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9 Reasons Japanese Interactive Work Is Awesome 2

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9 Reasons Japanese Interactive Work Is Awesome 2

  1. 1. 9 Reasons Japanese Interactive Work Is Awesome
  2. 2. 1. Distribution ( http://lastguy.jp/game.php?url=htt )
  3. 3. 2. Advanced mobile culture (http://www.youtube.com/watch?v=H1PM7YO6hEw)
  4. 4. 3. It’s polite ( http://www.777interactive.jp/awards/2009/hellomap_blogparts/e/index.htm )
  5. 5. 4. Craft ( http://www.uniqlo.com/try/ http://www.designersrevieofbooks.com/2009/03/designing-design/ )
  6. 6. 5. It reflects a culture of comics, gaming and technology ( http://spfdesign.jp/award/editscr/autumn )
  7. 7. 6. They are having fun with it (http://www.engine-plus.co.jp/gassaku/award_one.htm)
  8. 8. 7. Some of it is a bit strange (http://www.tokyu-hands.co.jp/gw2008/mushi/)
  9. 9. 8. Some of it is a bit clever (http://adzilla.blogspot.com/2007/02/japan-subway- ad.html)
  10. 10. 9. The work isn’t driven by TV advertising (http://sagami.non-grid.jp/award/en.html)
  11. 11. Ideas stolen from Iain Tait ( www.crackunit.com)
  12. 12. Illustrations by Yuki Nakano (www.yukister.com)
  13. 13. Arigatou gozaimasu

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