At Parsec, we believe that the future of computing will shift from an ownership model to an access one. One way people will access their high-powered machines in the future will be through the cloud to get access to the software and hardware they need to run it. Today, the need is felt acutely in gaming. We're building the software platform to lower latency as much as possible to make it so you can stream PC games at high resolutions with a consistent 60 frames per second. To do this, we've solved a lot of challenges, but one is around managing the cloud machines we launch with AWS. Here we describe how we eliminated two issues - slow launch times with AWS and high I/O latency on newly launched AWS machines.