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Prodigy Teacher Overview Presentation

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An overview of Prodigy Math's game-based learning program. Prodigy is free and Curriculum-aligned for 1st-8th grade. Used by more than 60,000 teachers, Prodigy is full of features that will help you engage, inform, and assess.

Published in: Education
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Prodigy Teacher Overview Presentation

  1. 1. www.prodigygame.com
  2. 2. Prodigy was created for one reason: Establish a Love of Math To help ALL students to LOVE learning math
  3. 3. Prodigy Math Game • Self-paced math game for grade 1-8 • Curriculum-aligned (Ontario, Common Core, MAFS, TEKS) • Free-to-play
  4. 4. Adaptive Learning • Initial diagnostic assessment • Prodigy adapts to keep students in their Zone of Proximal Development, while children feel like they’re just playing a game
  5. 5. In-game Student Supports • Text-to-speech: All questions can be read aloud • Virtual manipulatives (pencils, counters, base blocks, strip diagrams, coins) • Hint feature
  6. 6. Real-Time Reporting • Track domains, expectations, and skills for each one of your students • Assess, differentiate and close gaps in real-time
  7. 7. Teacher Tools: Planner/Assignments • Control exactly what math content your students see in-game, without them knowing • Use the planner tool to align your entire class with the topic you will be covering in class • Use the assignment tool to assign specific students content based on their needs
  8. 8. Real World Problems Each day Diego’s mother drives to her office in Baltimore. The driving distance from home to Baltimore, Maryland is 77km. On her way home, she runs some errands at the mall so her driving distance is 89km. What is her daily driving distance? Write an equation for this situation and then calculate the answer How many km does her mother drive going to work and coming home for 5 days? Write an equation for this situation and then calculate the answer. Equation 1: 77 to work 89 to home = km # of days daily totals = km
  9. 9. Real World Problems Josephine is out shopping and finds a $426.00 scooter that is marked down by 10% How much will be taken off of the price in dollars? What is the new cost of the item? $ $
  10. 10. Results: Phenomenal Engagement For every 1 minute a child uses Prodigy at school, the average child spends an additional 1.5 minutes at home, voluntarily!
  11. 11. Results: Change in Attitudes After 6 weeks on Prodigy, classes surveyed observed a: • 23% increase in students stating they “like” or “love” math • 19% increase in students indicating math did not make them feel nervous
  12. 12. Results: Proficiency Improvements * Improvement measured as change in % of students meeting standards In a district of 21,000: Schools using Prodigy improved by 3.0% Schools with high usage improved by 11.6%
  13. 13. Using Prodigy for Best Results We recommend 30-60 minutes of in-school play per week (one lab period) for best results. On average, this results in an additional 45-90 minutes of voluntary play at home for free!
  14. 14. Summary Free Differentiating Engaging Adoption/Management Free • Unlimited game-play in class & at home • Free training for trainers & teachers Engaging • Students LOVE playing Prodigy • Play in class => play at home Differentiating • Useful data supports RTI • Assignments allow for differentiated practice & assessment Adoption/Management • Early adopters create grassroots support • Assign content or let students play at their own pace

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