Exploration of creativity within immersive teaching experience

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VWBPE14 Conference 9-12 April

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Exploration of creativity within immersive teaching experience

  1. 1. Exploration of creativity within immersive teaching experience Ridvan Atolia in SL Ridvan Ata The University of Sheffield School of Education Slides copyright Ridvan Ata; sources for pictures listed on the final slide VWBPE14 11 April
  2. 2. Outline • Who I am • Ridvan’s SL journey • Context of the study • The Four C Model • Examples • My reflections on the concept of creativity in SL 2
  3. 3. Where Ridvan comes from Language: Turkish Climate: Hot, dry summers with mild, winter; harsh, snowy Population: 77 million 1 2 3
  4. 4. Ridvan’s journey into Second Life Born as Ridvan Atolia in 2009 My home in SL 4
  5. 5. My Study • Research Area: How do educators implement teaching into SL/f2f situations? Methodology: Case Study Information Literacy module Inf104 • Observations • Interviews with module tutors • Interviews with educators from different countries 5
  6. 6. Characteristics of Participants Interviews with Participants 6
  7. 7. The context • Information School, University of Sheffield (small UG programme, larger Masters programme + PhDs) • Core module in BSc Information Management programmes + a few other students (e.g. Hong Kong exchange) • Inquiry-based approach for key classes; for all classes assessment mostly coursework (not exams) Images: University of Sheffield 7
  8. 8. Inf104 module: Information Literacy • Information Literacy core level 1 module: aims – to progress students' information literacy in key areas (working towards being an information literate citizen) – to develop their understanding of information literacy & information behaviour theories and practice • 43 students , 22 from outside UK; 19 female • Using face to face, Blackboard, web resources • Mostly students used SL together in lab with Ridvan and Sheila 8
  9. 9. Infolit iSchool Taken by Sheila Webber/ Sheila Yoshikawa 9
  10. 10. Infolit Island • Sheila actively involved in SL for both personal interest and educational aims • The nature of the class is in the blended form • The environment is recognised by others • It has already been identified as worth investigating by other several academic studies (Alarifi, 2008; 3DVLE, 2010; Webber, 2010) • Accessibility of it for the study 10
  11. 11. SL Activities 11
  12. 12. The of Creativity 12 Avatar7: I think it has probably pushed me to be more creative about how I use space and activities/resources in a classroom. Avatar12: Having the experience of being able to be truly creative has "raised the bar" for my real life practice. Sub RQ: Does teaching in SL give educators insight to improve their f2f pedagogy?
  13. 13. Avatar2, her teaching in SL “was important in a liberation from assumptions associated with traditional schooling”. Avatar9: I think it has been one of the things that have kept me reflecting and learning about teaching. Avatar19: I think it helped me understand a bit more about my own assumptions and approaches and challenge with them. • Reflective Teaching 13
  14. 14. The Four C Model • Ward and Sonneborn (2011) conceptualize creativity with the unique aspects of VWs as places where creativity might be expressed, by employing the Four C model proposed by Kaufman & Beghetto (2009) Four C Mini-c Little-c Pro-c Big-C 14 Creative expression in virtual worlds: Imitation, imagination, and individualized collaboration. Ward, Thomas B.; Sonneborn, Marcene S. Psychology of Popular Media Culture, Vol 1(S), Aug 2011, 32-47
  15. 15. The Four C Model Kaufman & Beghetto (2009) • Mini-c is nascent form of creativity and about personal understanding of the world. • Little-c is about everyday creativity and can be observed through acquisition of skills. • Pro-c is creative endeavors by experts in a given domain. Such as adopting the professional identity • Big-C is about eminent contributions, ideas that revolutionalise the world. 15
  16. 16. Ward & Sonneborn (2011) • Personalisation of the avatar ( Mini-c) • 3D Builds such as cathedrals, monuments or other structures (little-c and Pro-c) Sistene Chapel on the Vassar campus in SL Van Gogh’s famous Starry Night painting at the Virtual Starry Night Sim ( Pro-c) 16
  17. 17. Sheila Yoshikawa Mini-c Examples ( Personalisation of the avatar) Early Days in SL in 2007 Taken by Sheila Webber/ Sheila Yoshikawa in 2007 17
  18. 18. Mini-c Examples Taken by Sheila Webber/ Sheila Yoshikawa in 2008-2014 18
  19. 19. Mini-c Examples Taken by Sheila Webber/ Sheila Yoshikawa in 2013-2014 19 Professionally dressed avatar
  20. 20. Little-c Examples Taken by Sheila Webber/ Sheila Yoshikawa 20
  21. 21. Pro-c Examples VWBPE12 SL Journal Club VWER • Webber S (2013) Blended Information Behaviour in Second Life. Journal of Information Science. • Webber S (2010) Investigating modes of student inquiry in Second Life as part of a blended approach. International Journal of Virtual and Personal Learning Environments, 1(3), 55-70. • Webber, S. (2010) 3D virtual learning case study. University of South Australia. http://www.unisanet.unisa.edu.au/3DVLE/siteassets/docs/3DVirtual_Case_Study_BScIM.pdf 21 Taken by Sheila Webber/ Sheila Yoshikawa in 2012-13
  22. 22. http://infolitjournalclub.blogspot.co.uk/ https://www.flickr.com/photos/23396182@N00 http://adventuresofyoshikawa.blogspot.co.uk/ Pro-c Examples Taken by Sheila Webber/ Sheila Yoshikawa 22
  23. 23. http://adventuresofyoshikawa.blogspot.co.uk/ The blog of Sheila Yoshikawa on her adventures in Second Life since 2007, over 400 entities Adventures of Yoshikawa 23
  24. 24. http://infolitjournalclub.blogspot.co.uk/ Infolit SL Journal Club An online discussion group focusing on information literacy and other aspects of user education since 2012, over 20 entities 24
  25. 25. Sheila Yoshikawa Flickr https://www.flickr.com/photos/23396182@N00 Over 4,750 images 25
  26. 26. My Reflections • Reflective Practice - Personalisation of experience - Self-expression • Internationalization 26
  27. 27. Ridvan Ata r.ata@shef.ac.uk Ridvan Atolia in SL Twitter:RidvanAta http://www.slideshare.net/RdvanAta http://uk.linkedin.com/pub/dir/Ridvan/Ata 27 What is the value of User Created/Generated Content within the sustainability of creativity?
  28. 28. Image sources Pictures & Photos by Sheila Webber https://www.flickr.com/photos/23396182@N00 & Ridvan Ata except the following 1. Cappadocia http://www.planetware.com/tourist-attractions/turkey-tr.htm 2. Turkey Map of Turkey http://www.dreamstime.com/stock-photo-turkey-map-image6838510 28

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