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Starting Up Space Industry and Solar
         System Civilization
   Philip Metzger, Ph.D., NASA/KSC/NE-S
Surface Systems Office

• Our vision is to be the premiere government laboratory for the
  development of surface systems at any space destination

• Our mission is to provide government and commercial space
  ventures with the technologies they need for working and
  living on the surfaces of the Moon, planets, and other bodies
  in our solar system
Surface Systems Office


• Applied Chemistry Lab
  – Dr. Jackie Quinn
• Granular Mechanics and Regolith Operations
  (GMRO) Lab
  – Dr. Phil Metzger
• Electrostatics and Surface Physics Lab
  – Dr. Carlos Calle
• Advanced Life Support Lab
  – Dr. Ray Wheeler
KSC Swamp Works
Quick Attach and LANCE Blade
LANCE Blade on the LER
RASSOR
ISRU Systems
RASSOR – Low Gravity Mining Robot
Space Mining Companies
• Planetary Resources, Inc.
   – Asteroids
   – Water
• Shackleton Energy Corp.
   – Moon
   – Water
• Astrobotic Technologies
   – Moon
   – Water
• Moon Express
   – Moon
   – Metals
• New company planning to announce in early December 2012
Landing Pads
Regolith-Derived Heat Shield
Crossing the First 'Kardeshev Barrier' and
  becoming a Space-Faring Civilization



            Philip Metzger, Ph.D.
              NASA/KSC/NE-S
The Kardashev Scale of Civilizations

                         Type 1
                    Uses the energy
                   of an entire planet.

                        Type 2
                   …of an entire star.

                        Type 3
                  …of an entire galaxy.
The Kardashev Scale of Civilizations

                         Type 1
                    Uses the energy
                   of an entire planet.

                        Type 2
                   …of an entire star.

                        Type 3
                  …of an entire galaxy.
The Kardashev Scale of Civilizations

                         Type 1
                    Uses the energy
                   of an entire planet.

                        Type 2
                   …of an entire star.

                        Type 3
                  …of an entire galaxy.
The Kardashev Scale of Civilizations

                         Type 1
                    Uses the energy
                   of an entire planet.

                        Type 2
                   …of an entire star.

                        Type 3
                  …of an entire galaxy.
How About some Earlier Categories?
Type 3 …an entire galaxy
Type 2 …an entire star
Type 1 …an entire planet
How About some Earlier Categories?
Type 3 …an entire galaxy
Type 2 …an entire star
Type 1 …an entire planet
Type 0 …an entire continent
How About some Earlier Categories?
Type 3 …an entire galaxy
Type 2 …an entire star
Type 1 …an entire planet
Type 0 …an entire continent
Type -1 …an entire river valley




                                  Image credit: Eric Desrentes, Panoramio
How About some Earlier Categories?
Type 3 …an entire galaxy
Type 2 …an entire star
Type 1 …an entire planet
Type 0 …an entire continent
Type -1 …an entire river valley
Type -2 …an isolated enclave




                                             Image credit: Eric Desrentes, Panoramio
   Image credit: Eric Desrentes, Panoramio
Some Predictions

 We are essentially Type I right now.

    For Type II we have a choice:
     achieve it in 50 - 100 years,
       or possibly never at all.

If we achieve Type II, then Type III will
         come easily and fast.
Running Into the Planet’s Energy Barrier




      Image credit: Wikipedia   Image credit: http://gasprices-usa.com/




     Image credit: Wikipedia     Image credit: Howard Rees
We do not have a resource problem.




What we have is an imagination problem.

               Philip.T.Metzger@nasa.gov
Crossing the Barriers: A New Level of Civilization
Inside an O’Neill Cylinder
Self Replicating Lunar Factories
GAME CHANGERS
Lunar Ice
  “Now there is nothing that
can’t be made on the Moon” –
      Dr. Tony Muscatello
PROPOSED NEW APPROACH
Key Ideas
• Don’t launch it; evolve it
  – Not a simplistic “self-replicator”
  – The biosphere and industry are not self-replicators
• Use “Appropriate Technology” at each step
  – It doesn’t need to be low mass or high tech
  – It needs to be easy to make in space
• The technologies are already being developed
  – Simply “spin them in”
• The technologies are advancing exponentially
America, 1620




Europe, 1620
Appropriate Technology Water Pumps
Generations of Industry (Notional)
Gen Human/Robotic       Artificial   Scale of Industry                Materials           Source of Electronics
    Interaction         Intelligence                                  Manufactured
 1 Teleoperated         Insect-like Imported, small-scale, limited    Gases, water, crude Import fully integrated
    and/or locally-                  diversity                        alloys, ceramics,   machines
    operated by a                                                     solar cells
    human outpost
 2 Teleoperated         Lizard-like   Crude fabrication, inefficient, (Same)               Import electronics boxes
                                      but greater throughput than 1.0
2.5 Teleoperated        Lizard-like   Diversifying processes,         Plastics, rubbers,   Fabricate crude components
                                      especially volatiles and metals some chemicals       plus import electronics boxes

 3   Teleoperated with Lizard-like    Larger, more complex            Diversify chemicals, Locally build PC cards, chassis
     experiments in                   processing plants               Simple fabrics,      and simple components, but
     autonomy                                                         eventually polymers. import the chips
 4   Closely supervised Mouse-like    Large plants for chemicals,     Sandwiched and       Building large assets such as
     autonomy with                    fabrics, metals                 other advanced       lithography machines
     some teleoperation                                               material processes
 5   Loosely supervised Mouse-like Labs and factories for             Large scale        Make chips locally. Make bots
     autonomy                      electronics and robotics.          production         in situ for export to asteroid
                                   Shipyards to support main belt                        belt
 6 Nearly full         Monkey-like Large-scale, self-supporting    Makes all necessary Makes everything locally,
    autonomy                       industry, exporting industry to materials, increasing increasing sophistication
                                   asteroid main belt              sophistication
X.0 Autonomous         Human-like Robust exports/imports through Material factories Electronics factories in various
    robotics pervasive             zones of solar system           specialized by zone locations
    throughout solar                                               of the solar system
    system enabling
    human presence
Baseline values for Generation 1.0 in
             Bootstrapping Model
Asset                        Qty. per   Mass minus    Mass of            Power (kW)   Feedstock Input   Product Output
                             set        Electronics   Electronics (kg)                (kg/hr)           (kg/hr)
                                        (kg)
Power Distrib & Backup          1              2000          –                –              –                 –
Excavators (swarming)           5                70               19           0.30                20          –
Chem Plant 1 – Gases            1               733               30           5.58                 4               1.8
Chem Plant 2 – Solids           1               733               30           5.58                10               1.0
Metals Refinery                 1              1019               19          10.00                20              3.15
Solar Cell Manufacturer         1               169               19           0.50              ~0.3          –
3D Printer 1 – Small parts      4               169               19           5.00               0.5               0.5
3D Printer 2 – Large parts      4               300               19           5.00               0.5               0.5
Robonaut assemblers             3               135               15           0.40          –                 –
Total per Set                                      ~7.7 MT                64.36 kW         20 kg             4 kg
                                              launched to Moon                          regolith/hr        parts/hr
•Simplistic Modeling
•Not intended to be
 definitive
•Explores some of the
 key parameters
•Attempt to
 demonstrate basic
 feasibility
•Intends to generate
 interest and further
 investigation
•Needs a much larger
 study with a much
 larger group of
 contributors
Additional Production
• Gen 3.0
  – 80 MT construction equipment
• Gen 4.0
  – Dust Free Laboratory Facilities
• Gen 5.0
  – 120 MT materials stockpiled to send industry to
    asteroid main belt
• Gen 6.0
  – Fleet of 6 spacecraft (20 MT plus 12 MT payload, each
    plus propellants)
  – Takes industry to Main Belt
Minimizing Launch Mass
Scenarios
•   Global Relief Effort
•   The Great Migration
•   The Foundation
•   The Space Endowment
•   Anti Virus
•   National Defense
Cost/Benefit
• Cost:
  – Develop and launch 12 to 60 tons to Moon and operate it
    for 20 years
  – Launch costs will be negligible using newer capabilities
  – Should be less expensive than ISS
     • Most mass will be redundant hardware, not unique items
• Benefit
  – Move from being a Type-1 to a Type-2 civilization
     • Solve world economic problems
     • Make our existence safe in the solar system
     • Brilliant possibilities for the future
  – Move toward a Type-3 civilization
     • Extend human presence through the Milky Way
Smaller Steps to Further Reduce
              the Cost
• Technologies developed for terrestrial usage
  – E.g., Caterpillar
  – Then spin them in to space usage
• Commercial Space activities drive technology
  forward
  – Tourism, Novelties – Not a large economic
    contributor
  – Satellite launching & servicing
• Orbiting Spaceport
INTERNATIONAL SPACE UNIVERSTIY
AND OASIS
Space commerce is taking off:
 tourism, launch services, and mining

Space technology is advancing rapidly

Robotics can revolutionize the human condition
via space resources in just one generation

There is already a business case for an expanding
network of spaceports
We are near the limits of a Type 1 world

There is a barrier at the end of the world

      The barrier is starting to hurt

        We can leap that barrier!

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Starting up space industry and solar system civilization

  • 1. Starting Up Space Industry and Solar System Civilization Philip Metzger, Ph.D., NASA/KSC/NE-S
  • 2. Surface Systems Office • Our vision is to be the premiere government laboratory for the development of surface systems at any space destination • Our mission is to provide government and commercial space ventures with the technologies they need for working and living on the surfaces of the Moon, planets, and other bodies in our solar system
  • 3. Surface Systems Office • Applied Chemistry Lab – Dr. Jackie Quinn • Granular Mechanics and Regolith Operations (GMRO) Lab – Dr. Phil Metzger • Electrostatics and Surface Physics Lab – Dr. Carlos Calle • Advanced Life Support Lab – Dr. Ray Wheeler
  • 5. Quick Attach and LANCE Blade
  • 6. LANCE Blade on the LER
  • 9. RASSOR – Low Gravity Mining Robot
  • 10.
  • 11. Space Mining Companies • Planetary Resources, Inc. – Asteroids – Water • Shackleton Energy Corp. – Moon – Water • Astrobotic Technologies – Moon – Water • Moon Express – Moon – Metals • New company planning to announce in early December 2012
  • 14. Crossing the First 'Kardeshev Barrier' and becoming a Space-Faring Civilization Philip Metzger, Ph.D. NASA/KSC/NE-S
  • 15. The Kardashev Scale of Civilizations Type 1 Uses the energy of an entire planet. Type 2 …of an entire star. Type 3 …of an entire galaxy.
  • 16. The Kardashev Scale of Civilizations Type 1 Uses the energy of an entire planet. Type 2 …of an entire star. Type 3 …of an entire galaxy.
  • 17. The Kardashev Scale of Civilizations Type 1 Uses the energy of an entire planet. Type 2 …of an entire star. Type 3 …of an entire galaxy.
  • 18. The Kardashev Scale of Civilizations Type 1 Uses the energy of an entire planet. Type 2 …of an entire star. Type 3 …of an entire galaxy.
  • 19. How About some Earlier Categories? Type 3 …an entire galaxy Type 2 …an entire star Type 1 …an entire planet
  • 20. How About some Earlier Categories? Type 3 …an entire galaxy Type 2 …an entire star Type 1 …an entire planet Type 0 …an entire continent
  • 21. How About some Earlier Categories? Type 3 …an entire galaxy Type 2 …an entire star Type 1 …an entire planet Type 0 …an entire continent Type -1 …an entire river valley Image credit: Eric Desrentes, Panoramio
  • 22. How About some Earlier Categories? Type 3 …an entire galaxy Type 2 …an entire star Type 1 …an entire planet Type 0 …an entire continent Type -1 …an entire river valley Type -2 …an isolated enclave Image credit: Eric Desrentes, Panoramio Image credit: Eric Desrentes, Panoramio
  • 23. Some Predictions We are essentially Type I right now. For Type II we have a choice: achieve it in 50 - 100 years, or possibly never at all. If we achieve Type II, then Type III will come easily and fast.
  • 24. Running Into the Planet’s Energy Barrier Image credit: Wikipedia Image credit: http://gasprices-usa.com/ Image credit: Wikipedia Image credit: Howard Rees
  • 25. We do not have a resource problem. What we have is an imagination problem. Philip.T.Metzger@nasa.gov
  • 26. Crossing the Barriers: A New Level of Civilization
  • 27.
  • 30.
  • 32.
  • 33.
  • 34.
  • 35.
  • 36. Lunar Ice “Now there is nothing that can’t be made on the Moon” – Dr. Tony Muscatello
  • 37.
  • 38.
  • 40. Key Ideas • Don’t launch it; evolve it – Not a simplistic “self-replicator” – The biosphere and industry are not self-replicators • Use “Appropriate Technology” at each step – It doesn’t need to be low mass or high tech – It needs to be easy to make in space • The technologies are already being developed – Simply “spin them in” • The technologies are advancing exponentially
  • 43. Generations of Industry (Notional) Gen Human/Robotic Artificial Scale of Industry Materials Source of Electronics Interaction Intelligence Manufactured 1 Teleoperated Insect-like Imported, small-scale, limited Gases, water, crude Import fully integrated and/or locally- diversity alloys, ceramics, machines operated by a solar cells human outpost 2 Teleoperated Lizard-like Crude fabrication, inefficient, (Same) Import electronics boxes but greater throughput than 1.0 2.5 Teleoperated Lizard-like Diversifying processes, Plastics, rubbers, Fabricate crude components especially volatiles and metals some chemicals plus import electronics boxes 3 Teleoperated with Lizard-like Larger, more complex Diversify chemicals, Locally build PC cards, chassis experiments in processing plants Simple fabrics, and simple components, but autonomy eventually polymers. import the chips 4 Closely supervised Mouse-like Large plants for chemicals, Sandwiched and Building large assets such as autonomy with fabrics, metals other advanced lithography machines some teleoperation material processes 5 Loosely supervised Mouse-like Labs and factories for Large scale Make chips locally. Make bots autonomy electronics and robotics. production in situ for export to asteroid Shipyards to support main belt belt 6 Nearly full Monkey-like Large-scale, self-supporting Makes all necessary Makes everything locally, autonomy industry, exporting industry to materials, increasing increasing sophistication asteroid main belt sophistication X.0 Autonomous Human-like Robust exports/imports through Material factories Electronics factories in various robotics pervasive zones of solar system specialized by zone locations throughout solar of the solar system system enabling human presence
  • 44. Baseline values for Generation 1.0 in Bootstrapping Model Asset Qty. per Mass minus Mass of Power (kW) Feedstock Input Product Output set Electronics Electronics (kg) (kg/hr) (kg/hr) (kg) Power Distrib & Backup 1 2000 – – – – Excavators (swarming) 5 70 19 0.30 20 – Chem Plant 1 – Gases 1 733 30 5.58 4 1.8 Chem Plant 2 – Solids 1 733 30 5.58 10 1.0 Metals Refinery 1 1019 19 10.00 20 3.15 Solar Cell Manufacturer 1 169 19 0.50 ~0.3 – 3D Printer 1 – Small parts 4 169 19 5.00 0.5 0.5 3D Printer 2 – Large parts 4 300 19 5.00 0.5 0.5 Robonaut assemblers 3 135 15 0.40 – – Total per Set ~7.7 MT 64.36 kW 20 kg 4 kg launched to Moon regolith/hr parts/hr
  • 45. •Simplistic Modeling •Not intended to be definitive •Explores some of the key parameters •Attempt to demonstrate basic feasibility •Intends to generate interest and further investigation •Needs a much larger study with a much larger group of contributors
  • 46. Additional Production • Gen 3.0 – 80 MT construction equipment • Gen 4.0 – Dust Free Laboratory Facilities • Gen 5.0 – 120 MT materials stockpiled to send industry to asteroid main belt • Gen 6.0 – Fleet of 6 spacecraft (20 MT plus 12 MT payload, each plus propellants) – Takes industry to Main Belt
  • 47.
  • 48.
  • 49.
  • 50.
  • 51.
  • 52.
  • 54. Scenarios • Global Relief Effort • The Great Migration • The Foundation • The Space Endowment • Anti Virus • National Defense
  • 55. Cost/Benefit • Cost: – Develop and launch 12 to 60 tons to Moon and operate it for 20 years – Launch costs will be negligible using newer capabilities – Should be less expensive than ISS • Most mass will be redundant hardware, not unique items • Benefit – Move from being a Type-1 to a Type-2 civilization • Solve world economic problems • Make our existence safe in the solar system • Brilliant possibilities for the future – Move toward a Type-3 civilization • Extend human presence through the Milky Way
  • 56. Smaller Steps to Further Reduce the Cost • Technologies developed for terrestrial usage – E.g., Caterpillar – Then spin them in to space usage • Commercial Space activities drive technology forward – Tourism, Novelties – Not a large economic contributor – Satellite launching & servicing • Orbiting Spaceport
  • 58.
  • 59.
  • 60.
  • 61.
  • 62.
  • 63.
  • 64.
  • 65.
  • 66.
  • 67.
  • 68. Space commerce is taking off: tourism, launch services, and mining Space technology is advancing rapidly Robotics can revolutionize the human condition via space resources in just one generation There is already a business case for an expanding network of spaceports
  • 69. We are near the limits of a Type 1 world There is a barrier at the end of the world The barrier is starting to hurt We can leap that barrier!