Paul Pivec designing games motivating students and entrep pivec-labs
Initiative GREAT European Development Partners Co-organizatio
“Designing Games, Motivating Students,
§ Focusing on Mobile platforms (Tablets & Smartphones)
§ Targeting anytime/anywhere learning, any age group
§ Developing Apps for Health, Sustainability, & eInclusion
§ 14 Day course – 4-5 ECTS
§ 1-2 x 30 minute Lectures per day
§ 1 x 15 minute Expert session per day
§ 3 x 90 minute practical work
§ Group work
§ 3-4 students in each group.
§ Serious Game Design
§ Concept design, design documents, development plan, prototype.
§ Group assessment:
§ Innovation, quality, completeness.
§ Submission requirements for assessment….
§ Completed game design concept document
§ All topics addressed as per lectures
§ Professional format and creative design
§ Prototype product
§ 5-minute group presentation
§ Attendance of 80% of the course
§ Outcomes of this course….
§ Define your team:
§ Roles, project phases, time line.
§ Define your game:
§ Title, genre, target audience.
§ Define your concept:
§ Abstract, gameplay, game elements.
§ Test your concept:
§ Play analysis, prototype usability.
§ Create your Document, Prototype and Presentation:
§ Innovative, informative, professional.
§ Course overview, Serious Game Design
§ Industry roles, Concept documents and the development cycle
§ Storyboards, Scripts & Characters
§ Educational games and learning outcomes
§ Player interaction and Sound Design
§ Cultural, Gender & Social
§ Development Environments
§ Iterative Game Development & Playability
§ Animation & Androids
§ Pitching, Presentations and Promotion
1. Forming Teams
2. Forming Ideas
3. Using Blogs
4. Involve Experts
5. Iterative Testing
Early team work
Mixed Skill Set
Well Researched Topics
Report back to Class
Ensure alignment of: