SlideShare a Scribd company logo
1 of 31
Download to read offline
Baby Steps & Games
Michael Wu, PhD (mich8elwu)
Principal Scientist of Analytics

Mobile Health
May 16th, 2012



         STANFORD UNIVERSITY
Good games are
 very engaging


Great games are
 even addicting
                  twitter: mich8elwu
       linkedin.com/in/MichaelWuPhD    2
twitter: mich8elwu
linkedin.com/in/MichaelWuPhD    3
twitter: mich8elwu
linkedin.com/in/MichaelWuPhD    4
twitter: mich8elwu
linkedin.com/in/MichaelWuPhD    5
twitter: mich8elwu
linkedin.com/in/MichaelWuPhD    6
twitter: mich8elwu
linkedin.com/in/MichaelWuPhD    7
twitter: mich8elwu
linkedin.com/in/MichaelWuPhD    8
twitter: mich8elwu
linkedin.com/in/MichaelWuPhD    9
what is gamification?




                  twitter: mich8elwu
       linkedin.com/in/MichaelWuPhD    10
what is gamification?
▪ Gamification:
  • The use of game attributes to drive game-like player behavior in a non-game
   context with predictability




                                                                        twitter: mich8elwu
                                                             linkedin.com/in/MichaelWuPhD    11
what is gamification?
▪ Gamification:
  • The use of game attributes to drive game-like player behavior in a non-game
   context with predictability

  • game attributes
    •   game mechanics, game dynamics, game design principles, gaming psychology, player
        journey, narratives, incentives, etc.




                                                                              twitter: mich8elwu
                                                                   linkedin.com/in/MichaelWuPhD    12
what is gamification?
▪ Gamification:
  • The use of game attributes to drive game-like player behavior in a non-game
   context with predictability

  • game attributes
    •   game mechanics, game dynamics, game design principles, gaming psychology, player
        journey, narratives, incentives, etc.
  • game-like player behavior
    •   engagement, interaction, competition, collaboration, awareness, learning, obsession,
        and/or any other observed player behavior during game play




                                                                                  twitter: mich8elwu
                                                                       linkedin.com/in/MichaelWuPhD    13
what is gamification?
▪ Gamification:
  • The use of game attributes to drive game-like player behavior in a non-game
   context with predictability

  • game attributes
    •   game mechanics, game dynamics, game design principles, gaming psychology, player
        journey, narratives, incentives, etc.
  • game-like player behavior
    •   engagement, interaction, competition, collaboration, awareness, learning, obsession,
        and/or any other observed player behavior during game play
  • non-game context
    •   work, education, health & fitness, sale & marketing, community participation, civic
        engagement, volunteerism, goodwill, etc. (anything but a game)


                                                                                    twitter: mich8elwu
                                                                         linkedin.com/in/MichaelWuPhD    14
what can gamification do for your business?
▪ 3 of the most common commercial use case of gamification
  • Deepens engagement
    •   Internally: collaboration between teams + employees
    •   Externally: collaboration between customers
  • Sustains loyalty
  • Onboards new users (employees, customers)

▪ So what?
                                                                     customer spending
                                                                      average customer
                                                              2.5x     community user
                                                                           superfan         10x
                                                                                   twitter: mich8elwu
                                                                        linkedin.com/in/MichaelWuPhD    15
twitter: mich8elwu
linkedin.com/in/MichaelWuPhD    16
what’s the magic behind gamification?
 CommunalResponse Collection Countdown              Discovery Variable Ratio
                 Fun Once,         Cross Situational
Collaboration               Delayed                  Lottery Reward Schedule
Reputation      Fun Always          Leader-boards
                           Mechanics
    Fixed Ratio Status                   Free Lunch Serendipity Points
                  Moral Hazard SocialShell Game            Communal
 Reward Schedule
      Modifiers of Game PlayCohesion             Interval Discovery Loyalty
Rank           Leader-boards      Avoidance Reinforcement
    Reinforcer                  Appointment Schedules Virtual Items
 Reward Schedules Urgent
        Privacy Envy Optimism Dynamic Chain SchedulesSet Completion  Companion
  Epic MeaningMicro Leader-boards
Loss Aversion        Cascading Rolling Social Fabric of Games Gaming
                                     ContingencyViral Game Mechanics
       Free Lunch Information Physical      Level Up            Virality
  Pride Achievement Theory       Goods Behavioral Contrast                 Endless
       Infinite Gameplay                                     Combos Games
 Disincentives Ownership Variable Interval
                           Reward Schedules Progression Dynamic
     Fixed Interval Behavioral Momentum                Blissful Ratio Reward
                                          Real-time
   Reward Schedules Extinction                       Productivitytwitter: mich8elwu
                                                                      Schedules
                                   Quest Mechanics        linkedin.com/in/MichaelWuPhD   17
angry birds example

Immediate feedback:
1. control
2. physics
3. points



                   twitter: mich8elwu
        linkedin.com/in/MichaelWuPhD    18
Achievement:
Level unlock



                twitter: mich8elwu
     linkedin.com/in/MichaelWuPhD    19
twitter: mich8elwu
linkedin.com/in/MichaelWuPhD    20
twitter: mich8elwu
linkedin.com/in/MichaelWuPhD    21
twitter: mich8elwu
linkedin.com/in/MichaelWuPhD    22
twitter: mich8elwu
linkedin.com/in/MichaelWuPhD    23
twitter: mich8elwu
linkedin.com/in/MichaelWuPhD    24
twitter: mich8elwu
linkedin.com/in/MichaelWuPhD    25
twitter: mich8elwu
linkedin.com/in/MichaelWuPhD    27
Mihaly Csikszentmihalyi: Flow
▪ Flow: an optimal state of
 intrinsic motivation
  • Forget about physical feelings
   (e.g. hunger, sleep), passage of
   time, and their ego

▪ Skill ~ Challenge  Flow
▪ Certainty vs. Uncertainty
  • People love the control state
  • People hate the boredom state
  • People like arousal
  • People dislike worry
                                                           twitter: mich8elwu
                                                linkedin.com/in/MichaelWuPhD    28
Mihaly Csikszentmihalyi: Flow
▪ People acquire skills over                                steep learning curve
 time  move into the                                       to get back to flow
                                                            shallow
                                           way too hard     learning
 boredom state
                                                            curve
▪ We are motivated by                      a bit too hard

 challenges, surprises, and
 varieties, to avoid boredom
  • IRL, matching challenge to                              too easy
      people’s skills exactly is hard
  •   They are either too easy (boring)
      or too hard (frustrating)


                                                                   twitter: mich8elwu
                                                        linkedin.com/in/MichaelWuPhD    29
Mihaly Csikszentmihalyi: Flow
▪ Good games are designed
 to maximize flow. How?
▪ Game designers: controls
 the difficulty of the levels
▪ Players: the next step they
 take is always a baby step
 relative to the ability they
 already acquired

                                 already acquired ability   the next step

                                                                  twitter: mich8elwu
                                                       linkedin.com/in/MichaelWuPhD    30
A game
      ||
 structured
puppy steps
               twitter: mich8elwu
    linkedin.com/in/MichaelWuPhD    31
Thank you


              twitter: mich8elwu
   linkedin.com/in/MichaelWuPhD    32

More Related Content

Similar to 2012 05-16 stanford -baby step+games v03

Gamification innovation and the enterprise
Gamification innovation and the enterpriseGamification innovation and the enterprise
Gamification innovation and the enterprisePyramid Connections
 
Gamifying excellence in Delivery
Gamifying excellence in Delivery Gamifying excellence in Delivery
Gamifying excellence in Delivery SPIN Chennai
 
Understanding Gamification of Business
Understanding Gamification of BusinessUnderstanding Gamification of Business
Understanding Gamification of BusinessBala Iyer
 
Principles of conservative gamification
Principles of conservative gamificationPrinciples of conservative gamification
Principles of conservative gamificationZsombor Fekete
 
Gamification 101 - It's not just about points and badges
Gamification 101 - It's not just about points and badges Gamification 101 - It's not just about points and badges
Gamification 101 - It's not just about points and badges GameMaki by Gametize
 
Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Dorina.Izbisciuc
 
Gamification training pros-2015
Gamification training pros-2015Gamification training pros-2015
Gamification training pros-2015Charles Palmer
 
Gamification for Marketing and to Build Loyalty
Gamification for Marketing and to Build LoyaltyGamification for Marketing and to Build Loyalty
Gamification for Marketing and to Build LoyaltyIdea to IPO
 
Are Your Employees Playing Games?
Are Your Employees Playing Games?Are Your Employees Playing Games?
Are Your Employees Playing Games?GSE Systems, Inc.
 
20110928 playmakers industries gamification
20110928 playmakers industries gamification20110928 playmakers industries gamification
20110928 playmakers industries gamificationPhilippe Greier
 
Art of Gamification (TAMP 2018 - DarsPlatform.com)
Art of Gamification (TAMP 2018 - DarsPlatform.com)Art of Gamification (TAMP 2018 - DarsPlatform.com)
Art of Gamification (TAMP 2018 - DarsPlatform.com)Alireza Ranjbar SHourabi
 
Gamification: A New Way to Influence Behavior
Gamification: A New Way to Influence BehaviorGamification: A New Way to Influence Behavior
Gamification: A New Way to Influence BehaviorAndy Petroski
 
The Thrones of Game
The Thrones of GameThe Thrones of Game
The Thrones of GameLeo Sorge
 
Gamification in Education
Gamification in EducationGamification in Education
Gamification in EducationPune University
 
2011 05-26 digtali surrey science of gamification-v03
2011 05-26 digtali surrey science of gamification-v032011 05-26 digtali surrey science of gamification-v03
2011 05-26 digtali surrey science of gamification-v03Michael Wu PhD
 
More Than Points: Architecting Engagement Through Game Design Thinking
More Than Points: Architecting Engagement Through Game Design ThinkingMore Than Points: Architecting Engagement Through Game Design Thinking
More Than Points: Architecting Engagement Through Game Design ThinkingDustin DiTommaso
 
Engaging Your Advertising With Gamification
Engaging Your Advertising With GamificationEngaging Your Advertising With Gamification
Engaging Your Advertising With GamificationDavid Mullich
 
GYSS Innovative Games
GYSS Innovative GamesGYSS Innovative Games
GYSS Innovative GamesPhaedra Pang
 

Similar to 2012 05-16 stanford -baby step+games v03 (20)

Gamification innovation and the enterprise
Gamification innovation and the enterpriseGamification innovation and the enterprise
Gamification innovation and the enterprise
 
Gamifying excellence in Delivery
Gamifying excellence in Delivery Gamifying excellence in Delivery
Gamifying excellence in Delivery
 
Understanding Gamification of Business
Understanding Gamification of BusinessUnderstanding Gamification of Business
Understanding Gamification of Business
 
Carla hoekendijk
Carla hoekendijkCarla hoekendijk
Carla hoekendijk
 
Principles of conservative gamification
Principles of conservative gamificationPrinciples of conservative gamification
Principles of conservative gamification
 
Gamification 101 - It's not just about points and badges
Gamification 101 - It's not just about points and badges Gamification 101 - It's not just about points and badges
Gamification 101 - It's not just about points and badges
 
Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.
 
Gamification training pros-2015
Gamification training pros-2015Gamification training pros-2015
Gamification training pros-2015
 
Gamification for Marketing and to Build Loyalty
Gamification for Marketing and to Build LoyaltyGamification for Marketing and to Build Loyalty
Gamification for Marketing and to Build Loyalty
 
Are Your Employees Playing Games?
Are Your Employees Playing Games?Are Your Employees Playing Games?
Are Your Employees Playing Games?
 
20110928 playmakers industries gamification
20110928 playmakers industries gamification20110928 playmakers industries gamification
20110928 playmakers industries gamification
 
Art of Gamification (TAMP 2018 - DarsPlatform.com)
Art of Gamification (TAMP 2018 - DarsPlatform.com)Art of Gamification (TAMP 2018 - DarsPlatform.com)
Art of Gamification (TAMP 2018 - DarsPlatform.com)
 
Make it Fun to Get Started
Make it Fun to Get StartedMake it Fun to Get Started
Make it Fun to Get Started
 
Gamification: A New Way to Influence Behavior
Gamification: A New Way to Influence BehaviorGamification: A New Way to Influence Behavior
Gamification: A New Way to Influence Behavior
 
The Thrones of Game
The Thrones of GameThe Thrones of Game
The Thrones of Game
 
Gamification in Education
Gamification in EducationGamification in Education
Gamification in Education
 
2011 05-26 digtali surrey science of gamification-v03
2011 05-26 digtali surrey science of gamification-v032011 05-26 digtali surrey science of gamification-v03
2011 05-26 digtali surrey science of gamification-v03
 
More Than Points: Architecting Engagement Through Game Design Thinking
More Than Points: Architecting Engagement Through Game Design ThinkingMore Than Points: Architecting Engagement Through Game Design Thinking
More Than Points: Architecting Engagement Through Game Design Thinking
 
Engaging Your Advertising With Gamification
Engaging Your Advertising With GamificationEngaging Your Advertising With Gamification
Engaging Your Advertising With Gamification
 
GYSS Innovative Games
GYSS Innovative GamesGYSS Innovative Games
GYSS Innovative Games
 

More from Mobile Health at Stanford

Success mobile health 2012 - launch and iterate in baby steps 1024x768
Success   mobile health 2012 - launch and iterate in baby steps 1024x768Success   mobile health 2012 - launch and iterate in baby steps 1024x768
Success mobile health 2012 - launch and iterate in baby steps 1024x768Mobile Health at Stanford
 

More from Mobile Health at Stanford (20)

Skimble Mobile Health 2012 - Stanford
Skimble Mobile Health 2012 - StanfordSkimble Mobile Health 2012 - Stanford
Skimble Mobile Health 2012 - Stanford
 
Stanford mobile health .5.17.12
Stanford mobile health .5.17.12Stanford mobile health .5.17.12
Stanford mobile health .5.17.12
 
M health conference stanford final
M health conference stanford finalM health conference stanford final
M health conference stanford final
 
The future of baby steps
The future of baby stepsThe future of baby steps
The future of baby steps
 
Success mobile health 2012 - launch and iterate in baby steps 1024x768
Success   mobile health 2012 - launch and iterate in baby steps 1024x768Success   mobile health 2012 - launch and iterate in baby steps 1024x768
Success mobile health 2012 - launch and iterate in baby steps 1024x768
 
Stanford mobile health back to the roots
Stanford mobile health back to the rootsStanford mobile health back to the roots
Stanford mobile health back to the roots
 
Oh life pdf presentation
Oh life pdf presentationOh life pdf presentation
Oh life pdf presentation
 
Nike+
Nike+Nike+
Nike+
 
Mobile health2012 fin2
Mobile health2012 fin2Mobile health2012 fin2
Mobile health2012 fin2
 
Mobile health 2012
Mobile health 2012Mobile health 2012
Mobile health 2012
 
Mobile health
Mobile healthMobile health
Mobile health
 
Mobile health 2012 rajiv kumar md
Mobile health 2012   rajiv kumar mdMobile health 2012   rajiv kumar md
Mobile health 2012 rajiv kumar md
 
Mobile health 2012 david sobel
Mobile health 2012   david sobelMobile health 2012   david sobel
Mobile health 2012 david sobel
 
Michael Cross - KP - slides version
Michael Cross - KP - slides versionMichael Cross - KP - slides version
Michael Cross - KP - slides version
 
Vivecoach mh11
Vivecoach mh11Vivecoach mh11
Vivecoach mh11
 
Mobile health2011 slide skingfinal
 Mobile health2011 slide skingfinal Mobile health2011 slide skingfinal
Mobile health2011 slide skingfinal
 
Zeiger mobile health_2011
Zeiger mobile health_2011Zeiger mobile health_2011
Zeiger mobile health_2011
 
Currier jiff stanford mobile partnerships
Currier jiff stanford mobile partnershipsCurrier jiff stanford mobile partnerships
Currier jiff stanford mobile partnerships
 
Mobilehealth2011 - Swiader
Mobilehealth2011 - SwiaderMobilehealth2011 - Swiader
Mobilehealth2011 - Swiader
 
Mobile health 2011 bogan
Mobile health 2011 boganMobile health 2011 bogan
Mobile health 2011 bogan
 

Recently uploaded

How to Fix XML SyntaxError in Odoo the 17
How to Fix XML SyntaxError in Odoo the 17How to Fix XML SyntaxError in Odoo the 17
How to Fix XML SyntaxError in Odoo the 17Celine George
 
Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmStan Meyer
 
CLASSIFICATION OF ANTI - CANCER DRUGS.pptx
CLASSIFICATION OF ANTI - CANCER DRUGS.pptxCLASSIFICATION OF ANTI - CANCER DRUGS.pptx
CLASSIFICATION OF ANTI - CANCER DRUGS.pptxAnupam32727
 
4.11.24 Poverty and Inequality in America.pptx
4.11.24 Poverty and Inequality in America.pptx4.11.24 Poverty and Inequality in America.pptx
4.11.24 Poverty and Inequality in America.pptxmary850239
 
Scientific Writing :Research Discourse
Scientific  Writing :Research  DiscourseScientific  Writing :Research  Discourse
Scientific Writing :Research DiscourseAnita GoswamiGiri
 
Employablity presentation and Future Career Plan.pptx
Employablity presentation and Future Career Plan.pptxEmployablity presentation and Future Career Plan.pptx
Employablity presentation and Future Career Plan.pptxryandux83rd
 
4.9.24 Social Capital and Social Exclusion.pptx
4.9.24 Social Capital and Social Exclusion.pptx4.9.24 Social Capital and Social Exclusion.pptx
4.9.24 Social Capital and Social Exclusion.pptxmary850239
 
Narcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfNarcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfPrerana Jadhav
 
How to Manage Buy 3 Get 1 Free in Odoo 17
How to Manage Buy 3 Get 1 Free in Odoo 17How to Manage Buy 3 Get 1 Free in Odoo 17
How to Manage Buy 3 Get 1 Free in Odoo 17Celine George
 
How to Uninstall a Module in Odoo 17 Using Command Line
How to Uninstall a Module in Odoo 17 Using Command LineHow to Uninstall a Module in Odoo 17 Using Command Line
How to Uninstall a Module in Odoo 17 Using Command LineCeline George
 
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITWQ-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITWQuiz Club NITW
 
Sulphonamides, mechanisms and their uses
Sulphonamides, mechanisms and their usesSulphonamides, mechanisms and their uses
Sulphonamides, mechanisms and their usesVijayaLaxmi84
 
Q-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITWQ-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITWQuiz Club NITW
 
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptxDecoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptxDhatriParmar
 
Comparative Literature in India by Amiya dev.pptx
Comparative Literature in India by Amiya dev.pptxComparative Literature in India by Amiya dev.pptx
Comparative Literature in India by Amiya dev.pptxAvaniJani1
 
Objectives n learning outcoms - MD 20240404.pptx
Objectives n learning outcoms - MD 20240404.pptxObjectives n learning outcoms - MD 20240404.pptx
Objectives n learning outcoms - MD 20240404.pptxMadhavi Dharankar
 

Recently uploaded (20)

How to Fix XML SyntaxError in Odoo the 17
How to Fix XML SyntaxError in Odoo the 17How to Fix XML SyntaxError in Odoo the 17
How to Fix XML SyntaxError in Odoo the 17
 
Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and Film
 
Paradigm shift in nursing research by RS MEHTA
Paradigm shift in nursing research by RS MEHTAParadigm shift in nursing research by RS MEHTA
Paradigm shift in nursing research by RS MEHTA
 
CLASSIFICATION OF ANTI - CANCER DRUGS.pptx
CLASSIFICATION OF ANTI - CANCER DRUGS.pptxCLASSIFICATION OF ANTI - CANCER DRUGS.pptx
CLASSIFICATION OF ANTI - CANCER DRUGS.pptx
 
4.11.24 Poverty and Inequality in America.pptx
4.11.24 Poverty and Inequality in America.pptx4.11.24 Poverty and Inequality in America.pptx
4.11.24 Poverty and Inequality in America.pptx
 
Scientific Writing :Research Discourse
Scientific  Writing :Research  DiscourseScientific  Writing :Research  Discourse
Scientific Writing :Research Discourse
 
Employablity presentation and Future Career Plan.pptx
Employablity presentation and Future Career Plan.pptxEmployablity presentation and Future Career Plan.pptx
Employablity presentation and Future Career Plan.pptx
 
4.9.24 Social Capital and Social Exclusion.pptx
4.9.24 Social Capital and Social Exclusion.pptx4.9.24 Social Capital and Social Exclusion.pptx
4.9.24 Social Capital and Social Exclusion.pptx
 
Narcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfNarcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdf
 
Plagiarism,forms,understand about plagiarism,avoid plagiarism,key significanc...
Plagiarism,forms,understand about plagiarism,avoid plagiarism,key significanc...Plagiarism,forms,understand about plagiarism,avoid plagiarism,key significanc...
Plagiarism,forms,understand about plagiarism,avoid plagiarism,key significanc...
 
How to Manage Buy 3 Get 1 Free in Odoo 17
How to Manage Buy 3 Get 1 Free in Odoo 17How to Manage Buy 3 Get 1 Free in Odoo 17
How to Manage Buy 3 Get 1 Free in Odoo 17
 
How to Uninstall a Module in Odoo 17 Using Command Line
How to Uninstall a Module in Odoo 17 Using Command LineHow to Uninstall a Module in Odoo 17 Using Command Line
How to Uninstall a Module in Odoo 17 Using Command Line
 
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITWQ-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
 
Sulphonamides, mechanisms and their uses
Sulphonamides, mechanisms and their usesSulphonamides, mechanisms and their uses
Sulphonamides, mechanisms and their uses
 
Q-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITWQ-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITW
 
Mattingly "AI & Prompt Design: Large Language Models"
Mattingly "AI & Prompt Design: Large Language Models"Mattingly "AI & Prompt Design: Large Language Models"
Mattingly "AI & Prompt Design: Large Language Models"
 
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptxDecoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
 
Comparative Literature in India by Amiya dev.pptx
Comparative Literature in India by Amiya dev.pptxComparative Literature in India by Amiya dev.pptx
Comparative Literature in India by Amiya dev.pptx
 
Spearman's correlation,Formula,Advantages,
Spearman's correlation,Formula,Advantages,Spearman's correlation,Formula,Advantages,
Spearman's correlation,Formula,Advantages,
 
Objectives n learning outcoms - MD 20240404.pptx
Objectives n learning outcoms - MD 20240404.pptxObjectives n learning outcoms - MD 20240404.pptx
Objectives n learning outcoms - MD 20240404.pptx
 

2012 05-16 stanford -baby step+games v03

  • 1. Baby Steps & Games Michael Wu, PhD (mich8elwu) Principal Scientist of Analytics Mobile Health May 16th, 2012 STANFORD UNIVERSITY
  • 2. Good games are very engaging Great games are even addicting twitter: mich8elwu linkedin.com/in/MichaelWuPhD 2
  • 10. what is gamification? twitter: mich8elwu linkedin.com/in/MichaelWuPhD 10
  • 11. what is gamification? ▪ Gamification: • The use of game attributes to drive game-like player behavior in a non-game context with predictability twitter: mich8elwu linkedin.com/in/MichaelWuPhD 11
  • 12. what is gamification? ▪ Gamification: • The use of game attributes to drive game-like player behavior in a non-game context with predictability • game attributes • game mechanics, game dynamics, game design principles, gaming psychology, player journey, narratives, incentives, etc. twitter: mich8elwu linkedin.com/in/MichaelWuPhD 12
  • 13. what is gamification? ▪ Gamification: • The use of game attributes to drive game-like player behavior in a non-game context with predictability • game attributes • game mechanics, game dynamics, game design principles, gaming psychology, player journey, narratives, incentives, etc. • game-like player behavior • engagement, interaction, competition, collaboration, awareness, learning, obsession, and/or any other observed player behavior during game play twitter: mich8elwu linkedin.com/in/MichaelWuPhD 13
  • 14. what is gamification? ▪ Gamification: • The use of game attributes to drive game-like player behavior in a non-game context with predictability • game attributes • game mechanics, game dynamics, game design principles, gaming psychology, player journey, narratives, incentives, etc. • game-like player behavior • engagement, interaction, competition, collaboration, awareness, learning, obsession, and/or any other observed player behavior during game play • non-game context • work, education, health & fitness, sale & marketing, community participation, civic engagement, volunteerism, goodwill, etc. (anything but a game) twitter: mich8elwu linkedin.com/in/MichaelWuPhD 14
  • 15. what can gamification do for your business? ▪ 3 of the most common commercial use case of gamification • Deepens engagement • Internally: collaboration between teams + employees • Externally: collaboration between customers • Sustains loyalty • Onboards new users (employees, customers) ▪ So what? customer spending average customer 2.5x community user superfan 10x twitter: mich8elwu linkedin.com/in/MichaelWuPhD 15
  • 17. what’s the magic behind gamification? CommunalResponse Collection Countdown Discovery Variable Ratio Fun Once, Cross Situational Collaboration Delayed Lottery Reward Schedule Reputation Fun Always Leader-boards Mechanics Fixed Ratio Status Free Lunch Serendipity Points Moral Hazard SocialShell Game Communal Reward Schedule Modifiers of Game PlayCohesion Interval Discovery Loyalty Rank Leader-boards Avoidance Reinforcement Reinforcer Appointment Schedules Virtual Items Reward Schedules Urgent Privacy Envy Optimism Dynamic Chain SchedulesSet Completion Companion Epic MeaningMicro Leader-boards Loss Aversion Cascading Rolling Social Fabric of Games Gaming ContingencyViral Game Mechanics Free Lunch Information Physical Level Up Virality Pride Achievement Theory Goods Behavioral Contrast Endless Infinite Gameplay Combos Games Disincentives Ownership Variable Interval Reward Schedules Progression Dynamic Fixed Interval Behavioral Momentum Blissful Ratio Reward Real-time Reward Schedules Extinction Productivitytwitter: mich8elwu Schedules Quest Mechanics linkedin.com/in/MichaelWuPhD 17
  • 18. angry birds example Immediate feedback: 1. control 2. physics 3. points twitter: mich8elwu linkedin.com/in/MichaelWuPhD 18
  • 19. Achievement: Level unlock twitter: mich8elwu linkedin.com/in/MichaelWuPhD 19
  • 27. Mihaly Csikszentmihalyi: Flow ▪ Flow: an optimal state of intrinsic motivation • Forget about physical feelings (e.g. hunger, sleep), passage of time, and their ego ▪ Skill ~ Challenge  Flow ▪ Certainty vs. Uncertainty • People love the control state • People hate the boredom state • People like arousal • People dislike worry twitter: mich8elwu linkedin.com/in/MichaelWuPhD 28
  • 28. Mihaly Csikszentmihalyi: Flow ▪ People acquire skills over steep learning curve time  move into the to get back to flow shallow way too hard learning boredom state curve ▪ We are motivated by a bit too hard challenges, surprises, and varieties, to avoid boredom • IRL, matching challenge to too easy people’s skills exactly is hard • They are either too easy (boring) or too hard (frustrating) twitter: mich8elwu linkedin.com/in/MichaelWuPhD 29
  • 29. Mihaly Csikszentmihalyi: Flow ▪ Good games are designed to maximize flow. How? ▪ Game designers: controls the difficulty of the levels ▪ Players: the next step they take is always a baby step relative to the ability they already acquired already acquired ability the next step twitter: mich8elwu linkedin.com/in/MichaelWuPhD 30
  • 30. A game || structured puppy steps twitter: mich8elwu linkedin.com/in/MichaelWuPhD 31
  • 31. Thank you twitter: mich8elwu linkedin.com/in/MichaelWuPhD 32