4. Field research
Samuel J. Tilden High School In collaboration with Sarah Fishstrom,
Brooklyn, New York HealthCorps Coordinator
“Originally there was a very high obesity rate in
the school, along with Type II Diabetes, thats why
HealthCorps placed me here. The kids genuinely
know I can about them.” - Sarah Fishstrom
Monday, May 9, 2011
16. Opportunities
- Body Image
- Sense of being part of a team
- Social interaction
- Competition
- Fun
Challenges
- Low-income area
- Low technology access
- Fast disinterest
Monday, May 9, 2011
18. nutrition
leadership UnaFocus exercise
zen
a game that helps students to find the healthiest versions of
themselves.
Monday, May 9, 2011
19. Mission Statement
UnaFocus aims to help students find
the healthiest versions of
themselves. We believe health is
holistic, being comprised of mental,
physical, social, and nutritional
elements.
Through a game, incorporated into
everyday life, Focus incorporates
these elements into the lives of high
school students. Our goal is to
trigger healthy behaviors in a
positive environment.
Monday, May 9, 2011
20. Game Overview
-For high school freshman and will take place through
the whole year.
-Each day there is a different activity focus.
-The focuses include Zen, Exercise, Leadership, &
Nutrition.
-The students are divided into teams based upon their
homerooms.
-By going to the various activities listed above, the
students earn points for their team.
- The homeroom teacher keeps tracks of points on the
scoreboard.
-The final goal at the end of the year is to be the
homeroom that has earned the most points.
Monday, May 9, 2011
21. Game Overview
WHO?
- HealthCorps Coordinator is in charge.
- Homerooms teachers help.
- High School Freshmen play.
WHAT?
- A game with four activity focuses that is based on
already existing courses. Students are divided into
teams based on homerooms. Theyearn points for their
teams by participating in the focuses. The goal is
to be the team with the most points at the end of the
year. Parties take place to launch and end the game.
WHEN?
- Full length of the school year
WHERE?
- At school: homeroom, cafeteria, gymnasium
Monday, May 9, 2011
22. Verbal
E-Mail
Trigger
Behavior
Intercom
Activities
Notebook
Scoreboard
Face to Face
Key Moment
Touchpoints:
Monday, May 9, 2011
Chris
Sarah
Students
TOUCHPOINTS
Teacher
Homeroom
coordinator
Healthcorps
Reminded its Motivate students Remind students
high
dance-off day to attend in order via intercom
to earn points for to trigger
the team attendance
Ask friends on Help Sarah set up Set up space
team if they are space in gym in gym to have
attending dance-off
Decide to attend At lunch, go to
with each other gym and wait for
the students to
begin
Practice Take attendance
team dance
before lunch
Watch other Announce start of
teams dance-off
perform
Perform dance Watch teams
perform
Dance-Off Exercise Focus
Wait for Sarah to Choose winner
announce based on best
winning team dance and best
attitude
Win! Serve healthy
food and drinks
Eat healthy Write points the Report winning
snacks that are attendance points team and
served on board attendance to
homeroom
teachers.
Blueprint+ v5.2