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Internet of Things for PowerPoint

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The goal of Internet of Things is to combine the virtual and physical world. Everyday objects can learn to "think" and communicate with each other over the Internet. The stand-alone computer is being replaced more and more by "intelligent things," or many smaller computers in objects.

This concept works over "Radio Frequency Identification" (RFID). This small electronic data storage or transponder is installed in various objects and can be read or written by using radio waves. Each transponder contains a specific number called "Electronic Product Code" (EPC), with which the respective object can be uniquely identified worldwide. With RFID technology, an object can be read remotely and tracked individually from a great distance. Depending on the radio frequency, it can be reached up to several hundred meters in range. Today this technique is applied in different contexts, such as toll systems, animal identification in agriculture or electronic locks.

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Internet of Things for PowerPoint

  1. 1. PREMIUM POWERPOINT SLIDES INTERNET OF THINGS
  2. 2. INTERNET OF THINGS POWERPOINT TEMPLATE
  3. 3. AGENDA 1. Internet OF THINGS 2. APPLICATIONS 3. Advantages/ Disadvantages 4. ETHICAL BACKGROUND 5. FUTURE
  4. 4. Ubiquitous computing- sensors, processors and actuators that are connected to each other can cause and control actions. Everyday objects that are equipped with this connection are able to include environmental information and act on this basis. Dr. Johann Bizer, ULD (2006) INTERNET OF THINGS
  5. 5. SURVEY INTERNET OF THINGS Statista Survey in 2015 “Which words are associated with 'Internet of Things'? ” Statista 2015 30% 24% 20% 15% 9% 2% Device communications Private sectors involved Network Digitalization Internet Industrie 4.0
  6. 6. TRANSFORMATION INTERNET OF THINGS Internet of Things Elements PROBLEM With Internet of Things, humans and the Internet should not only be connected, but all information of each object or subject should be available and accessible in the network. How can this work? SOLUTION RFID (Radio Frequency Identification) This technology uses radio transmission for reading data without physically touching it and manages information (storing original data and automatically supplementing).
  7. 7. UbiquitousComputing(UC) is described as processing digitized information outside of computers by integrating logic and information technology in everyday objects and processes. Pervasive Computing(PC) is described as the complex and full networking of everyday life with the help of smart objects. INTERNET OF THINGS Internet of Things Elements The Internet of things In addition to having technical logic and environment awareness, objects are able to act independently within the network (ambient intelligence). The focus is on handling data autonomously.
  8. 8. INTERNET OF THINGS Humans Fall into the Background and Objects are Pushed to the Forefront INTERNET OF THINGS  Devices are equipped with sensors and Internet access  Independent of humans: autonomic communication  The computer as a device is replaced by intelligent machines INTERNET OF HUMANS  Humans control Internet use in order to collect information  Humans can also access the Internet on smartphones
  9. 9. INTERNET OF THINGS Capabilities of Objects and Systems  Embedded: integration into human environment  Context awareness: perception of the user’s situational context  Personalization: tailored to the user’s needs  Adaptability: changes depending on requirement  Anticipation: foresees the user's request
  10. 10. APPLICATIONS Actions for Internet of Things 34% 33% 34% 32% 31% 31% 31% 30% 30% 27% 25% 27% 17% New service offers Collection/ analysis of usage data Integration of new SCP/ IoT applications in enterprise systems Optimization of existing service offers Product networking Relocate more product functions/ features in the cloud Use of product usage data in product design/ development Real-time analysis of usage data Products with embedded or enhanced digital interface Products with embedded sources and processors Use of product usage data to improve product quality Use of product usage data in service planning/ delivery Products with embedded software
  11. 11. APPLICATIONS The Pros and Cons of Smart Living 59% 57% 47% 16% 14% 59% 57% 47% 16% 14% ADVANTAGES OF A SMART HOME Disadvantages of a Smart Home Energy conservation More comfort in everyday life Burglary protection Technically up-to-date Appreciation of property Concern about privacy Devices are too expensive Automation is scary Fear of hackers Not tech-savvy
  12. 12. APPLICATIONS Objective  to expand charging infrastructure for easy access and user-friendly conditions  to contain the specific solutions for the suppliers‘ needs in a joint project (Hubject) of several companies, such as Bosch, Daimler, EnBW, RWE, Siemens and BMW Group Case Study: ELECTROMOBILITY NETWORKING  Connects charging infrastructures all over Europe  Enables easy access to charge stations for electric vehicles ROAMING PLATFORM PROV.  Connectivity to internet and charging stations  Interface for safe and easy billing of the charged electricity CAR/ CHARGING STATIONS  Connected via his mobile phone to an internet portal  Integrated QR code enables users to start the charging process with a smartphone app DRIVER  Utilities (CPO), Mobility provider (EMP), Automotive supplier (OEM) offering additional services  Others service partners partners
  13. 13. ADVANTAGES/ DISADVANTAGES What Can Be Said for or against Internet of Things?  Customers and companies interact continuously  Private users experience more comfort and safety  Companies benefit by reducing costs, improving efficiency and making good use of resources  Improves quality of life  Data storage Pro contra  A human loses autonomy, freedom of choice and control; everything is taken over by networking and machine intelligence  Unmanageable complexity  High requirement for maintaining device compatibility  Devices must constantly be updated  Lack of privacy V S
  14. 14. ETHICAL BACKGROUND Internet of Things influence on humanity  Loss of intellectual property and the ability to make decisions  No more recourse to personal intuition, knowledge or experience  Loss of ability to adapt to specific circumstances and situations  No conscious design of the world  Full reliance on technology The Result:  Predictable and boring life  Loss of overview on actions  Loss of self-reliant, autonomous orientation in the world
  15. 15. INTERNET OF THINGS IN THE FUTURE Today and Tomorrow  RFID systems (readers, labels), with integrated sensors  Unipolar ONS  Centralized exchange (ONS) between object code and (product) information databases  Lack of transparency on technical and political developments regarding "Internet of Things"  IT risks (regarding, for example, data integrity, data confidentiality) TODAY TOMORROW  Self-powered, connected RFID systems, with sensor functionality  Multipolar ONS  Decentralized services (ONS regional architecture, peer-to-peer architecture)  Sophisticated Internet of Things services/ projects on behalf of the controller  New processes to reduce IT risk and improve IT security V S
  16. 16. IOT-SEGMENT IOT–APPLICATIONS IOT-Valueby 2025(in$billion) People Monitoring bodily functions Smart Home Home automation, security Business Automatic checkout, warehouse optimizing Offices Energy management, security Factories Higher efficiency, optimized use of machinery External Production Plants Higher efficiency, scheduled maintenance, health, safety Cars Condition based maintenance, higher security Cities Traffic control, smart meters, environmental monitoring Traffic Real-time routing, autonomous cars, package tracking INTERNET OF THINGS IN THE FUTURE Economic Value 170- 1,590 200-350 410-1,160 70-150 1,210-3,700 160-930 210-740 930-1,660 560-850
  17. 17. INTERNET OF THINGS IN THE FUTURE Growth 4 billion connected people 4$ trillion in revenue opportunity 25 million apps 25 billion embedded and intelligent systems 50 trillion GBs of data 2020 4 Billion Connected People $4 trillion Revenue Opportunity 25 million Apps 25 billion Embedded and Intelligent Systems 50 trillion GBs of Data
  18. 18. GRAPHICS: CONNECTING TO THE INTERNET
  19. 19. Click here to visit www.PresentationLoad.com DOWNLOAD POWERPOINT SLIDES

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