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Presentation from the Death, Dying and Disposal 11 conference held at The Open University, Milton Keynes, UK, in September 2013. The presentation considers the implications when death is introduced into an immersive environment. It draws on a virtual ethnographic study carried out over four years in Second Life and Teen Second Life™. It shows that there are different types of death within virtual worlds, some permanent and some transient, some wholly virtual, others reflecting a situation in the physical world.