And
DISCLAIMER
All the Images and Creative’s used in this
presentation has been downloaded from different
websites.
The Author...
What’s in Store ?
• Gen Y & GeNext – Know them Better
• Gen Y :: Unleashed
• Be the “Cool” Parent
• Why should we care abo...
• Born between 1981 and 1995
• Aged between 16 and 29
• Youngest Generation at present
• Grown with the growth of Digital ...
• Born from1995 till ~2010
• Teenagers and Kids
• Still undergoing Education
• Grown with DotCom Boom & Recession
• Childr...
Fluent in Technology
Have Had all kinds of Sci-Fi Soups..
From Stop-Motion till Stereoscopic 3D
Would have seen most Colors of Life
before their 20’s
Rapid Access to All Information
Prefer Multimedia over Text
Networked Interaction
from Multiple People
Just-In-Time Learning
Seek
Immediate Rewards &
Instant Recognition
Relevant, Useful & Fun Learning
Gen X – A Comparison
• Controlled information
access, limited sources
• Doing one thing at a time
• Text
• Sequential info...
How Gen Y Uses Technology ?
Modes of Communication
Organizing Day-to-day activities
Social Life
A Vent to Express themselves
Shopping
Informal Learning Pattern
- Gen Y Students
• Learning ecology has changed
• Mobility makes this possible
• Social networki...
Informal Learning Pattern
Expectations of A Gen Y Student
• Mobility (wireless, power)
• Self help
– Online answers
– FAQs
– Google
• 24/7 services ...
What do Gen Y like?
• Creativity – give them opportunities
• Multimedia formats
• Varied class activities (Team Activities...
Gen Y as a Consumer
• Expect access (24/7)
• Expect things to work like they are supposed to..
• Very Low Patience
• They ...
Gen Y as an Employee
• Have great access to market conditions
• They think technology should be free.
• They do not live i...
How do Digital Natives consume Information
Through technology
Collaboratively
Online
In their time
In their place
At their...
Attitudes (a quick comparison)
TV Generation
“Boomers”
Digital Immigrants
“Gen X”
Digital Natives
“Gen Y”
Web What is it? ...
Some more thoughts…
• Technology is technology only for people who
were born before it was invented.
• Netgenophobia*
• Di...
By age 21…..
• It is estimated that the average 20 something
adult would have spent :
– 50,000 hours playing video games
–...
Be The Cool Parent
• eLearning has the power to transform teaching
& learning
• Provide them with the required tools
• Tel...
Learn to Respect…
• Social Life
• Funky Friends
• Short lived
relationships
• Puppy Love
• Intelligence
• Creativity
• Tho...
Why Should we care ?
The Present &
The Future…
They WILL be in your team…
They ARE your team…
Not Very Far in Future….
These may not be required at all..
Opportunities
• Learn Together
• Network Together
• Grow Together
Is far better…
More Intelligent…
Chilled..
Not very much imaginable as of now..
www.rameshkumarv.com
GenY, GeNext & The New Media
GenY, GeNext & The New Media
GenY, GeNext & The New Media
GenY, GeNext & The New Media
GenY, GeNext & The New Media
GenY, GeNext & The New Media
GenY, GeNext & The New Media
GenY, GeNext & The New Media
GenY, GeNext & The New Media
GenY, GeNext & The New Media
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GenY, GeNext & The New Media

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GeNext, GenY and the New Media talks about the present generation, their digital habits and an outlook into the future.. This presentation is intended to provide insights into the Present Generation Youngsters who will form the future work force.

Published in: Business, Education, Technology

GenY, GeNext & The New Media

  1. 1. And
  2. 2. DISCLAIMER All the Images and Creative’s used in this presentation has been downloaded from different websites. The Author would like to thank all the sources from which these images have been taken. This presentation has been strictly used for training purposes.
  3. 3. What’s in Store ? • Gen Y & GeNext – Know them Better • Gen Y :: Unleashed • Be the “Cool” Parent • Why should we care about them ? • The GeNext…
  4. 4. • Born between 1981 and 1995 • Aged between 16 and 29 • Youngest Generation at present • Grown with the growth of Digital Era • Approximately 84 million people in the world
  5. 5. • Born from1995 till ~2010 • Teenagers and Kids • Still undergoing Education • Grown with DotCom Boom & Recession • Children of Gen Y
  6. 6. Fluent in Technology
  7. 7. Have Had all kinds of Sci-Fi Soups.. From Stop-Motion till Stereoscopic 3D
  8. 8. Would have seen most Colors of Life before their 20’s
  9. 9. Rapid Access to All Information
  10. 10. Prefer Multimedia over Text
  11. 11. Networked Interaction from Multiple People
  12. 12. Just-In-Time Learning
  13. 13. Seek Immediate Rewards & Instant Recognition
  14. 14. Relevant, Useful & Fun Learning
  15. 15. Gen X – A Comparison • Controlled information access, limited sources • Doing one thing at a time • Text • Sequential information processing • Independent work • Deferred rewards • Serious learners
  16. 16. How Gen Y Uses Technology ?
  17. 17. Modes of Communication
  18. 18. Organizing Day-to-day activities
  19. 19. Social Life
  20. 20. A Vent to Express themselves
  21. 21. Shopping
  22. 22. Informal Learning Pattern - Gen Y Students • Learning ecology has changed • Mobility makes this possible • Social networking – News reaches them. • Collaboration etc.
  23. 23. Informal Learning Pattern
  24. 24. Expectations of A Gen Y Student • Mobility (wireless, power) • Self help – Online answers – FAQs – Google • 24/7 services (tutorials, library, payments, tech support) • Communicate online • Use technology for learning (LMS,PPT, Video Tutorials etc.)
  25. 25. What do Gen Y like? • Creativity – give them opportunities • Multimedia formats • Varied class activities (Team Activities) • Engagement with materials • Engagement with the world • Self help • Immediacy • Collaboration
  26. 26. Gen Y as a Consumer • Expect access (24/7) • Expect things to work like they are supposed to.. • Very Low Patience • They want what they have paid for.. • Everything should come with a toll-free number or web address • Simple, Authentic, Quick, Sustainable & Scalable solutions • In Short … Very Demanding…
  27. 27. Gen Y as an Employee • Have great access to market conditions • They think technology should be free. • They do not live in an 8–5 world. • Think Global / Act Local • Expect delegation & at the same time Mentoring • Package.. Designation.. Work Nature.. Then comes Brand
  28. 28. How do Digital Natives consume Information Through technology Collaboratively Online In their time In their place At their pace While doing things that matter to them
  29. 29. Attitudes (a quick comparison) TV Generation “Boomers” Digital Immigrants “Gen X” Digital Natives “Gen Y” Web What is it? Web is a tool Web is oxygen Community Personal Extended Personal Virtual Perspective Local Multi-national Global Career One career Multiple careers Multiple reinventions Authority Hierarchy Unimpressed Self as expert Source: Educause
  30. 30. Some more thoughts… • Technology is technology only for people who were born before it was invented. • Netgenophobia* • Digital Xenophobia • Impact – In the workplace – In the Classroom – Elsewhere / Everywhere in connected world *cyberbullying, everything is open, everything is so fast, online pedophiles
  31. 31. By age 21….. • It is estimated that the average 20 something adult would have spent : – 50,000 hours playing video games – 200,000 emails – 20,000 hours watching TV – 10,000 hours on their cell phone – Under 5,000 hours reading
  32. 32. Be The Cool Parent • eLearning has the power to transform teaching & learning • Provide them with the required tools • Tell them how to find, make sense of & use relevant information • Remember, Multi-media over text.. • Connect with them.. Network with them.. Join their network… • And, do have an eye on their profile.
  33. 33. Learn to Respect… • Social Life • Funky Friends • Short lived relationships • Puppy Love • Intelligence • Creativity • Thought flow • Blah.. Blah.. Blah..
  34. 34. Why Should we care ?
  35. 35. The Present & The Future…
  36. 36. They WILL be in your team…
  37. 37. They ARE your team…
  38. 38. Not Very Far in Future….
  39. 39. These may not be required at all..
  40. 40. Opportunities • Learn Together • Network Together • Grow Together
  41. 41. Is far better… More Intelligent… Chilled.. Not very much imaginable as of now..
  42. 42. www.rameshkumarv.com

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