The Design of Effective Feedback in Computer-based Sport Training

1,086 views

Published on

Paper presented by Yulita Hanum P Iskandar
The Design of Effective Feedback in Computer-based Sport Training

Published in: Technology, Business
  • Be the first to comment

The Design of Effective Feedback in Computer-based Sport Training

  1. 1. The Design of Effective Feedback in Computer-based Sport Training<br />Yulita Hanum P Iskandar<br />Lester Gilbert<br />Dr. Gary B Wills<br />
  2. 2. This talk shows how the principles from pedagogical feedback work together to construct the detailed blueprint for its design<br />Learning transaction<br />From: <br />Laurillard’s conversational framework model<br />Competence<br />From: <br />Competence dimensions<br />Cybernetics <br />From: <br />Control subsystem theory<br />
  3. 3. Learning transaction is a model of “what goes on” at the coach-athlete interface<br />
  4. 4. Competence conceptualised as a subject matter component and an action component (capability)<br />
  5. 5. Cybernetics provides a model where discrepancies in performance capabilities can be identified<br />
  6. 6. The framework: Principles as they surfaced in research as the keys to effective teaching and learning<br />
  7. 7. Data flow diagram: Illustrate the main data flows within the computer-based sport training system <br />
  8. 8. In summary, the proposed framework is design-oriented rather than description-oriented<br />Provide a machine-processable representation of competences<br />Allow advanced algorithms for competence gap analysis <br />Comments & Discussion<br />

×