Leonel Morgado Gamification Strategies utad

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Leonel Morgado Gamification Strategies by utad

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Leonel Morgado Gamification Strategies utad

  1. 1. Initiative GREAT European Development Partners Co-organization Gamification: Strategies for Interaction and Pedagogic Assessment Leonel MORGADO Daniela PEDROSA Ricardo NUNES
  2. 2. Choose your character Leonel Morgado Daniela Pedrosa Ricardo Nunes Gamification: strategies for interaction and pedagogic assessment
  3. 3. Welcome to Programming Methodologies III (MPIII) frameworks libraries application programming interfaces (API) software architecture Novice Competent(…) (…) Expert Prologue 3/16
  4. 4. Group 1 Write a detailed document explaining how to use the MVC architectural style to develop applications using OpenSimulator/Second Life virtual worlds as a user interface, employing the libOpenMetaverse library. The document should include specific implementation examples to illustrate the explanation. Group II Write a detailed document explaining how to use the MVC architectural style to develop applications using the Windows Phone Application Platform, employing the XNA framework. The document should include specific implementation examples to illustrate the explanation. Group III Same as group 2, but employing the Silverlight framework. Sample assignment instantiations Prologue 4/16
  5. 5. Literature Research Step 1 Contact and interaction with communities online practices of programmers Step 2 •Contact and interaction with communities •Final Report Step 3 Final Presentation Step 4 First Iteration 2010/2011 Mission I students 5/16
  6. 6. In this first iteration, Most students did not manage to reach successful outcomes
  7. 7. • Literature Research • Presentation in communities online practices of programmers • Group work – review of the reading tokens Step 1 • Contact and interaction with communities online practices of programmers • Assemble the group Step 2 • Report the activities • Assemble the group • Final Report • Final Presentation Step 3 7/16 Second Iteration 2011/2012 Mission II students more structured activities monitoring of tutors few moments of feedback group-dynamic games assistents
  8. 8. In this second iteration, Although more groups managed to reach the end of the activity, overall quality remained low
  9. 9. Third Iteration 2012/2013 Mission III business-like (roleplaying) deadlines coaching constant feedback students assistents environment • Research about the technologies • Interaction in communities • Group work – initiation of problem solving Step 1 • Integration of technologies • Group work – practical examples Step 2 • Improving the project • Final presentation with practical problem solving Step 3 Final improvement of the project Step 4
  10. 10. SimProgramming Business- like Active learning Formative assessment Social interaction Study routine Environment simProgramming principles 10/16
  11. 11. Director (teacher/professor) Team 1 Team N (...) Team leader 1 (student) Team leader N (student) Manager (assistant) Manager (assistant) Principles Business-like 11/16
  12. 12. Active learning Principles 12/16
  13. 13. Principles Formative Assessment 13/16
  14. 14. Social interaction Principles 14/16
  15. 15. Principles study routine 15/16
  16. 16. In this final iteration, 11 teams Did manage to reach successful outcomes
  17. 17. leonelm@utad.pt dpedrosa@utad.pt rrnunes@utad.pt Thank you! Any questions?
  18. 18. Associated Partners Media Partners Sponsors GREAT European Development Partners Institutional Partners
  19. 19. http://www.projectgreat.eu

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