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AugmentedEDU

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Presentation shown at the Quest3D Conference 2009 in Leiden, The Netherlands.

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AugmentedEDU

  1. 1. Augmented.EDU<br />Welcome totheclassroomofthe 21st century!<br />
  2. 2. Branded Entertainment<br />Online Campaigns, Design & Animation, Interface Architecture<br />Realtime 3D<br />Game Design and Development<br />Interactive Visualisations<br />Configurators<br />Webservices<br />Social Media, Content Management Systems,<br />Technical Development<br />////////////////////////////////////////////////////////////////////////////ovosis a Vienna-basedinteractive design studio.Weare a teamof 10 geeks, interested in shapingtomorrowsmedia.<br />
  3. 3. 2007////////////////////////////////////////////////////////////////////////////The developmentofAugmentedTVstarted. The firstapproach was, to design a hybridbetween a computergameand a TV-show.<br />
  4. 4. ////////////////////////////////////////////////////////////////////////////ovosrecievedeuropeangrantfundingtoexaminethesynergiesbetween TV andgametechnologybyexploringvirtualenvironments, immersionandinteraction.<br />
  5. 5. Whatabout ITV?<br />//////////////////////////////////<br />Yetinteracionisrestrictedtochannelslikephone, smsor<br />simple yes-nodecisions<br />Everybodytalksaboutconvergence –<br />yetthebestweseeistelevision in a <br />webbrowser.<br />Wecanwatchwhatwewant, <br />whenwewantit<br />
  6. 6. ////////////////////////////////////////////////////////////////////////////<br />01<br />We found a huge void and uptapped opportunity for gamelike interaction with shows that have an activating essence. <br />
  7. 7. ////////////////////////////////////////////////////////////////////////////<br />02<br />We aim to transform the passive TV viewer <br />into an active player through participation and <br />hands‐on experience.<br />
  8. 8. TV<br />Internet<br />Gaming<br />////////////////////////////////////////////////////////////////////////////<br />03<br />Take the best of all worlds. <br />Quality content from TV / Quantity and Community from the Internet / Immersion and Experience from Gaming.<br />
  9. 9. //////////////////////////////////////////////////////////////////////////// A new approach and aesthetics beyond hyperrealism in studio architecture ensures a unique appearance and identity.<br />
  10. 10. Avatars start in the forum<br />after logging in.<br />Portals open up according to topic and lead to gameworlds<br />02<br />01<br />Portals<br />Forum<br />Tapes frame the forum<br />and work as displays<br />Virtual Studio////////////////////////////////////////////////////////////////////////////<br />01<br />02<br />03<br />Forum<br />entrance & lobby<br />overview<br />communication<br />Portals<br />interactive gameworlds<br />play<br />learn<br />Archive<br />2D interface<br />search function<br />tagged content<br />
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  16. 16. AugmentedTV////////////////////////////////////////////////////////////////////////////live presentation<br />
  17. 17. Augmented.EDU////////////////////////////////////////////////////////////////////////////Thinkingof an educationalgame, whichconnectslearningcontentandmotivatinggameplay in a more „gamy“way, thenweknowfromtodaysseriousgames.<br />
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  24. 24. Augmented.EDU////////////////////////////////////////////////////////////////////////////live presentation<br />

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