2. Adaptive lenses change focus like the human eye – enhancing
vision in XR, VR and eyewear.
Adaptive lenses are the primary solution to key problems that
prevent VR and XR from reaching their market potential.
These issues cannot be solved by enhancements to software or
increased screen resolution alone. Adaptive lenses will make XR
and VR experiences more immersive, comfortable and
accessible.
The technology also has the potential to overcome the natural
deterioration in your near eyesight as you age, allowing you to
see as well as you did when you were younger.
3. 3
Presbyopia affects everyone
over 45
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Adlens – Master Presentation Deck
Adaptive lenses can be paired with eye
tracking to create autofocus glasses.
• Only 43% completely satisfied with
current solutions
• 28% have additional pair of glasses
US Market for progressive lenses $6bn
(Vision Council)
4. 4
AR&VR needs adaptive lens
to open up the market
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Adlens – Master Presentation Deck
Adaptive lenses create an optical interface
connecting the tech to the eye and brain.
• Last pieces of jigsaw to go 2D to 3D
• Allows content within 1m, arms reach
• No glasses/prescription lenses, increasing
comfort, aesthetics and field of view
Market for AR/ VR hardware > $50bn in 2022
(IDC)
5. • Everyone is different:
− To allow everyone to access the full
immersive effect of VR we need to
consider their individual prescription
• This has the potential to improve:
− Resolution
− Field of view
− Reducing form factor
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5Adlens – Master Presentation Deck
The optical interface
6. Tackling prescription is key to
delivering hi-res to the entire market
64%
70%
80%
Adults wearing eyewear
to correct their vision
US 64%*
Europe 70%
Asia 80%
What is more, the research is
unambiguous, these figures
increase in the decades ahead
Just 10% wear contact lenses
Source: The Vision Council, USA.
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7. Glasses are not the solution
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8. Confidential
HMDs make users feel uncomfortable and do not
give a fully immersive 3D experience
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8
• Dizziness
• Blurred vision
• Eye strain
• Headache
Caused by the Vergence Accommodation Conflict
Adlens – Master Presentation Deck
9. 19-Jul-19
9Adlens Limited - 2019
Real World HMDs
Display Screen
FocalDistance
VergenceDistance
VergenceDistance
FocalDistance
Image supplied by rawpixel
The Vergence Accommodation
Conflict must be solved to allow
headsets to be worn for extended
periods
15. Variable focus is proven to work
15
Koulieris G-A Bui B, Banks MS, Drettakis G (2017).Accommodation and Comfort in Head-mounted Displays, ACM Trans. Graph. 36(4) 87.1-87.11
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Adlens – 2019
“This study measured the accommodation response for each of the three solutions:
namely, DoF rendering, focus-adjustable lenses, and monovision. The results
demonstrated that a focus adjustable-lens design is the only solution that
can drive accommodation effectively. The other approaches do not drive
accommodation and thus do not alleviate the VA conflict”.
17. Convergence
Real and virtual worlds will converge in products of the future, and bring new challenges for optics
Real World
- Prescription
- Presbyopia
- Full field of View
Virtual Reality
- Prescription
- VAC
- Near field
Augmented Reality
- Prescription
- Presbyopia
- Full field of View
- VAC
- Near field
- Image projection distance
- Real world magnification