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Kinetic architecture Eva Van Puyvelde

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Kinetic architecture Eva Van Puyvelde

  1. 1. KINETISCHE ARCHITECTUUR Ontwerpen 5A Studio Interieur ? Eva Van Puyvelde 2 MIRA 2013-2014
  2. 2. Inspiration Sea organisms The subtle movement of these sea organisms and their physical reaction to external influences. Some of them are able to transform their appearance by swelling or changing colors. I wanted to implement this as well in my project.
  3. 3. Inspiration Pneumatic structures I thought the idea of using a wood stove instead of fan was very clever. The combination of light and air in one system interests me. The Roof That Goes Up in Smoke | Overtreders W
  4. 4. Inspiration Pneumatic structures In previous design phases I wanted to play the ecological card by reusing plastic bags, since we are using way to much plastic bags for shopping, packaging, etc. One Hundred and Eight | Nils Voelker
  5. 5. Inspiration Pneumatic structures This project also reuses plastic bags and creates a beautiful sculpture, combined with nice lighting elements. Plastic Bag Installation | Robert Janson
  6. 6. Inspiration Pneumatic structures Cloud | Max Streicher By seeing his projects, I decided to do something involving a pneumatic structure. I also learned about his construction methods and ordered a package of tyvek to make my own sculpture. Max Streicher always wants to create the notion that his sculptures are really breathing. I want to accomplish that as well. Romulus & Remus | Max Streicher
  7. 7. Design process PHASE 1 Emergent Surface | Hoberman’s joint venture with Buro Happold In the beginning I wanted to design something involving privacy, so I was working mostly with the idea of shutters that would create a private zone obstructing disturbing influences from outside. Prof. Vande Moere noted that privacy can also be linked to relaxation and he gave the example of a situation were you would sit and a pneumatic matras would unfold, creating a calm break. PHASE 2 My little piece of privacy | Niklas After that, I was really interested in interactive systems that followed people when they passed by. I devised a system whereby a lamp would follow you in the hall, enlighting your passage. The lamp was inspried on the Globlow floor lamp. It was a cool idea, but not really realistic to succeed concerning needed equipment and materials. I only kept the idea of the lamp, which blows when it ‘s on. Globlow floor lamp | David Design
  8. 8. PHASE 3 Romulus & Remus | Max Streicher tn this stage I discovered Max Streicher and i was fascinated by his art installations with a precise detailing of all the small parts of his sculptures. Just like Romulus and Remus I wanted to use two volumes connected to each other, while one would be drained of air, filling the other one with its extracted air. The two volumes acted like a living organism, symbolizing “breathing”. When you came close to one volume, it would swell while the other was being drained. When touching one volume, the whole proces would shut down. After a consult I dropped the idea of two volumes to just one. I wanted the shape to be like a big carambola hanging down from one of the vaults. PHASE 4 breath in After a consult, I got the message that it should be more complex so then I came up with the idea to fill up the niche in the wall by flattening the surface and letting the sculpture rise from the surface. I was inspired by coral structures and their responses to exterior influences such as shutting down, swelling, changing colors, etc. breath out
  9. 9. Design process plastic bags Materiality Research old parachute (= nylon) old curtain (=cotton fabric) tyvek First I wanted to recycle plastic bags because of the ecological thougth behind it, but they were not strong enough to resist large pressures. Afterwards I had the idea to use our old parachute, but I didn’t like the color and it seemed too difficult to cut decent shapes out of it. Then I made a prototype in fabric, but that was not a great success, the air went through it too fast. At that moment I decided to use the same material as Max Streicher uses in his pneumatic designs: tyvek. It’s a vert strong material.
  10. 10. Design process Selection of the type of tubes Selection of shapes, arrangement Selection of the different shapes. These templates were cut in fablab to easily draw the shape onto the fabric The tubes + surface arranged on the 6m long tyvek paper using the templates to draw the shap onto the fabric to be easily cut out with scissors afterwards The arrangement of (31) tubes on the surface, trying to draw the attention to the touch sensor (one of te green circles). The one at the bottom is the inlet for the fan.
  11. 11. Construction process
  12. 12. Location & set-up What’s behind the canvas? a lamp to illuminate the structure, simultaneously with the breathing, revealing the nerves in the tyvek fabric touch sensor the cable connecting the arduino board and the sensor leaves the box and reaches to the end of the tube where the touch sensor is attached to a piece of red fabric. Attachement The tyvek canvas will be attached to the niche using tape, in order not to damage the existing structure Power point what’s in the box? the fan the arduino board+tinkerkit & tinkerkit modules extension cables
  13. 13. Concept The system behaves like a living organism, there are three possible states: 1 | It will simply ’breathe’ when it is at ease and not disturbed or threatened by human beings ON 2 | OFF When someone is less than 1 m away from the system, it will feel threatened/ agitated and remain motionless by ‘constantly blowing’ ON 3 | When someone touches the end of the tube with the red end, it will defend itself by pretending to be dead --> ‘system off’ ? ON OFF
  14. 14. Concept Initial state ‘breathe’ = alternately on and off Is someone at a distance < 1m? JA ‘constantly blowing’ Is someone touching the end of the tube with the touch sensor? JA ‘system off’ NEE ‘constantly blowing’ NEE ‘breathe’
  15. 15. Concept use of light to strenghten the breathing When the fan is on, the light will be on. This can simply be done by plugging the fan and the lamp into the extension cable that has been cut and connected to the tinkerkit Relay

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