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Kd elearning notes


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Kd elearning notes

  1. 1. General notes on eLearningA high-level guide for organisations embarking on digital learning for the first time<br />Phillip Kingston<br />Kingston Development<br /><br />
  2. 2. Background<br />All knowledge that we have to offer can be found on Wikipedia or other such medium<br />Not many people are doing eLearning well – therefore it isn’t easy!<br />A lot for us to learn in why people are failing<br />(Unfortunately) Many great e-learning systems are internal and as such advances in public online pedagogy are stalled<br />Technology is pedagogically neutral<br />Phillip Kingston<br /><br />
  3. 3. General Constraints<br />No budget for face-to-face e-learning<br />Little availability of real-time or short-delay support<br />Desire for global reach<br />Phillip Kingston<br /><br />
  4. 4. 4 Stages of Competence<br />Unconscious Incompetence<br /> Interactive and fun system can create desire and recognition of deficit. What’ s our pitch<br />Conscious Incompetence<br /> Once they know their deficit, they are complicit<br />Conscious Competence<br /> This is the aim of our digital learning platform<br />Unconscious Competence<br /> Generally thought to be unattainable online<br />Phillip Kingston<br /><br />
  5. 5. Illeris and Ormorod<br />learning is commonly defined as a process that brings together cognitive, emotional, and environmental influences and experiences for acquiring, enhancing, or making changes in one's knowledge, skills, values, and world views (Illeris, 2000; Ormorod, 1995)<br />Phillip Kingston<br /><br />
  6. 6. 5 Why’s<br />We know the benefits of digital learning, the “Why” question, what we don’t know is the “How” <br />How technology is used is much more important than which technology is used<br />Phillip Kingston<br /><br />
  7. 7. Multimedia learning principles<br />Modality principle<br />Redundancy principle<br />Spatial Contiguity Principle<br />Temporal Contiguity Principle<br />Coherence Principle<br />Individual Differences Principle<br />... Wikipedia<br />Phillip Kingston<br /><br />
  8. 8. Common Digital Learning Failures <br />Extraneous cognitive load<br />Split attention effect<br />Lesson plans – what are we actually trying to teach? Diffusion of learning effect. What is addressed, but How is not.<br />Too broad on subject matter, not enough repetition / consolidation. Over-estimate technology<br />Bias toward visually sexy instead of robustness<br />Aim at a reasonable and hit it<br />Phillip Kingston<br /><br />
  9. 9. Radical Constructivist view<br />Knowledge is not passively accumulated, but rather, is the result of active cognizing by the individual<br />The function of cognition is an adaptive process that functions to make an individual’s behaviour more viable given a particular environment.<br />Cognition serves the subject’s organization of the experiential world, not the discovery of an objective ontological reality<br />... Wikipedia<br />Phillip Kingston<br /><br />
  10. 10. Theory we wish to embrace<br />Dual / multi coding theory = mixed mode<br />Worked examples<br />Don’t forgo “interesting” for Redundancy Principle -> addition of interesting doesn’t affect learning performance in practice<br />Focus on two things:<br />Presentation of educational content<br />Facilitation of educational processes<br />Phillip Kingston<br /><br />
  11. 11. Effective e-learning Design Patterns<br />Learners’ collaboration<br />Learners’ cooperation<br />Learners’ multiple perspectives<br />Learners’ multiple representations of content/idea/concept<br />Social negotiation among learners<br />... Wikipedia<br />Phillip Kingston<br /><br />
  12. 12. KD aren’t specialists<br />We need your help. <br />We need help with:<br />Your own learning methodology<br />What you’ve learnt that works and doesn’t work<br />Learning objectives / subject matter<br />Phillip Kingston<br /><br />
  13. 13. Our Solution<br />Regular low-touch bite-size engagements<br />Short term memory appropriate – 7 pieces of info per screen<br />Macro picture -> link to micro<br />Lots of clicking and horizontal integration<br />Connected learning<br />Real world action and real world learning<br />Phillip Kingston<br /><br />
  14. 14. Our Solution Methodology<br />Overcome unconscious incompetence through compelling imagery and demonstrable value proposition<br />Show a small amount of educational content per page<br />Encourage linking between concepts and between the programme areas <br />Use quizzes to build confidence and confirm learning<br />Adhere to scholastic standards – abstract, what you’re going to cover and how long it will take<br />Phillip Kingston<br /><br />
  15. 15. Business Considerations<br />If you are going to charge for your online offering:<br />Demonstrate a clear value proposition<br />Skill acquisition to achieve certain outcomes e.g. This course allowed me to do X.<br />Justify the price<br />Working out a per hour rate e.g. This course is only $2.50 per hour<br />Phillip Kingston<br /><br />