Paul Pivec designing games motivating students and entrep pivec-labs

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Paul Pivec designing games motivating students and entrep pivec-labs

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Paul Pivec designing games motivating students and entrep pivec-labs

  1. 1. Designing  Games,  Mo.va.ng   Students  and  Entrepreneurship   Paul  PIVEC     Initiative GREAT European Development Partners Co-organizatio
  2. 2. “Designing Games, Motivating Students, and Entrepreneurship”
  3. 3. §  Focusing on Mobile platforms (Tablets & Smartphones) §  Targeting anytime/anywhere learning, any age group §  Developing Apps for Health, Sustainability, & eInclusion
  4. 4. §  14 Day course – 4-5 ECTS §  1-2 x 30 minute Lectures per day §  1 x 15 minute Expert session per day §  3 x 90 minute practical work §  Group work §  3-4 students in each group. §  Serious Game Design §  Concept design, design documents, development plan, prototype. §  Group assessment: §  Innovation, quality, completeness.
  5. 5. §  Submission requirements for assessment…. §  Completed game design concept document §  All topics addressed as per lectures §  Professional format and creative design §  Prototype product §  5-minute group presentation §  Attendance of 80% of the course
  6. 6. §  Outcomes of this course…. §  Game  design  for  smart  phones  and  tablets   §  Game  industry  awareness  and  business  opportunities   §  Work  and  collaboration  in  intercultural  project  teams   §  Applied  project  management  and  time/  resource  planning   §  Knowledge  of  Health,  Sustainability,  &  eInclusion  sectors/issues   §  Communication  and  Presentation  techniques   §  Problem  solving  skills   §  Entrepreneurship
  7. 7. §  Define your team: §  Roles, project phases, time line. §  Define your game: §  Title, genre, target audience. §  Define your concept: §  Abstract, gameplay, game elements. §  Test your concept: §  Play analysis, prototype usability. §  Create your Document, Prototype and Presentation: §  Innovative, informative, professional.
  8. 8. §  Course overview, Serious Game Design §  Industry roles, Concept documents and the development cycle §  Storyboards, Scripts & Characters §  Educational games and learning outcomes §  Player interaction and Sound Design §  Cultural, Gender & Social §  Development Environments §  Iterative Game Development & Playability §  Animation & Androids §  Pitching, Presentations and Promotion
  9. 9. 1.  Forming Teams 2.  Forming Ideas 3.  Using Blogs 4.  Involve Experts 5.  Iterative Testing 6.  Presentations
  10. 10. —  Early team work —  Mixed Gender —  Mixed Culture —  Mixed Skill Set
  11. 11. —  Well Researched Topics —  Report back to Class —  Ensure alignment of: — Target Audience — Platform — Concept
  12. 12. —  Encourage Daily Reflection —  Branding assists with: — Ownership — Entrepreneurship — Investment
  13. 13. —  Ask Industry, experts, other teachers —  Provide Variety of Topics —  Look for a SuperStar!
  14. 14. —  Continual Testing within Groups and Target Audience if Possible —  Test concept, format, platform
  15. 15. —  Pecha Kucha Style —  Encourage Practice —  Show Bad Presentation Examples
  16. 16. summerschool.engagelearning.eu
  17. 17. “Designing Games, Motivating Students, and Entrepreneurship” www.paulpivec.com www.piveclabs.com
  18. 18. Associated  Partners   Media  Partners   Sponsors   GREAT  European  Development  Partners   Ins.tu.onal  Partners  
  19. 19. http://www.projectgreat.eu

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