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Designing Fun
Games User Experience
Steffie Garcia
Go and look for actual Cluedo screen
What is games
UX?
PETS FURNITUREACCESSORIESMAKE UP ITEMS
FAVE
DOGS
CATS
Time <60s
Time <60s
Capacity 7 items
%
UI
A short history on game ux
INFO FROM
R. BERNHAUPT (ED.), EVALUATING USER EXPERIENCE IN GAMES, HUMAN-COMPUTER 3 INTERACTION...
A short history on game ux
Free to Play
Free to Play
Free to Play
Free to Play
UX
Free to Play
Free to Play
Free to Play
Free to Play
Free to Play
ADDING A UX PROCESS
CLUEDO ‘REVEAL’ FLOW
PROTOTYPE
MADE WITH
FLINTO
Why care about UX?
● USER INTERFACE
● ONBOARDING
● NEW MECHANICS
● RETENTION
USER INTERFACE
ARENA OF VALOUR (MOBILE
PC AND
MOUSE
CONSOLE
CONTROLLERS
ONBOARDING
Onboarding
Mobile Onboarding
CONCLUSION
LONGER LEARN TIME
NARRATIVE
SHORT TUTORIAL
LITTLE NARRATIVE
FOCUS DISTRACTIONS
NEW MECHANICS
UX PROBLEMS
I DON’T
NEED
TRAINING
WHEELS
UX PROBLEMS
I DON’T
NEED
TRAINING
WHEELS
NEW
FEATURE!
FITS RIGHT
IN?
RETENTION
I WANNA PLAY
EVERY DAY!
Love Nikki
Love Nikki login calander
Conclusion
Conclusion
GAMES
HR
FINANCE
EDUCATION
RETAIL
Conclusion
Conclusion
I LOVE
DRAGONBALL
Z!!
I LOVE
DRAGONBALL
Z!!
STRONGEST
WINS!!
Conclusion
I LOVE
DRAGONBALL
Z!!
STRONGEST
WINS!!
I CAN DO
THIS!!
QUESTIONS?
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
Steffie Garcia - Designing Fun - Games User Experience - PDM #12
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Games companies are increasingly taking an organised approach to creating a good UX for their games.
But what does this actually mean and why has this become such a necessity?

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Steffie Garcia - Designing Fun - Games User Experience - PDM #12

  1. 1. Designing Fun Games User Experience Steffie Garcia
  2. 2. Go and look for actual Cluedo screen
  3. 3. What is games UX?
  4. 4. PETS FURNITUREACCESSORIESMAKE UP ITEMS FAVE DOGS CATS
  5. 5. Time <60s
  6. 6. Time <60s Capacity 7 items
  7. 7. % UI
  8. 8. A short history on game ux INFO FROM R. BERNHAUPT (ED.), EVALUATING USER EXPERIENCE IN GAMES, HUMAN-COMPUTER 3 INTERACTION SERIES, DOI 10.1007/978-1-84882-963-3_1, ⃝C SPRINGER-VERLAG LONDON LIMITED 2010
  9. 9. A short history on game ux
  10. 10. Free to Play
  11. 11. Free to Play
  12. 12. Free to Play
  13. 13. Free to Play UX
  14. 14. Free to Play
  15. 15. Free to Play
  16. 16. Free to Play
  17. 17. Free to Play
  18. 18. Free to Play
  19. 19. ADDING A UX PROCESS
  20. 20. CLUEDO ‘REVEAL’ FLOW PROTOTYPE MADE WITH FLINTO
  21. 21. Why care about UX? ● USER INTERFACE ● ONBOARDING ● NEW MECHANICS ● RETENTION
  22. 22. USER INTERFACE
  23. 23. ARENA OF VALOUR (MOBILE
  24. 24. PC AND MOUSE CONSOLE CONTROLLERS
  25. 25. ONBOARDING
  26. 26. Onboarding
  27. 27. Mobile Onboarding
  28. 28. CONCLUSION
  29. 29. LONGER LEARN TIME NARRATIVE
  30. 30. SHORT TUTORIAL LITTLE NARRATIVE
  31. 31. FOCUS DISTRACTIONS
  32. 32. NEW MECHANICS
  33. 33. UX PROBLEMS I DON’T NEED TRAINING WHEELS
  34. 34. UX PROBLEMS I DON’T NEED TRAINING WHEELS NEW FEATURE! FITS RIGHT IN?
  35. 35. RETENTION
  36. 36. I WANNA PLAY EVERY DAY!
  37. 37. Love Nikki
  38. 38. Love Nikki login calander
  39. 39. Conclusion
  40. 40. Conclusion GAMES HR FINANCE EDUCATION RETAIL
  41. 41. Conclusion
  42. 42. Conclusion I LOVE DRAGONBALL Z!!
  43. 43. I LOVE DRAGONBALL Z!! STRONGEST WINS!!
  44. 44. Conclusion I LOVE DRAGONBALL Z!! STRONGEST WINS!! I CAN DO THIS!!
  45. 45. QUESTIONS?

Games companies are increasingly taking an organised approach to creating a good UX for their games. But what does this actually mean and why has this become such a necessity?

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