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Social VR - The Story of Rec Room - Power of Play 2017

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Against Gravity CCO Cameron Brown shares experiments, surprises, mistakes and insights from the first year of Rec Room, the virtual reality social club where you play with friends from all around the world. Social presence in VR is very real, and it creates opportunities for powerful new interactions - both positive and negative. Whether its creating positive social affordances or creating systems to manage trolling and harassment, Rec Room is a real world laboratory for exploring and defining this new reality.

Presented as part of the VR-AR Track at Power of Play 2017 hosted by the Washington Interactive Network

Published in: Technology
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Social VR - The Story of Rec Room - Power of Play 2017

  1. 1. Social VR: The Story Of Rec Room!
  2. 2. Who am I? Co-founder and CCO of Against Gravity Rec Room (Vive, Rift) @treedemon /u/gribbly
  3. 3. Background 20+ years in video games Creative Director @ HoloLens
  4. 4. What is Rec Room? A virtual reality social club where you play active games with friends from all around the world!
  5. 5. What we’ll cover Our social mission The code of conduct Discouraging negative interactions Encouraging positive interactions Getting it wrong in the right way!
  6. 6. Social Mission Rec Room is a fun and welcoming environment for people from all walks of life. Fun = you want to do it Welcoming = minimize negative encounters, foster an actively helpful community. All walks of life = skill levels, gender, nationality, philosophy, physical disposition, intelligence/intoxication, etc.
  7. 7. Code of Conduct All players must follow the Rec Room Code of Conduct: 1. Rule #1: Be excellent to each other! 2. No sexually explicit behavior or language in the locker room or public activities. 3. Children under thirteen are not allowed. 4. Whatever you choose to do in a private activity, still make sure everyone is cool with it. 5. Sexist, racist, discriminatory or harassing language is not welcome in Rec Room. 6. Don’t mess with other people’s games! We don’t want to implement a million rules to control your behavior in every game. Don’t make us.
  8. 8. Types of Misbehavior Kids (that’s another talk) Cheating/Exploits (that’s another talk) Verbal harassment Physical harassment
  9. 9. Verbal harassment Who’s talking?
  10. 10. Verbal harassment
  11. 11. Verbal harassment
  12. 12. Verbal harassment
  13. 13. Physical harassment Reclaim autonomy - below the “monkey threshold”
  14. 14. Ghost mode = fail Overcooked (ghost metaphor confusing) Reactive People got flustered and forgot Most people didn’t even know it was there
  15. 15. Ignore bubble
  16. 16. More... ● Mute ● Ignore ● Kick ● Report ● Reputation...
  17. 17. Positive Interactions Fist bump High five Handshake...
  18. 18. Fist bump
  19. 19. Our learnings so far... Set the tone day one (e.g., code of conduct) Realize that many anti-harassment features can be abused Listen to a variety of users Expect to spend 10% of your dev effort on moderation features

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