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Ten Things Everyone Should Know about Today’s Students and Digital Learning

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Speak Up 2014 presentation by Julie Evans
NSBA Annual Conference
Nashville, TN
March 22, 2015

Published in: Education
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Ten Things Everyone Should Know about Today’s Students and Digital Learning

  1. 1. Julie Evans @JulieEvans_PT CEO, Project Tomorrow March 22, 2015 TenThings Everyone Should Know about Today’s Students and Digital Learning
  2. 2. (c) Project Tomorrow 2015 Today’s Discussion:  Introduction to Project Tomorrow and the Speak Up Research Project  Countdown of “Ten Things” about students & digital learning  Fact vs. Fiction quiz  Your ideas/comments/questions Copy of presentation? Sign up on sheets or email: jevans@tomorrow.org
  3. 3. ProjectTomorrow, a national education nonprofit organization Programs: • Research & evaluation studies • STEM education programs • Advocacy for digital learning (c) Project Tomorrow 2015 Mission: To ensure that today’s students are prepared to become tomorrow’s leaders, innovators and engaged citizens of the world.
  4. 4. Annual national research project  Using online surveys + focus groups  Surveys for: K-12 Students,Teachers, Parents, Administrators, Community Members  Special: Pre-ServiceTeachers in Schools of Education  Open for all K-12 schools and schools of education  Schools, districts & colleges receive free report with their own data Inform policies, plans & programs  Local: your stakeholder data  State: state level data  Federal: national findings (c) Project Tomorrow 2015 Speak Up National Research Project 4 million surveys since 2003
  5. 5.  Learning & Teaching with Technology  College and career ready skills  Students’ Career Interests in STEM  Professional Development / Teacher Preparation  Internet Safety / Data Privacy Issues  Administrators’ Challenges / Bandwidth Capacity  Emerging Technologies both in & out of the Classroom  Mobile Devices, Online Learning, Digital Content, E-texts  Educational Games, Social Media tools and applications  Flipped Classroom, Print to Digital, Online Assessments  Designing the Ultimate School/Classroom Speak Up survey question themes (c) Project Tomorrow 2015
  6. 6. K-12 Students 431,231 Teachers & Librarians 44,289 Parents (in English & Spanish) 35,337 School/District Administrators/Tech Leaders 4,324 Community Members 6,656 About the participating schools & districts o 8,216 schools and 2,676 districts o 30% urban / 40% rural / 30% suburban o All 50 states + DC + Guam + DODEA schools (c) Project Tomorrow 2015 Speak Up 2014 national participation: 521,846
  7. 7. Why do schools and districts participate in Speak Up? .  Power of local data  Use data as input for planning  To justify budget and purchasing decisions  Inform new initiatives – as an evaluation tool  As a tool to engage parents  Use for grant writing and fund development  Content for professional development  As a competitive tool  To counteract myths or wrong assumptions (c) Project Tomorrow 2015
  8. 8. Commonly heard education mythology “New teachers don’t need any training in how to use technology within teaching” “Kids only want to use mobiles so that they can text & play games in class” “Parents won’t accept online textbooks” “Online learning undercuts the role of the teacher.” “There is so much great content online for teachers to use in the classroom – so, what is the problem?” “Just put technology XYZ in the classroom and magically students will learn more!” (c) Project Tomorrow 2015
  9. 9. (c) Project Tomorrow 2015 “Knowing it and seeing it are two different things.” Suzanne Collins, Mockingjay
  10. 10. (c) Project Tomorrow 2015
  11. 11. (c) Project Tomorrow 2015 “Without data, you are just another person with an opinion …
  12. 12. (c) Project Tomorrow 2015 “Without data, you are just another person with an opinion … Introducing the Speak Up data about students & digital learning to inform your district plans and opportunities
  13. 13. (c) Project Tomorrow 2015
  14. 14.  Students function as a “Digital Advance Team”  Students regularly adopt and adapt emerging technologies for learning  Students’ frustrations focus on the unsophisticated use of technologies within education  Persistent digital disconnect between students and adults  Exacerbation of lack of relevancy in current education  Students want a more personalized learning environment (c) Project Tomorrow 2015 What have we learned over the past 11 years?
  15. 15. Social–based learning Un–tethered learning Digitally–rich learning Students & Digital Learning Personalized Learning (c) Project Tomorrow 2015 Student Vision for Digital Learning
  16. 16. 1. Not learning the right skills in school to be successful 2. Needing more than a college degree to get a good job 3. Competing with better educated workers around the globe 4. Not doing as well financially as us (c) Project Tomorrow 2015
  17. 17. o Gaining work experience 80% o Using technology in classes 74% o Participating in leadership activities 63% o Participating in sports/academic teams 62% o Learning a second language 58% o Taking advanced math/science classes 58% (c) Project Tomorrow 2015
  18. 18. o I wish my classes were more interesting 70% o I often get bored in class 52% (c) Project Tomorrow 2015
  19. 19. o I wish my classes were more interesting 70% o I often get bored in class 52% (c) Project Tomorrow 2015 I like learning when I control when/how I learn (62%)
  20. 20. o I wish my classes were more interesting 70% o I often get bored in class 52% (c) Project Tomorrow 2015 I like learning when I control when/how I learn (62%) I would learn more if more tech was used (44%)
  21. 21. o I wish my classes were more interesting 70% o I often get bored in class 52% (c) Project Tomorrow 2015 I like learning when I control when/how I learn (62%) I would learn more if more tech was used (44%) Teachers are important to my learning (71%)
  22. 22. TopTenThings Everyone Should Know about Today’s Students and Digital Learning Views of 430,000 K-12 Students (c) Project Tomorrow 2015
  23. 23. Afternoon Quiz: (c) Project Tomorrow 2015
  24. 24. What do you know about students’ digital learning?  Majority of students are Facebook regulars  Students’ #1 frustration with school technology is the school filters and firewalls  Students say that the tablet is the perfect mobile device to do most academic tasks  Elementary age girls are not interested in learning computer programming Are these statements fact or fiction? (c) Project Tomorrow 2015
  25. 25. (c) Project Tomorrow 2015 Mobile Devices
  26. 26. (c) Project Tomorrow 2015 42% 46% 68% 82% 49% 51% 46% 51% 56% 60% 56% 38% 30% 29% 26% 17% Gr K-2 Gr 3-5 Gr 6-8 Gr 9-12 Digital Reader Tablet Laptop Smartphone Students’ personal access to mobile devices
  27. 27. (c) Project Tomorrow 2015 Students’ use of mobile devices to support learning 58% of high school students say the use their smartphone to support learning while at school  49% use mobile apps for learning  47% take photos of assignments or text book pages  52% text classmates about schoolwork questions  17% text their teachers with questions also!
  28. 28. (c) Project Tomorrow 2015 Importance of mobile device access How important is it for every student to be able to use a mobile device in school to support schoolwork? Gr 6-8 students 75% Gr 9-12 students 74% MS/HS principals 86% District administrators 84%
  29. 29. (c) Project Tomorrow 2015 Internet
  30. 30. (c) Project Tomorrow 2015 Home internet access Type of access Urban Suburban Rural Title 1 Fast, broadband access 50% 51% 45% 45% Access through mobile device plan 43% 46% 44% 43% No or slow access 14% 15% 17% 18% Students in grades 6-8 nationwide:
  31. 31. (c) Project Tomorrow 2015 Concerns about Internet usage Students in grades 6-8 nationwide: Plagiarism or cheating 45% Too much time online 44% Sharing too much personal info 34% Cyber-bullying 31% Student personal school data shared 25%
  32. 32. (c) Project Tomorrow 2015 Social Media
  33. 33. What do you know about students’ digital learning?  Majority of students are Facebook regulars Is this fact or fiction? (c) Project Tomorrow 2015
  34. 34. (c) Project Tomorrow 2015 Social media: tools to connect, collaborate, create Instagram: 55% of HS students 50% of MS students Twitter: 35% of students in Gr 6-12 Creating/watching videos: 74% of students in Gr 6-8
  35. 35. (c) Project Tomorrow 2015 Massively multi-player online games (MMOG) 30% of boys in Gr 6-8 Facebook 33% of students in Gr 9-12 decrease of +41% since 2007 nationally Social media: tools to connect, collaborate, create
  36. 36. (c) Project Tomorrow 2015 Students and social media: tools to connect, collaborate, create “All the time” “Never” 16% 28% 22% 44% 33% 26% 40% 4%
  37. 37. (c) Project Tomorrow 2015 Games
  38. 38. . (c) Project Tomorrow 2015 2007 2013 K-2 students 60% 73%*** Gr 3-5 students 47% 72%*** Gr 6-8 students 40% 55%*** Gr 9-12 students 23% 43% *** no gender differentiation in frequency of game playing Who is playing games for learning?
  39. 39. What do students say are the benefits of playing educational games? . (c) Project Tomorrow 2015 Benefits of Games K-2 Gr 3-5 Gr 6-8 Gr 9-12 Helps me understand difficult learning concepts 59% 54% 63% 60% School would be more fun 55% 45% 59% 53% More interested in the learning 53% 51% 63% 62% Learn more about a subject 55% 50% 51% 44%
  40. 40. (c) Project Tomorrow 2015 Use of digital tools for learning
  41. 41. (c) Project Tomorrow 2015 Current uses of technology Four types of technology usage by students:  In school: o teacher directed o student self – initiated  Out of school time: o supporting schoolwork o supporting personal learning
  42. 42. (c) Project Tomorrow 2015 Digital Activity Elementary School Grades 3-5 Middle School Grades 6-8 High School Grades 9-12 Access class information through online portal 27% 54% 71% Use Internet services (Dropbox, Google docs) na 58% 68% Take tests online 63% 61% 58% Use online textbooks 16% 39% 42% Watch teacher created videos 21% 28% 28% Students’ Use of Teacher-Facilitated Technology in the Classroom
  43. 43. (c) Project Tomorrow 2015 Students’ use of digital tools and resources to self-direct learning, outside of the classroom Such as: Watching an online video to learn how to do something Playing online games to learn about things that interest them Using online writing tools to improve writing skills Using social media to learn what others think
  44. 44. How are you using technology outside of school to learn new things or skills? “I use technology outside of school mostly for academic activities. I play a game called total war which explains the battles/events of a country thousands of years ago. This helps me learn about history especially when were learning about Rome, Egypt, and any other country/civilization back then. I also use technology for websites like Aleks or Khan Academy or to research things I need to know for school work.” Middle school student, San Marcos, CA (c) Project Tomorrow 2015
  45. 45. (c) Project Tomorrow 2015 Obstacles to tech use at school
  46. 46. What do you know about students’ digital learning?  Students’ #1 frustration with school technology is the school filters and firewalls Is this fact or fiction? (c) Project Tomorrow 2015
  47. 47. (c) Project Tomorrow 2015 Obstacles to using technology at school? 0% 10% 20% 30% 40% 50% 60% 70% Can't text Can't use my own mobile Can't access social media Internet is too slow Teachers limit tech use Too many rules Edu websites are blocked Gr 9-12 Gr 6-8
  48. 48. (c) Project Tomorrow 2015 Aspirations Different tasks = different mobile devices
  49. 49. What do you know about students’ digital learning?  Students say that the tablet is the perfect mobile device to do most academic tasks Is this fact or fiction? (c) Project Tomorrow 2015
  50. 50. (c) Project Tomorrow 2015 “What mobile device I use depends upon the task” Read a book or articles? Take notes in class? Use social media? Communicate w/peers & teacher? Create/watch videos? Create presentations? Take online tests? Write reports? Different tools for different tasks
  51. 51. (c) Project Tomorrow 2015 Aspirations: Online & blended learning
  52. 52. Blended learning Definition: • Part of the week in a tradition classroom • Part of the week in online learning • Student controls time, place, path, pace of learning (c) Project Tomorrow 2015 63% of students in grades 6-12 say this would be a good way for them to learn
  53. 53. (c) Project Tomorrow 2015
  54. 54. (c) Project Tomorrow 2015 Students’ preferences: 1.Math (44%) 2. Science (40%) 3. Computer programming (39%) 4. Video production / Social Studies (37%) 5. English / World Languages (34%)
  55. 55. Policy discussion (c) Project Tomorrow 2015 Is it important for students to take an online class as a high school graduation requirement? Stakeholder group YES Students – grades 6-8 42% Students – grades 9-12 30% Parents 50% Administrators 59%
  56. 56. (c) Project Tomorrow 2015 Interest in STEM and computer programming
  57. 57. What do you know about students’ digital learning?  Elementary age girls are not interested in learning computer programming Is this fact or fiction? (c) Project Tomorrow 2015
  58. 58. Are you interested in a career in a STEM field? 29% 15% 37% 20% 19% 13% 36% 32% Not interested No opinion Somewhat interested Very interested Boys Girls (c) Project Tomorrow 2015
  59. 59. Interest in taking a coding class? Girls in various grades Yes, I am interesting in learning how to code or program a computer Girls – Grades 3-5 64% Girls – Grades 6-8 50% Girls – Grades 9-12 37% Decreasing level of interest – sweet spot is elementary grades (c) Project Tomorrow 2015
  60. 60. (c) Project Tomorrow 2015 Aspirations: My ultimate school Engaging aspirations:
  61. 61. “Imagine you are designing the ultimate school for today’s students, what technologies would have the greatest impact on learning?” (c) Project Tomorrow 2015 Favorite Speak Up Question: Superintendents & School Boards
  62. 62. . (c) Project Tomorrow 2015 0% 10% 20% 30% 40% 50% 60% 70% 80% Online classes Tablets E-textbooks Games Schoolwide Internet Principals Teachers Parents Gr 6-8 students Do we have a shared vision around digital learning solutions?
  63. 63. (c) Project Tomorrow 2015 Context for why digital “Customer” knowledge Input for plans, programs & PD Community buy-in Myth busting
  64. 64. (c) Project Tomorrow 2015 Today’s Discussion:  Introduction to Project Tomorrow and the Speak Up Research Project  Countdown of “Ten Things” about students & digital learning  Fact vs. Fiction quiz  Your ideas/comments/questions Copy of presentation? Sign up on sheets or email: jevans@tomorrow.org
  65. 65. (c) Project Tomorrow 2015 Knowing it – and seeing it – can be two different things … especially when it comes to students and digital learning
  66. 66. National Speak Up reports and infographics Targeted and thematic reports Digital learning trends Mobile learning & social media Games in the classroom Blended learning outcomes New digital parent series Presentations, podcasts and webinars Services: consulting, workshops, evaluation and efficacy studies Speak Up 2014 national reports to be released in April and May (c) Project Tomorrow 2015 More Speak Up? www.tomorrow.org
  67. 67. Online surveys for: o K-12 students o Parents – English and Spanish o Teachers and Librarians/Media Specialists o School Site & District Administrators o Technology Leaders o Community Members Participate in Speak Up 2015! (c) Project Tomorrow 2015 All districts are invited to participate Surveys open Oct – Dec
  68. 68. Your questions, comments, ideas? (c) Project Tomorrow 2015
  69. 69. Thank you for this conversation! Julie Evans jevans@tomorrow.org 949-609-4660 x15 Twitter: JulieEvans_PT and SpeakUpEd Copyright Project Tomorrow 2015 This work is the intellectual property of the author. Permission is granted for this material to be shared for non-commercial, educational purposes, provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the author. To disseminate otherwise or to republish requires written permission from the author. (c) Project Tomorrow 2015

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