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Evolution of Wearables - Past, Present, Future

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Tracking how wearable technology has evolved in the past to the present, and predicting the future based on trends and growth factors.

Published in: Technology

Evolution of Wearables - Past, Present, Future

  1. 1. 1 Innovation in Wearables? Past, Present & Future @qs_dublin http://reeinvent.me/
  2. 2. 2 W e a r a b l e s H y p e o r H o p e ?
  3. 3. 3 Study hints wearable fitness trackers do more harm than good r e a d w r i t e . c o m Activity Trackers Fail -- But That's Not What’s Most Surprising About New Research Paper F o r b e s Don't believe the hype: Wearable tech is little more than a novelty so far T h e Te l e g r a p h Wearables – Hype or Hope? Wearables have a dirty little secret : 50% of users lose interest Te c h R e p u b l i c . c o m Jawbone may be getting out of the wearables business t e c h s i t e . i o
  4. 4. 4 Wearables – Hype or Hope?
  5. 5. 5 Wearables – Hype or Hope? Gartner Hype Curve
  6. 6. 6 What are Wearables?
  7. 7. 7 What are Wearables? Fitness Trackers
  8. 8. 8 What are Wearables? Fitness Trackers Sleep Trackers?
  9. 9. 9 What are Wearables? Fitness Trackers Sleep Trackers? Pacemakers?
  10. 10. 10 What are Wearables? Fitness Trackers Sleep Trackers? Pacemakers? Mobile Phones?
  11. 11. 11 What are Wearables? What Problem do they Solve?
  12. 12. 12 What is Innovation?
  13. 13. 13 What is Innovation?
  14. 14. 14 Innovation in Wearables • Product History • Where New Product Ideas Come From • Innovation Paths in Other Fields • Consumer Take Up • Future Growth
  15. 15. 15 H i s t o r y o f W e a r a b l e s
  16. 16. 16 1600’s Hearing Aid History of Wearables 1200’s Eye Glass 1907 Pigeon Camera 1762 Pocket Watch 1910 Wrist Watch1590 Pedometer
  17. 17. 17 1958 Pace Maker History of Wearables (Continued) 1921 Hearing Aid 1961 Gambling Shoe 1965 Pedometer 1972 Digital Watch 1953 Digital Hearing Aid
  18. 18. 18 1975 Pulsar Calculator Watch 1989 Reflection Technology's Private Eye 1989 Nintendo Power Glove 2004 Microsoft MSN Direct Smartwatch 1979 Sony Walkman 1982 Polar PE2000 HR Monitor History of Wearables (Continued)
  19. 19. 19 2008 Fitbit Ultra 2013 Pebble Watch 2002 Bluetooth Headset 2015 iWatch 2014 Google Glass 2004 GoPro History of Wearables (Continued)
  20. 20. 20 W h e r e d o P r o d u c t I d e a s C o m e F r o m ?
  21. 21. 21 • Extreme Performers • Military • Astronauts • Extreme Sports & Professional Athletics Origin of Innovative Products
  22. 22. 22 Augmented Reality Headsets Most Quantified Humans Skydiving Helmet Camera Monitoring Athletes Origin of Innovative Products
  23. 23. 23 • Extreme Performers • Military • Astronauts • Extreme Sports & Professional Athletics • The Hackers Origin of Innovative Products
  24. 24. 24 Origin of Innovative Products Hacking Open Source Components Hacking First Personal Computer Hacking Virtual Reality Hacking Flight
  25. 25. 25 • Extreme Performers • Military • Astronauts • Extreme Sports & Professional Athletics • The Hackers • Science Fiction Origin of Innovative Products
  26. 26. 26 Origin of Innovative Products TriCorder – Star Trek BabelFish – Hitchhikers Guide to Galaxy Automatic Shoe Lacing Back to the Future Total Recal
  27. 27. 27 • Extreme Performers • Military • Astronauts • Extreme Sports & Professional Athletics • The Hackers • Science Fiction • Massive Pain Points Origin of Innovative Products
  28. 28. 28 Origin of Innovative Products
  29. 29. 29 • Extreme Performers • Military • Astronauts • Extreme Sports & Professional Athletics • The Hackers • Science Fiction • Massive Pain Points • Putting all Together Origin of Innovative Products
  30. 30. 30 Origin of Innovative Products Sci-Fi – Aliens US Army Mainstream?? Solving Massive Pain Point - Paralyses
  31. 31. 31 R e q u i r e m e n t s f o r I n n o v a t i o n A d o p t i o n
  32. 32. 32 • Technology Requirements for Innovation Adoption
  33. 33. 33 • Technology • Power • Connectivity • Standardised Components • 3D Printing Requirements for Innovation Adoption
  34. 34. 34 iWatch – 18 Hours ‘Normal’ Use? Requirements for Innovation Adoption
  35. 35. 35 Requirements for Innovation Adoption • Technology? • Power • Connectivity • Standardised Chipsets • 3D Printing • Fulfills Consumer Need?
  36. 36. 36 Requirements for Innovation Adoption
  37. 37. 37 Requirements for Innovation Adoption • Technology? • Power • Connectivity • Standardised Chipsets • 3D Printing • Fulfills Consumer Need? • Usable • Fashion • Fits in with Lifestyle
  38. 38. 38 Requirements for Innovation Adoption Google Glass Wearable DVD Player Nike FuelBand Jawbone Up Charger
  39. 39. 39 Requirements for Innovation Adoption • Technology • Power • Connectivity • Standardised Chipsets • 3D Printing • Fulfills Consumer Need? • Usable • Fashion • Fits in with Lifestyle • Marketability
  40. 40. 40 Requirements for Innovation Adoption
  41. 41. 41 Requirements for Innovation Adoption • Technology • Power • Connectivity • Standardised Chipsets • 3D Printing • Fulfills Consumer Need? • Usable • Fashion • Fits in with Lifestyle • Marketability • Monetizable over Long Term • Subscription Models • Upgrade Cycles
  42. 42. 42 Requirements for Innovation Adoption Basis Band – Peak Failed Monetizable Model?
  43. 43. 43 Requirements for Innovation Adoption • Technology • Power • Connectivity • Standardised Chipsets • 3D Printing • Fulfills Consumer Need? • Usable • Fashion • Fits in with Lifestyle • Marketability • Monetizable over Long Term • Subscription Models • Upgrade Cycles • Regulation
  44. 44. 44 Requirements for Innovation Adoption E-Health E-Waste Regulation
  45. 45. 45 Requirements for Innovation Adoption • Technology • Power • Connectivity • Standardised Chipsets • 3D Printing • Fulfills Consumer Need? • Usable • Fashion • Fits in with Lifestyle • Marketability • Monetizable over Long Term • Subscription Models? • Regulation • Solves Massive Pain Point
  46. 46. 46 Requirements for Innovation Adoption Evolution in Ecosystem
  47. 47. 47 Requirements for Innovation Adoption • Technology • Power • Connectivity • Standardised Chipsets • 3D Printing • Fulfills Consumer Need? • Usable • Fashion • Fits in with Lifestyle • Marketability • Monetizable over Long Term • Subscription Models? • Regulation • Solves Massive Pain Point
  48. 48. 48 I n c i t i n g I n c i d e n t
  49. 49. 49 Inciting Incident • Financial Crash • Hurricane Sandy • Rolling out through Operators • The Apple Brand
  50. 50. 50 Inciting Incident • New Technology • Solving Power Problems • Size • Becomes Fashionable • Wearable Security FOB • Massive Security Breach? • Wearable Health • Huge Number of Lives Saved? Inciting Incident in Wearables?
  51. 51. 51 H o w P r o d u c t I n n o v a t i o n H a p p e n s
  52. 52. 52 How Product Innovation Happens • Technology • Power • Connectivity • Size • Bigger • Smaller • Cost • Cheaper • More Expensive • Diversity of Products • Chinese Fab Centers • 3D Printing • Functionality • More • Less
  53. 53. 53 Open Hardware Platforms?? How Product Innovation Happens
  54. 54. 54 Open Hardware Platforms Heart Rate - xBox Kinect Tracking Augmented Reality - iPhone How Product Innovation Happens
  55. 55. 55 Boomerang Ortho • Dublin Based Startup – from DCU • Home Based Virtual Coach • Rehab after Orthopedic Surgery • Using Phone’s Accelerometers • Straps onto Leg • Communicates with Online Physiotherapist Open Hardware Platforms How Product Innovation Happens
  56. 56. 56 Open Hardware Platforms Quallcomm Tricorder X Prize How Product Innovation Happens
  57. 57. 57 C o n n e c t e d W e a r a b l e s
  58. 58. 58 Connected Wearables • Connected Services • Health & Fitness Coaching
  59. 59. 59 Connected Wearables Connected Subscription Services
  60. 60. 60 Connected Wearables • Connected Services • Health & Fitness Coaching • Big Data Analytics • IBM Watson • Crowd Sourcing Health • Jawbone Analyzing Sleep Data
  61. 61. 61 Connected Wearables Big Data Analytics – Jawbone Sleep Data During Earthquake
  62. 62. 62 Connected Wearables “Right now we don’t data-mine healthcare data. If we did we’d probably save 100,000 lives next year.” Larry Page – Google CEO
  63. 63. 63 Connected Wearables • Connected Services • Health & Fitness Coaching • Big Data Analytics • IBM Watson • Crowd Sourcing Health • Jawbone Analyzing Sleep Data • Current Problems • Data Privacy • Security • Data Standardization • Regulation
  64. 64. 64 I n n o v a t i o n I n W e a r a b l e s U s e C a s e s
  65. 65. 65 • Behavior Change Innovation in Wearable Use Cases
  66. 66. 66 Innovation in Wearable Use Cases Behavior Change • Integrates with • Wearbles • Facebook • Foresquare • Apple Health • Provides • Insights • Relevant & Timely Tips
  67. 67. 67 • Behavior Change • Coaching Innovation in Wearable Use Cases
  68. 68. 68 Innovation in Wearable Use Cases Moov – Fitness Coaching Zepp - Golf Coaching Coaching
  69. 69. 69 • Behavior Change • Coaching • Monitoring • Children • Elderly • Epilepsy Innovation in Wearable Use Cases
  70. 70. 70 Innovation in Wearable Use Cases Elderly Epilepsy Monitoring in Healthcare
  71. 71. 71 • Behavior Change • Coaching • Monitoring • Children • Elderly • Epilepsy • Productivity Innovation in Wearable Use Cases
  72. 72. 72 Innovation in Wearable Use Cases Emotiv - Distraction Tracking Spire – Stress Tracking Productivity
  73. 73. 73 • Behavior Change • Coaching • Monitoring • Children • Elderly • Epilepsy • Improving Productivity • Wearables for Animals Innovation in Wearable Use Cases
  74. 74. 74 Innovation in Wearable Use Cases Link AKC – Smart Dog Collar Moocall – Calving Monitor Wearables for Animals
  75. 75. 75 • Behavior Change • Coaching • Monitoring • Children • Elderly • Epilepsy • Improving Productivity • Wearables for Animals • Augmented Reality Innovation in Wearable Use Cases
  76. 76. 76 Innovation in Wearable Use Cases Surgery Augment – Interior Design Augmented Reality
  77. 77. 77 C o n c l u s i o n s
  78. 78. 78 Gartner Hype Curve
  79. 79. 79 Long Tail in Wearables
  80. 80. 80 Room for New Innovation? • Keep Within Limitations for New Innovation • Technology • Fulfills Consumer Need • Usable • Long Term Monetization Model • Marketability • Regulatory • Solves Massive Pain
  81. 81. 81 GET IN TOUCH Manoj Chawla CoFounder, Consultant, Coach, Mentor, Virtual CEO, Full Stack Entrepreneur reeinvent.me Justin Lawler Developer. Scrum Master. Blogger. Quantified Self Meetup Organiser justinlawler.net

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