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Digital into the Third Dimension

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From dematerialisation to rematerialisation. From scanning the world around us, to printing physical models created on computer. An evolution of matter and who it impacts our society, communication and businesses.

From dematerialisation to rematerialisation. From scanning the world around us, to printing physical models created on computer. An evolution of matter and who it impacts our society, communication and businesses.

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Digital into the Third Dimension

  1. DIGITAL INTO THE THIRD DIMENSION 20·09·2012
  2.       DEMATERIALISATION FROM PHYSICAL MATTER TO BINARY CODE  
  3. MEDIA DISEMBODY FROM   PHYSICAL CARRIERS
  4. MONEY NO LONGER CHANGES HANDS  
  5. GOOGLE HAS INDEXED THE EARTH AND ITS STREETS  
  6. EVERY PHYSICAL SPACE IS   CAPTURED AND DIGITIZED
  7. WE CREATE DIGITAL MODELS OF OUR HUMAN BODIES  
  8. MAPPING THE PHYSIOGNOMY   OF EVERY RAW MATERIAL
  9. “WHO IS GOING TO PAY FOR A DISK OR 1’S AND 0’S?”   BILL GATES FROM MICROSOFT
  10.       AUGMENTED REALITY SENSING A DIGITAL LAYER IN THE PHYSICAL SPACE  
  11. A DIGITAL LAYER SEEN   THROUGH OUR SMARTPHONES
  12. A LAYERED REALITY VIEW ON CAR WINDOWS OR MIRRORS  
  13. AN ENRICHED ENVIRONMENT YOU CARRY ON YOUR NOSE  
  14. REALTIME TRANSLATION OF   PRINTED OR SPOKEN WORDS
  15. ADDING 3D TO DIGITAL   CONFERENCING
  16. WAKENING THE DEAD FOR ENTERTAINMENT CAUSES  
  17. SENSING VIA CYBERNETICS   AND HUMAN ENHANCEMENT
  18.       MATERIALISATION INDUSTRIAL REVOLUTION IN THE DIGITAL WORLD  
  19. PRINTING DIGITAL MODELS INTO   PHYSICAL GOODS
  20. PRINTING DIGITAL MODELS INTO   PHYSICAL GOODS
  21. PRINTING DIGITAL MODELS INTO   PHYSICAL GOODS
  22. PRINTING DIGITAL MODELS INTO   PHYSICAL GOODS
  23. PRINTING DIGITAL MODELS INTO   PHYSICAL GOODS
  24. PRINTING DIGITAL MODELS INTO   PHYSICAL GOODS
  25. CURRENTLY DELOCALISING LARGE PRODUCTION UNITS  
  26. TO HYPER INDUSTRIALISATION ON A MICRO SCALE  
  27. SOUNDS LIKE SCIENCE FICTION   TO YOU?
  28. REMEMBER YOUR FIRST PRINTER OR MOBILE PHONE?  
  29. AN EMERGING DIGITAL   ECONOMY FOR 3D MODELS
  30. SELLING RAW MATERIALS IN CARTRIDGES OR CUPS  
  31. FROM SCANNING TO PRINTING:   REPLICATION & TELEPORTATION
  32.       KEY THOUGHTS THE IMPACT ON MAINSTREAM CULTURE  
  33. NEW IDEAS OCCUR ON   OWNERSHIP AND ACCESS
  34. INTELLECTUAL PROPERTY ISSUES AND COPYRIGHT WARS  
  35. PATENT WARS AND COMPETING   STANDARDS & SYSTEMS
  36. NEW BUSINESSES; DIGITAL GOODS & VIRTUAL LUXURY  
  37. COPYING, PERSONALISING AND   UNIQUENESS
  38. THE IDEA OF REAL & ORIGINAL   HAVE NEW MEANINGS
  39. DIY CULTURE, IKEA HACKING, HOME CRAFTS AND ETSY  
  40. THE INTERNATIONAL WAR ON DRUGS AND TERRORISM  
  41. NEW POSSIBILITIES FOR COLLABORATION &   COCREATION
  42. THE PIRATE BAY AS THE NEW MAINSTREAM CULTURE?   RADICAL OPEN SOURCE
  43. STAY TUNED ON WWW.PROPHETS.BE @PROPHETSAGENCY FACEBOOK.COM/PROPHETSAGENCY

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