Pedro Nakazato Andrade | Portfolio

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Pedro Nakazato Andrade | Portfolio

  1. 1. Pedro Andrade Interaction Design Intern at Microsoft Research Asia Beijing, China | DesignPORTFOLIO “” GOOD DESIGN IS MAKING SOMETHING INTELLIGIBLE AND MEMORABLE. GREAT DESIGN IS MAKING SOMETHING MEMORABLE AND MEANINGFUL Dieter Rams www.pedroandrade.com contact@pedroandrade.com | +86 188 0128 2454 | Beijing, China
  2. 2. 3d model and render TUI service design“When somebody asks me what is mybackground I feel that I need to show product + interaction video scenariosome different areas. I don’t see thisdiversity as a search for one specificarea, but as a growing process.” technical detailing GUI user experience
  3. 3. RECOVERINGMOBILITY AFTER ABONE FRACTUREAn orthopedic cast that records the muscle activity around the fracturearea and simulates the full recovery time of the patient ‘Bones’ is an orthopedic cast with sensors for capturing muscle activity. It is supported by a community-based website for cast users and those who track their mobility and recovery achievements.byPedro Nakazato AndradeAdvisor: Niels Clausen-StuckCopenhagen Institute of Interaction Design / 2010* Thesis project at CIIDPicture by Jacek Barcikowski
  4. 4. Scenario 1: Startingto exercise after castremovalThe process of recoveringfrom a fractured boneis not limited only to theperiod spent with thecast, but to the entiremobility and musclestrains recovery process.During the cast period thefractured limb loses hugeamounts of muscle straindue to the inactivity of thearea. One of the causesis that users start toexercise the limb only afterremoving the cast whilethey should be engagedin keeping the musclesaround the fractured areaactive from the very firstday with the cast.
  5. 5. Scenario 2 (Bones):Exercising from thefirst day with the castGiving from the first daywith the cast a sence ofachievement accordingto the amount ofexercises the user do.The user can reduce upto 20% of their mobilityrecovery time.
  6. 6. Concept video presentationAfter a fracture, the patient goes to theHospital to be analysed and receives theproper treatment by their doctor. Therethey are presented with Bones. Eachtime the user turns on Bones, all themuscle activity around the fracture areais captured by electromyographic (EMG)sensors and stored in the cast device.
  7. 7. Embedded on the band that goes under the cast there are muscles sensors (Electromyography). They capture all the muscle activities and store it in the cast device.Instead of the traditional plaster thecast is made of polycaprolactoneto be more light, thin and also allowthe user’s skin breath through thematerial.
  8. 8. This information can be synced via wirelessto the user’s online profile where they havea history of their activities as a simulation oftheir full mobility recovery time accordingto their progression and exercising routine.On the website, Bones analyses the user’sachievements and suggests specific exercisesin order to keep the muscles active around thefracture area. Ultimately, using the Bones castwill reduce the overall period of recovery time. All the information collected from the user goes to the community based website of Bones where it is available online to all. Doctors, physiotherapists and new users of Bones can consult and follow the patient’s progress.
  9. 9. USING STORYTELLINGTO INFORM ANDINSPIRE Representing complex relationships, new behaviors and attitudes are an integral part of interaction design.Creating video scenarios to capture a journey over time These can be represented through many means including sketching and making physical prototypes. However, capturing a journey over time requires a linear medium like video.
  10. 10. Bones: video scneario Videos are a powerful tool for, in a short time, tell a story and simulate an idea. It is a fast prototype technique to first learn more about your solution and, afterwards, translate it in a more visual and understandable way for your audience. It also explain why ideas should be prototyped, to what degree and how.
  11. 11. 1. Blueprint 2. Storyboard 3. Shooting 4. Video editing and post-production- Define context of use - Highlight interaction between user- Define touch points and users in a and product/service (touch points) - Visual effetcstime line - Define story, takes, locations and - Sound; music props needed for making the video - Visual information
  12. 12. CAPTURING BEYONDTHE KEYBOARDReproducing the ritual of writing a personal letter on the computer Scriba is an application that reproduces the ritual of writing a personal letter, capturing beyond the keyboard. When you write a letter, what makes it personal is not only the content you transfer with words, but also the way you go through the different steps to build it. It is a process that allows to capture beyond the media you are writing on, thanks to the influences that the environment around you and the time impress on the content and your physical outcome.byLaura BoffiPedro Nakazato AndradeIshac BertranCopenhagen Institute of Interaction Design / 2010* Project developed as part of the GUI course taught by Timm Kekeritz and Frank Rausch from Raureif Design Consultancy.
  13. 13. www.scribaletter.com Scriba aims to make the user experiencing the same process while writing a personal letter on the computer. On one hand, Scriba allows you to focus on your letter by isolating you from your computer environment. On the other hand, it gives space to temporal traces by a navigation bar that counts your writing sessions as dots and by leaving empty spaces as time passed by between them.
  14. 14. Process Pedro Ishac Laura Scriba records the environment around you by analyzing the light and the noise by your computer microphone and camera. If it recognizes you are writing in a place that doesn’t help focusing, the lines will start to become irregular and bend. Writing a letter implies reducing distraction and dedicating time to the person you are writing to. This is why even leaving traces of your errors could be precious for building the message of your letter.
  15. 15. Screen shots 1. 2. 3. 4. 5. 6.
  16. 16. SHARING INFORMATIONAFTER A CATASTROPHICSCENARIOTracking peoples location and status without telecommunications services When natural catastrophes occur, many people get separated from their loved ones. Since the infrastructure is destroyed it is hard to know if your relatives and friends are safe. Many times it takes days or weeks before mobile telephone service and internet access is restored, making communication with separated friends and family impossible. Refugee finder is a mobile application that addresses thisby very challenge.Elena GianniJesper SvenningPedro Nakazato AndradeCopenhagen Institute of Interaction Design / 2010* Project developed as part of the Graphical User interface class with Brian Hinch and Matt Cottam (Tellart), Jack Schulze(BERG London), Timo Arnall, Gianluca Bagnoli and Fabio Sergio (Creative Director at Frog Design). Picture by Matt Cottam
  17. 17. Mobile application controlled byaid workers at the disaster area
  18. 18. Concept video presentation At the aid station (hospitals, Red Cross center etc.) the disaster victims are registered with Refugee finder by an aid worker using a mobile camera-phone. A photograph and basic biographical information, along with time and place of registration, are stored in the system. The information is then shared between the aid stations and displayed for the public either at the aid stations, the internet or on television broadcasts.
  19. 19. VISUAL FEEDBACK OFELECTRICITY USAGEDesigning a way to save energy During the day we use several electrical equipments like: kitchen blender, iron and coffee machines. What the user might not know is how much power these appliances consume during the use. Coordinate the necessary time of use and the overtime is a difficult task.byAnders HøjmosePedro Nakazato AndradeCopenhagen Institute of Interaction Design / 2009* Project developed in 24 hours during the video prototye class
  20. 20. Energize, an electronic socket, provides a quick visual feedback, giving to the user real time information about the amount of power that is being consumed.How it works? 1. 2. 3. 4.
  21. 21. The scenario
  22. 22. FAMILY SPACE AT After one week of on-site research we delineate our main fields of interest: Information Flow, The Family At The Hospital and Logistics &THE PAEDIATRIC Procedures. As we went deeper into these three areas during the insight and synthesis sessionsDEPARTMENT as well as later on co-creation sessions with staff and families we realised that the Information Flow and Logistics & Procedures fields could be encapsulated by The Family At The HospitalLooking for design opportunities at the Hillerød Hospital field of interest. Since that time we have been focused entirely on the aspects of family stay at the hospital and started to see The Paediatric Department as The Family Department.byMartina PaguraIshac BertranJacek BarcikowskiPedro Nakazato AndradeSebastian Rønde ThielkeJesper SvenningCopenhagen Institute of Interaction Design / 2009* Project developed as part of the User Research class with Brian Rink (Designer/HF Specialist at IDEO,Inc), Simona Maschi (Co-founder, CIID) and Joachim Halse (Post Doc Researcher, DKDS).
  23. 23. FindingsThe Hospital and the outside world HOME FAMILY WORK FRIENDS PATIENT ACTIVITIES HOSPITAL Challange How might we provide continuity to social interactions and activities?
  24. 24. FindingsDifferent worlds Comfort Medical Assistance Intimate Impersonal Familiar Look and Feel Isolated Cozy Aseptic Spontaneous Waiting Routine Activities Dependant Challange How might we reduce the gap between living at the Hospital and at home?
  25. 25. Scheduling Control of their time PATRICK’ S DAY SCHEDULE SC HED ULE PATRI CK’ S DAY 8:02 6 00 8 00 1000Concept NURSE NICOLINA TEST S 12 00 DOCTOR ANNA EXAMINATIO N• Spark “family moments”• Make the family feel in control of their time 14 00• Minimize isolation from everyday life• Foster flexible relationships 1600• Active parents 18 00 20 00The concepts were presented as a walkthrough story of a regular day of the familyat the new Family Department. We startedwith scheduling solutions that could makethe family feel more in control of theirtime as they would be able to plan theirday accordingly to the hospital schedule.The schedule may be provided via theTV screen that every patient has in theirroom. The same interface could be used toenable parents to order meals for the familymaking it more convenient than it is today.
  26. 26. Active parents The awareness of the time windows can enable parents to organize their free time in the hospital and keep with their regular activities like work, read or even going to the gym and at the same time they are always close to his child. The Hospital provides spaces for this activities.
  27. 27. Video ConferenceCommunication withfriends at School While parent has it’s own time, child can communicate via video conference with his friends at school using next function of the TV based system. It could provide the child with PATRICK’S S SCHOOL PATR ICK’ SC HOOL less feeling of isolation from the outside world keeping his network still in contact and creating an environment not centralized on his disease, providing a better condition for the patient heals faster.
  28. 28. Private spacePatient’s room To give more privacy and also space for the family the bedrooms and the bathrooms as well are not shared and each bedroom has one area for the patient and other area for medical Familiy space equipment. With this system the patient and his parents have space for more intimal activities like a family dinner. Hospital space Private bathroom
  29. 29. Long term activitiesProvide challengingactivities that enable selfimprovement and sense ofachievement During his/her stay at the hospital the patient can have long term activities which he/she can continue after leave the hospital like: learning to play guitar or a foreign language.
  30. 30. A NON INTRUSIVE WAYTO COMMUNICATEWITH YOUR CONTACTSAn ambient display of your closest and most important friends and colleagues Drops is a non intrusive ambient display of your closest and most important friends and colleagues. Using physical tokens representing your contacts you can easily organise and select the most fitting group for the current setting to interact with. The tokens are designed as precious personalised items and are meant to be given to your closest friends to symbolise and enhance your relationship.byDavid SjunnessonPedro Nakazato AndradeCopenhagen Institute of Interaction Design / 2010* Project developed as part of the Tangible User interface class with Vinay Venkatraman, David Gauthier,Richard Shed, Jozeph Forakis and Jonas Norberg.
  31. 31. Video presentation Requests for attention By stroking and poking the tokens you can send short requests for attention to your contacts or to just letting them know you are there, creating a playful break in the everyday home-office routine or a more playful back and forth interaction similar to a simplified pong game.
  32. 32. The pokes are visualised usingdiscretely organically shaped lightat your friends side to easily melt Pokeinto its environment creating anambient display of your contacts.All interaction is conductedthrough the surface of the physicaltokens hiding the interface andenabling a truly unique experiencefor the user. Ambient Display 1 Ambient Display 2 Request for atention
  33. 33. Process
  34. 34. AIR FILTER ANDCO2 STORAGEA wear accessory which filters the air and stores CO2to produce energy W/Air is a “breathing” necklace which filters the CO2 from the air, provides O2 for the user and stores the CO2 as a high font of energy to be reused on everyday life. The necklace is a sarcastic and provocative concept, not a design solution, of a future where we would reach a level of pollution that would force us to look for a extreme solution like W/Air.byMartina PaguraPedro Nakazato AndradeCopenhagen Institute of Interaction Design / 2009
  35. 35. Project developed as part of the ‘PerformativeDesign. This was a creative workshop focusingon the body within projected and far-flung futurescenarios. With the UN conference for climatechange on our doorstep, the students focusedon body-centric wearable design in the contextof climate, environment and sustainability. TheGoal was develop and explore the role of thewearable artifact as a device for protection,connection, enhancement, shelter and survivalwithin our own environmental future-narrative.’
  36. 36. Klimaforum 09Copenhagen, DK Martina
  37. 37. INVESTING IN THEFUTURE SUCCESSOF STUDENTSA service that brings students and investors together for their mutual benefit ‘Invest In Me’ is a service that allows people to invest in the future success of students. It brings students and investors together for their mutual benefit. Investment tools today are systematized and impersonal. We place our savings in the care of the bank and never know what is done with it. What if we could influence how our money is used?byGizem BoyacıogluJesper SvenningSebastian Rønde ThielkeShruti RamiahPedro Nakazato AndradeCopenhagen Institute of Interaction Design / 2010* Project developed as part of the Service Design class with Chris Downs and John Holager fromLive|work.
  38. 38. ‘Invest In Me’ takes this idea and pushes it to its extremeby allowing a person to invest in a specific person.Investors pay the monthly loan interest for the studentthey have selected. In return, once the student has aprofessional job, the investor receives a percentage of thestudents salary for a certain period. The student is able topostpone his/her expenses until a point when they havegreater financial ability. The investor bets on the studentearning well and in turn, repaying well. One could saythat this system treats people as stocks. It was interestingfor us to see how people reacted to this idea. How muchof a personal relationship would they truly like to have withtheir investment or investor? The ‘Invest In Me’ systemis flexible and at the extremes can be used to be purelycharitable or ruthlessly profit oriented. We wanted to seewhether people could balance these to see the possibilityof “charitable investments”.
  39. 39. Service blueprint Discovery Joining Using the service Leaving I saw an ad online and It was quick and easy, I created a detailed profile IIM matched me up I keep the investor Its 4 years and next got interested like creating a Facebook with my CV, an essay and with an investor. We informed of my grades month is my last payment profile my financial information negotiated and signed a each semester to my investor. I think in a contract few years I could sponsor a student myself We renegotiated the deal I graduated with honours. I finally have a good job. as I am extending my Now I’m hunting for a job. Next month I start paying education by a year My investor is helping me back my investor
  40. 40. Service blueprint Discovery Joining Using the service Leaving I read in the bank I just filled out a form I browsed the student IIM matched me up with I get an update about Its been 4 years and next newsletter about the on the IIM website. profiles on the IIM a student. We negotiated grades from my student month I receive the last possibility of investing in My membership was website. I am a lawyer and signed a contract each semester payment. It has been a students approved once the Bank myself and am searching profitable experience confirmed my credentials. for a promising law student to support My student is extending My student graduated My student got a great his education by a year with honours. Now he is job and my investment so we renegotiated the searching for a job. I have seems to have paid off deal introduced him to a few people that might help
  41. 41. The process of creating ‘Invest in Me’consisted of intensive, iterative experienceprototyping through which we were able tosimultaneously develop the birds-eye view aswell as the detailed mechanics of the serviceinteraction. Three rounds of user researchwere done, using touch-point prototypesappropriate to the goal of each round. Thefirst round was student-centric; aimed atestablishing whether students could seeclear financial benefits and were receptiveto the concept. The next round focused onprospective investors to gauge whether theconcept sounded like a plausible investmentidea and whether their expectations from theservice aligned with those of the students.The final round of experience prototypingincorporated feedback from both investorsand students to address the overarchingconcerns - how personal a relationship andinteraction are people open to and caninvestors comprehend the idea of “charitableinvestments”?
  42. 42. CARRAPIXOSYSTEMModular furniture system The Carrapixxxo System is an answer to the constant need for change: Aluminium semispheres attached to the wall act as supports for our changing lifestyles: Shelves? Drawers? Wardrobes? Tables? Any layout is possible, allowing total flexibility and reversibility. 12 items, 250 different sizes, infinite combinations.byAugusto SebelCamila FixCarlos RutiglianiFelipe RangelFelippe BicudoGuto Indio da CostaPaula Fiuza de MedeirosPedro Nakazato AndradeIndio da Costa Design team
  43. 43. www.carrapixxxo.com.br
  44. 44. Technical detailing
  45. 45. CLOCK/ALARMPROJECTDesigning with paper display technologybyPedro Nakazato Andradefor Nicobar Group
  46. 46. First design presentation for the client.Hand sketch and finished onPhotoshop.
  47. 47. 3D model from SolidworksRender from 3ds Max + Vray
  48. 48. The main feature of this No-BreakYUP.E NO-BREAK is that the user himself can change the battery. As this product usually is positioned under the desk the light indicators and the On/Off button wereFacilitating the battery changing repositioned from the front to the top of the product, making easier for the user to monitor its function.byGustavo ChellesRomy HayashiBruno CastanhaPedro Nakazato AndradeChelles & Hayashi Design team
  49. 49. Illustration
  50. 50. Illustration Transformer Plugs
  51. 51. PROMOTION MATERIALWITH AN ECOLOGICCONCEPTA virtual and realistic image for presenting a design concept to a clientbyPedro Nakazato AndradeAgência Samurai
  52. 52. The cardboarddisplays can be quicklyassembled at the store
  53. 53. MINIMALIST ANDERGONOMICProjected for the big market of low cost telephonesbyHelder AraujoPedro Nakazato Andrade2004
  54. 54. Mock-up
  55. 55. Mock-up
  56. 56. contact@pedroandrade.com+86 188 0128 2454Beijing, China

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