Advertisement
Advertisement

More Related Content

Advertisement

Emergintrends

  1. EMERGING TRENDS IN EDUCATIONAL TECHNOLOGY FOR HIGHER EDUCATION P. MAGNI – SEPT 2015
  2. “HIGHER EDUCATION IS NOTORIOUS FOR ADJUSTING SLOWLY TO CHANGE”
  3. TRENDS….. IN HIGHER EDUCATION IN EDUCATIONAL TECHNOLOGY
  4. TRENDS IN HIGHER EDUCATION 1. CULTURE OF CHANGE AND INNOVATION 2. COLLABORATION ACROSS INSTITUTIONS 3. MEASURING LEARNING OUTCOMES 4. OPEN EDUCATION RESOURCES 5. BLENDED LEARNING 6. LEARNING SPACES
  5. BLENDED LEARNING Combines F2F with online learning teaching practices. Incorporates technology tools. Use of multimedia – LMS – social media (blogs, wikis, discussion forums, twitter) Advantages: • Increased participation, engagement, communication • instructors and content more accessible. • Multiple learning styles • Low cost Blended Learning conference (OLC)
  6. LEARNING SPACES Active Learning Classrooms Smart Classrooms Learner centered pedagogy (away from presentation mode) (display screens - tables arranged for collaborative work - wireless networking, etc.)
  7. TRADITIONAL CLASSROOM
  8. ACTIVE LEARNING CLASSROOM
  9. ACTIVE LEARNING CLASSROOM
  10. LEARNING SPACES MAKERSPACES Self directed, Discovery Learning, Experimentation, Interdisciplinarity (3D printers, laser cutters, Legos, visualization technology, sewing machines) DeLaMare Science & Engineering Library (Univ. of Nevada) SELF (Student Education Learning Factory Design Studio) Univ. of North Carolina .
  11. LIBRARY MAKERSPACES
  12. LEARNING OUTCOMES Growing focus on Measuring Learning - Learning analytics Use of data to track students learning and engagement predict success, area of tension, challenges How can be applied to improve students learning Ryan Baker - Big Data MOOC Mark Milliron (Civitas Learning) LACE: Learning Analytics Community Exchange (Europe)
  13. TRENDS IN EDUCATIONAL TECHNOLOGY 1. DEVICE OWNERSHIP – BYOD 2. FLIPPED CLASSROOM 3. ADAPTIVE LEARNING TECHNOLOGY 4. MAKER SPACES 5. WEARABLE TECHNOLOGY 6. MOOCS 7. THE INTERNET OF THINGS 8. GAMES & SIMULATIONS
  14. FLIPPED CLASSROOM A pedagogical approach in which direct instruction move from the group learning space to the individual learning space and the resulting group space is transformed into a dynamic, interactive learning environment where the educator guides students as they apply concepts and engage creatively in the subject matter. CORNELLE University – guidelines FLIPPED LEARNING (Flipped Learning Network)
  15. BYOD - BYOT • Increase of personal devices • More productivity • Better engagement • Laptop for all students • Challenge: Personalized content
  16. BRING YOUR OWN DEVICE
  17. ADAPTIVE LEARNING TECHNOLOGIES ONE SIZE FIT ALL – No More Provide pathways and learning modules that adapt to individual learners’ progress Non-linear approach - branching - customized exercise Collect students performance data Evaluate effectiveness of a course Display data visualization Stand alone (CEREGO, SMART SPARROW ) or integrated with LMS - INTUITEL Intelligent Tutoring Interface doe Technology enhanced Learning (Europe) • MOOCULUS (Ohio State) Enhance MOOC with adapting learning
Advertisement