Shootout! Bracing for the Next-Gen

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Shootout! Bracing for the Next-Gen Student Wave: Myth or Mandate? Next-Gen Students “Speak Up”
– Are we listening?

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Shootout! Bracing for the Next-Gen

  1. 1. Campus Technology 08 Shootout! Bracing for the Next-Gen Student Wave: Myth or Mandate? Next-Gen Students “Speak Up” – Are we listening? Julie Evans Project Tomorrow CEO July 31, 2008
  2. 2. <ul><li>An annual online process for collecting, analyzing and reporting on the authentic, unfiltered voices </li></ul><ul><li>of today’s K-12 students, teachers, parents & administrators </li></ul><ul><li>Questions: technology, science, 21 st century skills, careers </li></ul><ul><li>Speak Up 2007: 367,000 surveys </li></ul><ul><li>Since 2003: 1.2 million surveys </li></ul>What is Speak Up?
  3. 3. <ul><ul><li>“ Digital disconnect” is alive & well: </li></ul></ul><ul><ul><li>the gap between how </li></ul></ul><ul><ul><li>today’s students learn and </li></ul></ul><ul><ul><li>how they live! </li></ul></ul>Key findings from Speak Up 2007 data:
  4. 4. <ul><ul><li>“ Digital disconnect” is alive & well: </li></ul></ul><ul><ul><ul><li>Between students and teachers </li></ul></ul></ul><ul><ul><ul><li>Between advanced tech students and other students </li></ul></ul></ul><ul><ul><ul><li>Between girls and boys </li></ul></ul></ul><ul><ul><ul><li>Between older and younger students </li></ul></ul></ul>Key findings from Speak Up 2007 data:
  5. 5. Let’s add some context:
  6. 6. Let’s add some context: Today’s 22 yr olds were in 2nd grade
  7. 7. Let’s add some context: Today’s 22 yr olds were in 2nd grade Today’s 12 yr olds were in 1 st grade
  8. 8. Which “student” are your systems set up to support? Today’s 22 yr olds were in 2nd grade Today’s 12 yr olds were in 1 st grade
  9. 9. Speak Up 2007 Student Findings <ul><li>The “Big 4” for today’s K-12 students </li></ul><ul><li>Online and computer gaming </li></ul><ul><ul><li>Over 64% of students K-12 play </li></ul></ul><ul><li>Download music </li></ul><ul><ul><li>#1 with students in grades 6-12 </li></ul></ul><ul><li>Communications – email, IM, Txt </li></ul><ul><ul><li>Girls still lead in usage </li></ul></ul><ul><li>Maintain a personal website </li></ul><ul><ul><li>40% of students grades 6-8 </li></ul></ul><ul><ul><li>67% of students grades 9-12 </li></ul></ul>
  10. 10. Speak Up 2007 Student Findings <ul><li>On the horizon – coming quickly to a tipping point! </li></ul><ul><li>Virtual worlds </li></ul><ul><ul><li>24% of students gr 3-5 participate regularly </li></ul></ul><ul><ul><ul><li>Over 1/3 of Massachusetts students </li></ul></ul></ul><ul><li>Video creation/sharing </li></ul><ul><ul><li>20% of high school students </li></ul></ul><ul><ul><li>50% in focus groups have posted a video </li></ul></ul><ul><li>Remixing content </li></ul><ul><ul><li>21% of middle school students are doing this now </li></ul></ul>
  11. 11. Speak Up 2007 Student Findings Using Mobile Devices for Learning
  12. 12. Speak Up 2007 Student Findings <ul><li>Filters block websites I need </li></ul><ul><li>Teachers limit tech use </li></ul><ul><li>Lots of rules </li></ul><ul><ul><li>That limit use of my school’s technology </li></ul></ul><ul><ul><li>That prevent me from using my own tools such email / IM / MySpace </li></ul></ul>Obstacles to student tech use at school
  13. 13. <ul><li>Top 5 student demands: </li></ul><ul><li>Let me use my own tools & devices </li></ul><ul><li>Give me unlimited Internet access </li></ul><ul><li>Let me access my projects anywhere </li></ul><ul><li>Provide me with communication tools </li></ul><ul><li>Give me access to the school network – even from home </li></ul>How could your school make it easier for you to use technology? Speak Up 2007 Student Findings
  14. 14. Speak Up 2007 Student Findings <ul><li>Students in Kindergarten thru 12 th grade say the same thing every year: </li></ul>What do students say is the #1 tech tool or service that will impact their learning?
  15. 15. Speak Up 2007 Student Findings <ul><li>Students in Kindergarten thru 12 th grade say the same thing every year: </li></ul><ul><li>“ Give me a laptop for my personal use at school and at home” </li></ul>What do students say is the #1 tech tool or service that will impact their learning?
  16. 16. <ul><li>Key trends to watch: </li></ul><ul><li>Continuing “digital disconnects” </li></ul><ul><li>Spectrum of digital native-ness </li></ul><ul><li>Multiple “computers” in the backpack </li></ul><ul><li>Embracing & adapting new technologies </li></ul><ul><li>Anytime, anyplace, anywhere, any pace learning </li></ul>Speak Up 2007 Data Findings
  17. 17. <ul><li>Key trends to watch: </li></ul><ul><li>Self directed learning for student & teacher </li></ul><ul><li>Everyone is a content developer </li></ul><ul><li>Make it relevant to me! </li></ul><ul><li>Blend of informal & formal learning opps </li></ul><ul><li>Beyond engagement to productivity benefits </li></ul><ul><li>“ Long tail” of training & education </li></ul>Speak Up 2007 Data Findings
  18. 18. <ul><li>But what is the #1 trend that should be on your horizon regarding these Next-Gen Students? </li></ul>Speak Up 2007 Data Findings
  19. 19. <ul><li>#1 Trend to watch for your future students: </li></ul><ul><li>The era of the technology-enabled </li></ul><ul><li>Free Agent Learner </li></ul>Speak Up 2007 Data Findings
  20. 20. <ul><li>Free Agent Learner </li></ul><ul><li>Characteristics: </li></ul><ul><ul><li>Self directed learning </li></ul></ul><ul><ul><li>Un-tethered to trad’l school </li></ul></ul><ul><ul><li>Expert at personal data aggregation </li></ul></ul><ul><li>Example: Online learning </li></ul>Speak Up 2007 Data Findings
  21. 21. Speak Up 2007 Student Findings What is the #1 reason middle school students want to take an online class?
  22. 22. <ul><li>Free Agent Learner </li></ul><ul><li>Characteristics: </li></ul><ul><ul><li>Self directed learning </li></ul></ul><ul><ul><li>Un-tethered to trad’l school </li></ul></ul><ul><ul><li>Expert at personal data aggregation </li></ul></ul><ul><li>Example: Control over knowledge authenticity </li></ul>Speak Up 2007 Data Findings
  23. 23. <ul><li>Free Agent Learner </li></ul><ul><li>Characteristics: </li></ul><ul><ul><li>Power of connections </li></ul></ul><ul><ul><li>Creating new communities </li></ul></ul><ul><ul><li>Not tethered to physical networks </li></ul></ul><ul><li>Example: Mobile devices </li></ul>Speak Up 2007 Data Findings
  24. 24. Speak Up 2007 Student Findings <ul><li>Communications </li></ul><ul><ul><li>Email teachers, classmates </li></ul></ul><ul><ul><li>Access personal websites </li></ul></ul><ul><li>Collaborations </li></ul><ul><ul><li>Projects and calendars </li></ul></ul><ul><li>Creativity </li></ul><ul><ul><li>Create/share documents </li></ul></ul><ul><li>Productivity </li></ul><ul><ul><li>Research, downloads, ed games </li></ul></ul>How students want to use mobile devices to support learning
  25. 25. <ul><li>Free Agent Learner </li></ul><ul><li>Characteristics: </li></ul><ul><ul><li>Experiential learning – make it real </li></ul></ul><ul><ul><li>Content developers </li></ul></ul><ul><ul><li>Process as important as knowledge gained ( sometimes more important ) </li></ul></ul><ul><li>Example: Gaming, simulations, animations, m/m content </li></ul>Speak Up 2007 Data Findings
  26. 26. Speak Up 2007 Student Findings <ul><li>Over 64% of students K-12 play </li></ul><ul><li>Average is 8 – 10 hours per week </li></ul><ul><li>Using a wide variety of devices </li></ul><ul><ul><li>Cell phones </li></ul></ul><ul><ul><li>Computer games </li></ul></ul><ul><ul><li>Console video players </li></ul></ul><ul><ul><li>Handhelds </li></ul></ul><ul><ul><li>Web-based: single or multi user </li></ul></ul>Gaming Technologies in Learning
  27. 27. Speak Up 2007 Student Findings <ul><li>Easier to understand difficult concepts 51% </li></ul><ul><li>More engaged in learning material 50% </li></ul><ul><li>Would learn more 46% </li></ul><ul><li>More interesting to practice problems 44% </li></ul><ul><li>Go beyond & try new things 37% </li></ul><ul><li>See results of my problem solving 35% </li></ul><ul><li>Direct my own learning 34% </li></ul>Student views – why include gaming in school?
  28. 28. What is the impact of this Free Agent Learner? What is the impact of the other emerging trends? What are the tough questions to ask today?
  29. 29. <ul><li>Content </li></ul><ul><li>Culture </li></ul><ul><li>Competition </li></ul><ul><li>Control </li></ul>What are the tough questions to ask today?
  30. 30. <ul><li>Content </li></ul><ul><ul><li>What is it today, what will define it tomorrow? </li></ul></ul><ul><li>Culture </li></ul><ul><ul><li>To fit in to the existing or to create anew? </li></ul></ul><ul><li>Competition </li></ul><ul><ul><li>What the new business models? </li></ul></ul><ul><li>Control </li></ul><ul><ul><li>Who controls the learning process? </li></ul></ul>What are the tough questions to ask today?
  31. 31. Thank you! If you have any questions, please contact us: Julie Evans Project Tomorrow [email_address] 949-609-4660 x15 Copyright Project Tomorrow 2008. This work is the intellectual property of the author. Permission is granted for this material to be shared for non-commercial, educational purposes, provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the author. To disseminate otherwise or to republish requires written permission from the author.

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