross sell Open ecommerce avenues Engage children in reading Ensure that the content can be made available, anywhere, anytime
  8. 8. But What Augmented Reality Can Do For Me?
  9. 9. www.realitypremedia.com/augmented-reality-development/ AR for Anatomy Books 10
  10. 10. www.realitypremedia.com/augmented-reality-development/ Physics Books 11
  11. 11. www.realitypremedia.com/augmented-reality-development/ AR for Architecture Books 12
  12. 12. www.realitypremedia.com/augmented-reality-development/ AR for Encyclopedia 13
  13. 13. www.realitypremedia.com/augmented-reality-development/ AR for Fiction Books 14
  14. 14. www.realitypremedia.com/augmented-reality-development/ AR for Cookbooks 15
  15. 15. www.realitypremedia.com/augmented-reality-development/ AR for Translation Books 16
  16. 16. www.realitypremedia.com/augmented-reality-development/ AR for Story Books 17
  17. 17. www.realitypremedia.com/augmented-reality-development/ AR for Catalogues 18
  18. 18. Demos
  19. 19. www.realitypremedia.com/augmented-reality-development/ How Can I Create AR Books? Need to develop an Augmented Reality app Use existing content or Develop new content like videos, audios, animations etc. You meet the expectations of the modern readers Your print book gets a new lease of life
  20. 20. www.realitypremedia.com/augmented-reality-development/ Conclusion 21 From science and the supernatural to dinosaurs and the human body, From information to entertainment, Augmented Reality books have a huge potential for publishers. Augmented Reality books are also one of the swiftest growing trends in publishing, especially publishing for children. With more and more apps coming onto stores, it becomes essential to make the move towards AR in small but steady steps.
  21. 21. Thank You

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