Rebecca Ferguson The Open University: 22 March 2010 Recontextualising & Reworking our Past: Heritage in  Second Life
 
Why heritage is important. How virtual worlds can extend  our experience of heritage. What is heritage? What are virtual w...
What is heritage? Heritage: making selective use of  the objects and practices of the  past in order to create a context. ...
What is heritage? http://www.onlineschools.org/blog/unbelievable-wow/
Timeline of virtual worlds
 
Why heritage is important. How virtual worlds can extend  our experience of heritage. What is heritage? What are virtual w...
Heterotopias •  Every culture has them •  They sit outside the  day-to-day mainstream •  They juxtapose several places in ...
Heterotopia a location that holds a mirror up to the  society around it and, in so doing,  challenges, neutralises or inve...
Relationship to heritage 1. Reproducing items in order to aid understanding and accessibility 2. Moving visitors outside r...
1. Reproducing items in order to  aid understanding and accessibility
2. Moving visitors outside real space
3. Moving visitors outside real time
4. Privileging certain interpretations
5. To establish continuity
Ferguson, R., Harrison, R., & Weinbren, D. (2010). Heritage and the recent and contemporary past. In T. Benton (Ed.), Unde...
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Second Life Heritage

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Recontextualising and reworking our past: heritage in Second Life.
An examination of why heritage is important and how virtual worlds can extend our experience of heritage.
The Prezi version of this was presented at Virtual Heritage, Bangor University/Technium CAST 22 March 2010
This presentation is available as both a PowerPoint and a Prezi, To compare the two, visit the Prezi version at
http://prezi.com/l_oftoz8uykz/edit/

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Second Life Heritage

  1. 1. Rebecca Ferguson The Open University: 22 March 2010 Recontextualising & Reworking our Past: Heritage in Second Life
  2. 3. Why heritage is important. How virtual worlds can extend our experience of heritage. What is heritage? What are virtual worlds?
  3. 4. What is heritage? Heritage: making selective use of the objects and practices of the past in order to create a context. "Heritage has very little to do with the past, but is actually more about how we contextualise the future." Rodney Harrison
  4. 5. What is heritage? http://www.onlineschools.org/blog/unbelievable-wow/
  5. 6. Timeline of virtual worlds
  6. 8. Why heritage is important. How virtual worlds can extend our experience of heritage. What is heritage? What are virtual worlds?
  7. 9. Heterotopias • Every culture has them • They sit outside the day-to-day mainstream • They juxtapose several places in one place • They are both isolated and penetrable • Their meaning is not fixed – it shifts over time • They serve a function in relation to the real Foucault, M. Of Other Spaces, 1967, 1984 translation by Jay Miskowiec.
  8. 10. Heterotopia a location that holds a mirror up to the society around it and, in so doing, challenges, neutralises or inverts sets of relations within that society.
  9. 11. Relationship to heritage 1. Reproducing items in order to aid understanding and accessibility 2. Moving visitors outside real space 3. Moving visitors outside real time 4. Privileging certain interpretations of the past 5. Using heritage to establish continuity
  10. 12. 1. Reproducing items in order to aid understanding and accessibility
  11. 13. 2. Moving visitors outside real space
  12. 14. 3. Moving visitors outside real time
  13. 15. 4. Privileging certain interpretations
  14. 16. 5. To establish continuity
  15. 17. Ferguson, R., Harrison, R., & Weinbren, D. (2010). Heritage and the recent and contemporary past. In T. Benton (Ed.), Understanding Heritage and Memory. Manchester University Press. Why heritage is important. How virtual worlds can extend our experience of heritage.

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