PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED

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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED presentation at re-Think Work=Play, March 8th 2013 Antwerp Belgium

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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED

  1. 1. PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  2. 2. I?PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  3. 3. „why does children focus never extend 40minutes in a classroom and more than 3hours with World of Warcraft?“ PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  4. 4. „you paid me 40 years for my hands, for thesame price you could have my brain.“ PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  5. 5. „you can change processes not human“ PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  6. 6. „one for all and all for one!“ PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  7. 7. Bloody questionIf Games are cool, but gamification drivesnew challenges out, and installing a naturalway to install a culture of continuousimprovement leads to generate inside outinnovation,Can we expect having a new process basedon gamification to work better? PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  8. 8. The Purpose PLöRK is aPLöRK (play and moderation work) is a Unlike process, an gamification Gamestorming educational process using or Innovation process that use sequences of Games, PLöRK the power of games to drive focus either on group dynamicspeople naturally solutions than to bridge the to solve on the game. gaps and problems. engage change in organization. PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  9. 9. The Levers PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  10. 10. Playing for 3 purpose Team dynamicslevers Timebox PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  11. 11. stategy PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  12. 12. Inspired by Cynefin PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  13. 13. Understanding dynamics Result The Purpose consolidation (Simple) (Complicated) We My collaborate contribution (Complex) (Chaos) Like the « wheel of life », transition is moving from one step to another. PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  14. 14. Understanding dynamics 4. Measure outcome 1. Start „Simple“ 5. Result should be Result „Simple“ The Purpose consolidation (Simple) (Complicated) We My 2. Let people collaborate contribution express their3. Then launch team (Complex) (Chaos) opiniondynamics PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  15. 15. Where are the Games?• Games are giving the beat in the loop. – An Ice-breaker to kick-off the SIMPLE – An individual creation/brainstorming game for CHAOS – A collaboration game for COMPLEX – A priorization game for COMPLICATED PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  16. 16. Intensity PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  17. 17. Intensity boom yeah yeah yeah yeahboom PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  18. 18. PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  19. 19. PLöRK is an empirical process PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  20. 20. PLöRK enables fastdecisioning, fastlearning, fastadoption bycreating a safeboundary for tests…the game PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  21. 21. PLöRK Process Preparation Ignition Workshop Closing Reporting Set up vision Design workshop scenario Set up confidence zone Retrospect on work done Report questionnaire data Clear purpose with Align findings and design SWOT according Use Cynefin process Brake the ice customer action plan acceptance criteria (DoD) Define definition of done: Select games accordingoutcomes, measures, delivera Initiate « Simple » driver Set up next step calendar Edit report to customer bles, Quality gates scenario Lead people in « Chaos » Prepare facilitation individual brainstorming Review the work Debrief with the client material area Customise to client special Drive them in « Complex » Provide questionnaire to context collaboration area attendees Debrief in Test and run dry « Complicated », highlight Close the workshop good practices PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  22. 22. Why games PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  23. 23. We use the power of« game dynamics » to get out of the routine• You have 47 different approaches in game dynamics… here the 20 firsts: achievement, appointment dynamics, avoidance, behavorial contrast, behavioral momentum, bissful productivity, cascading information theory, chain schedules, companion gaming, contingency, countdown, cross situational leader- boards, discincentives, endless games, envy, epic meaning, extinction, fixed internal reward schedule, fixed ratio reward schedule… PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  24. 24. PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  25. 25. Roles!• All attendees are gamers, including the facilitator.• Like in science, observers are tainting the development flow.• Only the facilitator drives the team from loops to loops in the PLöRK process without harming the team dynamic.• The only constraints is the time-boxing of the loops. PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  26. 26. Outcome of the PLöRK1. Learning by doing2. Discover the hidden dynamics your people3. Introduce the principles of permanent Change and emerging Innovation4. Be agile by example PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  27. 27. EXAMPLES PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  28. 28. 90 minutes PLöRK World Speed What? Cafe on Debrief Boat Empathy World Speed What Debrief Debrief Cafe Boat• 5 min • 30 min • 5 min • 10 min • 10 min PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  29. 29. Service Design The World Cafe Prune Tree Buy aPurpose future Remember Spectrum Brainstorming Forget it! the Future Mapping PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  30. 30. CSR Leadership Class Werewolf Leadership Retrospective Quality facilitation Company Eyes color Take the Win Team Dynamics Process sorting Win Wave RetrospectiveThe Ball point Debrief with Next Step and Story Spines game World Cafe Action Log Detail the Prioritize with prioritities with MOSCOW Speed Boat PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  31. 31. PLöRK and the Business Model Generation PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  32. 32. A block means nothing. A story makes sense! Value Key Key Proposition activities Segments Revenue Customer Channels Flow Relations Cost Key Structure Partners PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  33. 33. PLöRK in Three PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  34. 34. What‘s a PLöRK?1. A process to drive hidden solutions out.2. A hammer that drives fun in, and fear out.3. An engine that enables continuous improvement culture PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  35. 35. We wantMaking work morefun than fun PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  36. 36. Join our training courses• Luxembourg• Brussels• Paris• In-house Contact Pierre.neis@we-and-co.com PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  37. 37. ThanksPierre E. Neis, pierre.neis@we-and-co.com – Tel +352 / 661 SCRUMS PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
  38. 38. PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED

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