Gotober XP at Unruly

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Unruly is the leading global platform for social video marketing. Founded in 2006, we now have 11 offices and employ over 125 people globally including Germany. We've been applying eXtreme Programming (XP) from the start and that's still a core part of how we develop our software products. As our company and customer base has grown, we've had to figure out how to shape user stories and make plans with stakeholders spread across US and Europe. We also have grown our tech team so we can continue to develop new product offerings with rich user-experience while improving our underlying infrastructure to handle a growing amount of traffic and data. Come to this session to hear about how we use XP and where we've had to make adjustments to adapt to scale.

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Gotober XP at Unruly

  1. 1. XP @ UNRULY @rachelcdavies @unrulymedia  
  2. 2. “XP is a lightweight methodology for small to medium sized teams developing software in the face of vague or rapidly changing requirements.”  
  3. 3. Founded in 2006, Unruly is the leading global platform for social video marketing.
  4. 4. Agile Coach @Unruly
  5. 5. XP Practice Map
  6. 6. NOT SCRUM
  7. 7. HOW WE WORK
  8. 8. Sit Together, Informative Workspace
  9. 9. Pair PROGRAMMING •  Code together •  Discuss •  Share keyboard •  Problem solving •  Learn new things •  Teach new ways •  Share knowledge
  10. 10. RELEASE WHEN READY
  11. 11. INTERNAL USERS & STAKEHOLDERS SF NY LON PAR STK OSL HAM
  12. 12. SHARED VIEW
  13. 13. WHOLE TEAM x 3 UX Infra Coach Prod Mgr Sw Eng
  14. 14. EMBEDDED PRODUCT MANAGERS
  15. 15. EMBEDDED UX
  16. 16. EMBEDDED COACH
  17. 17. OUTREACH: LonE RANGER
  18. 18. PERSONAS FOR STORIES
  19. 19. STORY TIME
  20. 20. STORY PRIORITISATION (SPAM)
  21. 21. JOINT SPAM
  22. 22. RETROSPECTIVES
  23. 23. CONTINUOUS TIMELINE
  24. 24. VISIBLE SUPPORT
  25. 25. VISUALISING TYPES OF WORK
  26. 26. DOT COUNTING
  27. 27. Gold Cards •  20% time for research •  Play with interesting technology •  Pitch ideas to business and visa versa •  Weekly catch ups over beer and snacks
  28. 28. LEARNING •  •  •  •  Tech Academy – 12 weeks new starters Lighting Talks (every other Thu) Lunchtime Coding Dojo (Wed) Conference allowance (3days + £)
  29. 29. ENERGisED WORK
  30. 30. MISTEAKS
  31. 31. CONSISTENCY BETWEEN TEAMS
  32. 32. STORIES IN TARGET PROCESS IS THIS WASTE?
  33. 33. HOME Baked DEV INFRASTRUCURE
  34. 34. EXPERIMENTS
  35. 35. BREAKING THE FELLOWSHIP
  36. 36. Quarterly TEAM ROTATION
  37. 37. CROSS-TEAM PAIRING ON INFRASTRUCTURE
  38. 38. BORAT SQUAD
  39. 39. BORAT SQUAD
  40. 40. BORAT BOARD
  41. 41. DEVELOPERS DRIVE STORY DISCOVERY
  42. 42. TECH ACADEMY GRADUATION
  43. 43. Thank you! More tomorrow: Keynote: “The Art of Embracing Change” Beyond Agile: “Turning Product Management Upside-down”

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