Grown Up Digital Chapter 4


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Grown Up Digital Chapter 4

  1. 1. Chapter 4: The Net Generation Brain
  2. 2. Did you know? <ul><li>Interactive technology can change the brain, in particular the way we perceive things </li></ul><ul><li>The brain is most adaptable in the first 3 years of life and during teenage and early adult years </li></ul><ul><li>By the time Net Gen kids reach their twenties, they will have spent 20,000 hours on the Internet and over 10,000 hours playing video games of some kind </li></ul>
  3. 3. Will this…
  4. 4. … help with this?
  5. 5. What the Research Shows <ul><li>Notice more in their field of vision </li></ul><ul><li>Visual tracking is different than in older generations </li></ul><ul><li>Their processing of visual information is faster </li></ul><ul><li>Have highly developed spatial skills </li></ul><ul><li>Brains are flexible and adaptable </li></ul><ul><li>Better hand-eye coordination/ quicker reaction time </li></ul><ul><li>Better at multi-tasking/switching from one task to another </li></ul>
  6. 7. What the Research Shows (cont.) <ul><li>Use more higher level thinking skills when researching online versus reading a book </li></ul><ul><li>Internet use fosters more creativity rather than stifling it </li></ul><ul><li>Use memory skills for different reasons </li></ul><ul><li>Better able to problem solve and work collaboratively </li></ul>
  7. 9. Works Cited AJ. S, . Laproscopy . 2008. Flickr . Web. 25 Apr. 2010. <>. Dreilinger, Sean. Brothers playing video games together . 2008. Flickr . Web. 25 Apr. 2010. <>. JayceG, . How to Multitask- More Arms . 2008. Flickr . Web. 25 Apr. 2010. <>. Palmerion, . DSC_3836 copy . 2008. Flickr. Web. 25 Apr. 2010. <>. Tapscott, Don. Grown up Digital . New York: McGraw Hill, 2009. 98-119. Print.