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R giesler sip_presentation

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R giesler sip_presentation

  1. 1. SIP Presentation Dynamic Gameplay Progression in an Action RPG By Raymond Giesler UAT
  2. 2. SIP Objective <ul><li>An Action RPG game which utilizes a Dynamic Gameplay Progression Mechanic </li></ul>
  3. 3. Sprint Objective <ul><li>I think the best us of this sprint is to flesh out the innovation and and provide a solid understanding of how it will promote the overall experience of the game. </li></ul>
  4. 4. The Story so far.... <ul><li>White Hat Analysis </li></ul><ul><li>Dynamic Gameplay Progression </li></ul><ul><li>Based on diminishing returns </li></ul><ul><li>Challenges player to adapt throughout the game at their own pace </li></ul>
  5. 5. Continued <ul><li>Red Hat </li></ul><ul><li>Feeling good about the overall progress </li></ul>
  6. 6. Continued <ul><li>Yellow Hat </li></ul><ul><li>More clearly defined the innovation. </li></ul>
  7. 7. Continued <ul><li>Black Hat </li></ul><ul><li>Allowed the innovation to become to unclear at times </li></ul><ul><li>Lacked confidence pushing forward </li></ul>
  8. 8. Continued <ul><li>Green Hat </li></ul><ul><li>Determine how the game will progress as a whole. </li></ul>
  9. 9. Continued <ul><li>Blue Hat </li></ul><ul><li>Set more specific goals. </li></ul>
  10. 10. THE END <ul><li>Thanks for listening </li></ul>

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