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Julie Evans
Robert Miller
Kari Stubbs
January 21, 2016
Digital Teachers,
Digital Principals
Transforming the Ways We
Engag...
(c) Project Tomorrow 2016
Today’s Discussion
Introductions
BrainPOP Quiz: What do you know?
White Paper Findings
Panel Dis...
(c) Project Tomorrow 2016
#FETCDigital
#FETC
@JulieEvans_PT
@RobrtMiller
@KariStubbs
Use your devices to
tweet your ideas or
comments during
today’s...
(c) Project Tomorrow 2016
BrainPOP Quiz Time!
Do you know teachers?
What “grade level” is most likely to
say they are thes...
Digital Content Type Elementary
School
Teachers
K – 5
Middle School
Teachers
Gr 6-8
High School
Teachers
Gr 9-12
Online Te...
Do you know teachers? Who says they are using these
types of digital content in their classroom?
Digital Content
Type
Elem...
(c) Project Tomorrow 2016
Digital Teachers,
Digital
Principals:
Transforming the Ways
We Engage Students
Introducing a spe...
Annual national research project
 Using online surveys + focus groups
 Surveys for: K-12 Students, Teachers, Parents,
Ad...
(c) Project Tomorrow 2016
What has greatest potential to impact
student success readiness?
Administrators say:
1. Enhancin...
(c) Project Tomorrow 2016
What has greatest potential to impact
student success readiness?
Administrators say:
1. Enhancin...
(c) Project Tomorrow 2016
Teachers’ use of digital content in the
classroom
“Use of digital content helps students
develop...
(c) Project Tomorrow 2016
Teachers’ use of digital content in the
classroom
6%
19%
31%
22%
35%
47%
11%
22%
18%
29%
21%
49%...
(c) Project Tomorrow 2016
Teachers’ use of digital content in the
classroom
6%
19%
31%
22%
35%
47%
11%
22%
18%
29%
21%
49%...
(c) Project Tomorrow 2016
How to support the greater adoption of
digital content?
 Examine role of digital games as an en...
(c) Project Tomorrow 2016
What are the benefits of using digital
games within learning?
Benefits of using digital games Te...
(c) Project Tomorrow 2016
How does technology use within
instruction impact your students’
success?
Student outcomes Teach...
(c) Project Tomorrow 2016
How does technology use within
instruction impact your effectiveness as a
teacher?
Teachers who ...
(c) Project Tomorrow 2016
What are the benefits of digital content
usage within instruction?
Principals who say digital ga...
(c) Project Tomorrow 2016
Connecting the digital dots
Audience Response
#FETCDigital
#FETC
@JulieEvans_PT
@RobrtMiller
@KariStubbs
Use your devices to
tweet your ideas or
comments during
today’s...
(c) Project Tomorrow 2016
Expert Panel Discussion
Robert Miller Dr. Kari Stubbs
Port Orange Elementary BrainPOP
@RobrtMill...
Your comments/thoughts/questions
(c) Project Tomorrow 2016
National Speak Up reports and
infographics
Targeted and thematic reports
Digital learning trends
Mobile learning & social ...
Thank you for this conversation!
Julie Evans
Robert Miller
Kari Stubbs
Speak Up Data: copyright Project Tomorrow 2016
This...
Upcoming SlideShare
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Digital Teachers, Digital Principals: Transforming the Ways We Engage Students

Digital Teachers, Digital Principals: Transforming the Ways We Engage Students:
Future of Education Technology Conference (FETC)

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Digital Teachers, Digital Principals: Transforming the Ways We Engage Students

  1. 1. Julie Evans Robert Miller Kari Stubbs January 21, 2016 Digital Teachers, Digital Principals Transforming the Ways We Engage Students
  2. 2. (c) Project Tomorrow 2016 Today’s Discussion Introductions BrainPOP Quiz: What do you know? White Paper Findings Panel Discussion Your thoughts, ideas, comments
  3. 3. (c) Project Tomorrow 2016
  4. 4. #FETCDigital #FETC @JulieEvans_PT @RobrtMiller @KariStubbs Use your devices to tweet your ideas or comments during today’s session: (c) Project Tomorrow 2016
  5. 5. (c) Project Tomorrow 2016 BrainPOP Quiz Time! Do you know teachers? What “grade level” is most likely to say they are these digital resources in their classroom?
  6. 6. Digital Content Type Elementary School Teachers K – 5 Middle School Teachers Gr 6-8 High School Teachers Gr 9-12 Online Textbooks Simulations Games Online Videos /Movies Self-created Videos/Movies Pick the grade level where you think teachers are most likely to be using these resources. You only get to choose one grade level per content type! (c) Project Tomorrow 2016
  7. 7. Do you know teachers? Who says they are using these types of digital content in their classroom? Digital Content Type Elementary School Teachers K – 5 Middle School Teachers Gr 6-8 High School Teachers Gr 9-12 Online Textbooks 27% 30% 29% Simulations 5% 13% 17% Games 40% 24% 14% Online Videos /Movies 62% 64% 61% Self-created Videos/Movies 9% 14% 14% Source: Speak Up 2014 41,802 Teachers (c) Project Tomorrow 2016
  8. 8. (c) Project Tomorrow 2016 Digital Teachers, Digital Principals: Transforming the Ways We Engage Students Introducing a special white paper …. A special collaboration with
  9. 9. Annual national research project  Using online surveys + focus groups  Surveys for: K-12 Students, Teachers, Parents, Administrators, Community Members  Special: Pre-Service Teachers in Schools of Education  Open for all K-12 schools and schools of education  Schools, districts & colleges receive free report with their own data Inform policies, plans & programs  Local: your stakeholder data  State: state level data(c) Project Tomorrow 2016 Speak Up National Research Project 4 million surveys since 2003
  10. 10. (c) Project Tomorrow 2016 What has greatest potential to impact student success readiness? Administrators say: 1. Enhancing teacher effectiveness 2. Integrating 21st century skills into curriculum 3. Leveraging technology more effectively
  11. 11. (c) Project Tomorrow 2016 What has greatest potential to impact student success readiness? Administrators say: 1. Enhancing teacher effectiveness 2. Integrating 21st century skills into curriculum 3. Leveraging technology more effectively  Blending online with F2F  Integration of mobile devices  Use of digital content
  12. 12. (c) Project Tomorrow 2016 Teachers’ use of digital content in the classroom “Use of digital content helps students develop critical thinking and problem solving skills” 2009: 27% of classroom teachers 2013: 38% of classroom teachers 2014: 50% of teachers in blended classrooms
  13. 13. (c) Project Tomorrow 2016 Teachers’ use of digital content in the classroom 6% 19% 31% 22% 35% 47% 11% 22% 18% 29% 21% 49% Videos that I create Animations Software or mobile apps Online textbooks Game environments Videos that I find online Middle school teachers Elementary school teachers
  14. 14. (c) Project Tomorrow 2016 Teachers’ use of digital content in the classroom 6% 19% 31% 22% 35% 47% 11% 22% 18% 29% 21% 49% Videos that I create Animations Software or… Online textbooks Game environments Videos that I find… Middle school teachers Elementary school teachers Digital games/Game-based environments: 1. Increase in teacher interest 2. Increase in administrator interest 3. High interest of students
  15. 15. (c) Project Tomorrow 2016 How to support the greater adoption of digital content?  Examine role of digital games as an entry point for digital content adoptions in the classroom  Learn from the values, attitudes and behaviors of teachers who use digital games in their classroom (25% of teachers)  Learn from the principals who are supporting digital games within their school (1/3 of principals)
  16. 16. (c) Project Tomorrow 2016 What are the benefits of using digital games within learning? Benefits of using digital games Teachers who are using digital games in their classroom All teachers Increased student engagement in learning 88% 74% Address different learning styles 80% 63% Help students reinforce learning 62% 49% Provide practice opportunities for students 59% 46% Differentiate instruction 59% 48% Help students visualize different concepts 51% 40% Introduce new concepts within lessons 50% 41%
  17. 17. (c) Project Tomorrow 2016 How does technology use within instruction impact your students’ success? Student outcomes Teachers who are using digital games in their classroom All teachers Students are more motivated to learn 70% 53% Students develop critical thinking and problem solving skills 49% 38% Students develop creativity skills 48% 39% Students take ownership of their learning 39% 30% Students develop collaboration skills 37% 30%
  18. 18. (c) Project Tomorrow 2016 How does technology use within instruction impact your effectiveness as a teacher? Teachers who are using digital games in their classroom say that games have:  Improved their productivity  Increased classroom management effectiveness  Provided time to differentiate instruction  Made it easier to assess student learning
  19. 19. (c) Project Tomorrow 2016 What are the benefits of digital content usage within instruction? Principals who say digital games are transforming teaching & learning at their school say:  Increase student engagement (72%)  Extend the learning day (63%)  Personalize instruction (54%)  Increase relevancy and quality of instructional materials (52%)  Improve teachers’ skills with using technology
  20. 20. (c) Project Tomorrow 2016 Connecting the digital dots Audience Response
  21. 21. #FETCDigital #FETC @JulieEvans_PT @RobrtMiller @KariStubbs Use your devices to tweet your ideas or comments during today’s session: (c) Project Tomorrow 2016
  22. 22. (c) Project Tomorrow 2016 Expert Panel Discussion Robert Miller Dr. Kari Stubbs Port Orange Elementary BrainPOP @RobrtMiller @KariStubbs Be part of the discussion #FETCDigital #FETC
  23. 23. Your comments/thoughts/questions (c) Project Tomorrow 2016
  24. 24. National Speak Up reports and infographics Targeted and thematic reports Digital learning trends Mobile learning & social media Games in the classroom Blended learning outcomes Presentations, podcasts and webinars Services: consulting, workshops, evaluation and efficacy studies Speak Up 2015 data release this spring (c) Project Tomorrow 2016 More Speak Up? www.tomorrow.org
  25. 25. Thank you for this conversation! Julie Evans Robert Miller Kari Stubbs Speak Up Data: copyright Project Tomorrow 2016 This work is the intellectual property of the author. Permission is granted for this material to be shared for non-commercial, educational purposes, provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the author. To disseminate otherwise or to republish requires written permission from the author. (c) Project Tomorrow 2016

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