October Vet

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This presentation was for the ACT October VET conference 2009

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  • Questionnaire for each activityVideo evidence, comments and body languageDebriefing – video capture to be transcribed laterWiki – for post trial reflection and comments
  • Ages range from 18 to over 50 with the majority of participants being between 19 and 25
  • Majority of participants are female, which also reflects on the professions
  • 7 out of the 22 particpants are indigenous
  • A range of computer skills showed up, this is important as I have used this information to cross tabulated results How people with basic computer skills coped verses higher level of skill
  • This tabulation cuts the number of respondents to 9, 5 out of the 9 would like to use virtual worlds again, and 4 didn’t know if they wouldAll basic users (that answered the question) were able to move in the environment3 participants with basic computer skills thought that the scenario allowed them to demonstrate their communication skills, the 1 that didn’t think they got to demonstrate their skills was the angry client50% either way for if they would recommend virtual worlds to other people for communication skills practice
  • 7 out of the 11 with more than basic computer skills thought that the scenario allowed them to demonstrate their skills, out of the 4 that didn’t think it did, 2 were the angry client
  • October Vet

    1. 1. Does tailoring scenarios to learners needs work in a virtual environment?<br />Preliminary Research Results<br />
    2. 2. <ul><li>Virtual Worlds
    3. 3. Project/ Funding</li></li></ul><li><ul><li>Methodology
    4. 4. Collection tools
    5. 5. Activities
    6. 6. Data Analysis
    7. 7. Preliminary Results
    8. 8. Possible Conclusions</li></li></ul><li>Methodology<br />Mixed Method<br />
    9. 9.
    10. 10. Collection Tools<br />
    11. 11.
    12. 12. Activities<br />
    13. 13. Pedagogy approach to scenarios<br />
    14. 14.
    15. 15.
    16. 16.
    17. 17. Data Analysis<br />Preliminary Results<br />
    18. 18.
    19. 19.
    20. 20.
    21. 21.
    22. 22. Results for Angry client activity<br />Participants with low computer skills<br />
    23. 23.
    24. 24. Results for Angry Client Activity<br />Participants will good or above computer skills<br />
    25. 25.
    26. 26. It was fun, very entertaining and interesting<br />Comments from Participants playing the angry client<br />Having fun moving the avatar<br />Good scenario<br />
    27. 27. Include body language<br />Comments from participants playing the youth worker<br />It was fun and encourages full interaction during the role play<br />
    28. 28. It was good to have more people involved in the discussion<br />The role play didn’t go very well, we had a rude therapist who made us walk when I was meant to conserve energy<br />Comments from Activity 3<br />More difficult with more people<br />More suited to my profession<br />Scenario needs filling out more<br />
    29. 29. <ul><li>Good tool as part of blended learning
    30. 30. Mixed responses on how to structured scenarios need to be
    31. 31. More research is needed</li></ul>Possible Conclusions<br />

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