2. Values tend to influence others behavior and
attitude.
Scrum Values are:
1. Commitment
2. Focus
3. Openness
4. Respect
5. Courage
Values are the foundation of culture
C:>Values
My Values are:
1. Passion
2. Learning
3. Collaboration
4. Having Fun
3. We need to consciously develop our Culture
just as we consciously develop our product
If not deliberately crafted, Culture will be
implicitly co-created by all employees, for better
or worse.
Companies such as Zappos and Intuit are
creating their culture to differentiate themselves
C:>CULTURE 2.0
4. Lean-Agile was a differentiator
Is Culture the next differentiator?
Culture is at the center of
success
C:>CULTURE 2.0
5. What is the culture at your
company?
What can you do now to influence a
positive cultural change?
C:>CULTURE 2.0
6. “In the end, the only true competitive edge a company has is it’s
ability to learn faster than the competition” [Senge]
How do we create a culture of learning?
Good ideas want to be shared
Scrum Teams learn every few weeks!!
To increase learning: Socialize Books, Articles, Ted Talks, Ideas
C:>Learn
9. Pay explicit attention to “what’s normal” and try new
forms of “normal” as an experiment.
People co-create culture implicitly and
unconsciously
‘Best Practices’
Ask the five Why’s
C:>CHALLENGE ASSUMPTIONS
11. Five Rules Apply to this game:
We will execute the following recurring 4 minute Iteration pattern:
Plan: 1 minute
Execute: 2 minutes
Review: 1 minute
Rule 1: The objective is to gain as many points as possible each Iteration
Rule 2: A point is earned by the designated originator of the ball getting a ball back in their hands
Rule 3: Each person on the team must touch the ball, one person at a time.
Rule 4: Passing the ball requires air time
Rule 5: Passing the ball to your immediate neighbor (on right or left) is not allowed.
C:>Do you want to play a game?
14. Experimenting means MAKING MISTAKES
Mistakes are the raw material for LEARNING
Experimenting means being playful and
sometimes WRONG
You need a safe/tolerant environment in
which to experiment
C:>Experiment
15. C:>Experiment
conducts over 70 targeted, metrics
driven experiments per week.
Creating a culture of entrepreneurship
allocated 20% of time each week to
experimental projects. Produced Gmail,
Adsense & Google Talk
20. Thwarts ‘Non Intentional Blindness’
Encourages the challenging of assumptions
Multiple coaching perspectives are best
The best organizations are actively using coaching as
a tool to increase effectiveness.
C:>coach