Thunderstone and thunderstone advance, board game review


Published on

Published in: Entertainment & Humor
  • Be the first to comment

  • Be the first to like this

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide

Thunderstone and thunderstone advance, board game review

  1. 1. Thunderstone and Thunderstone Advance, Board Game ReviewThunderstone is a deck-building game by Mike Elliott, published in 2009, one year after Dominionhit the market, creating a frenzy with the introduction of a hot combination of game mechanics:deck building and card drafting. In games using these mechanics, players choose cards from acommon pool laid out on the table, and try to gradually built the best deck of cards with whichthey will acquire the most victory points. The theme of such games may differ but the main idearemains the same. With this review we will look at 2 games, the original Thunderstone released in2009 and the new Thunderstone Advance, which is a new improved implementation of theoriginal game. Game OverviewIn Thunderstone, you are the leader of a heroic party of adventurers arriving at Barrowsdale, nearGrimhold Dungeon where the first Thunderstone, an artifact of evil power, is kept. You seek tofind the Thunderstone but in order to do so, you have to battle powerful monsters that guard thedungeon. You must build a deck of cards, consisting of adventurers, weapons, magic spells, foodand other items.CLICK HERE TO GET INSTANT ACCESS TO DIABLO 3 HERODownload this document if link is not clickableBefore beginning the game, you have to setup 3 different kind of decks. Remember that in eachgame of Thunderstone you wont be using all cards available in the game but each time the cardsyou use will be different:On your turn, you can choose to do one of the following actions:At the end of your turn, you discard all cards in your hand to the discard pile and draw six newcards. When your deck is depleted, shuffle all cards from the discarded pile to form your new
  2. 2. draw pile.The game ends when a player collects the Thunderstone (by defeating a monster in Rank 1 thuscausing the Thunderstone to move to that open rank) or it enters Rank 1 because a monsterwasnt defeated. Players count up victory points from cards they have collected throughout thegame. The player with the most victory points is the winner.In 2012, a new updated version of Thunderstone was released: Thunderstone Advance. The firstset of the new version is called "Towers of Ruin". Cards from original Thunderstone andThunderstone Advance can be mixed together. Here are the most important new features ofThunderstone Advance:First Impressions:Upon opening the box of Thunderstone, you see a number of cards and some xp tokens. Artworkon the cards is beautiful and detailed. And then comes the difficult task of reading the rules.Although the rulebook is well written, there is so much information in it that one needs some timeto absorb it and put it into use, especially if you never played a similar game, like Dominion. Buteven if you have, Thunderstone provides advanced mechanics along with extensive terminologyand may at first discourage you from playing it. Of course things get a lot better if there issomeone willing to explain the basics to you, this way taking away the burden to read all the24-page manual.Thunderstone Advance makes a better first impression by providing a board (itsalso a double-sided one), which helps you to easier get involved in the game and understandwhats happening. There are slots drawn on the board for monsters in the Dungeon Hall as wellas village cards and all seems better organized and gamer friendly. The two-sided board servesas a way for both novice and advanced players to enjoy the game experience. When you reachthe point of understanding how the game works, gameplay is smooth and you will soon findyourself very engaged and captured by the theme, striving to find the right combinations of cardsto build a working, and hopefully winning, deck!Components:The components of Thunderstone are only cards and some xp tokens. Cards have beautiful andcarefully designed artwork. In Thunderstone Advance, things get even better. There is also agameboard, which gives a sense of organisation and cards are redesigned with more variety incolors, even more detailed graphics and more clear card layout. (Thunderstone: 7/10,Thunderstone Advance: 8/10)Gameplay:
  3. 3. Gameplay is interesting and gets you really involved. The game mechanics are well-thought,blending the theme with game actions and abilities. I think the idea of using the light / darknesselement is a really brilliant one as is the ability to level-up your heroes with xp won from beatingmonsters in the Dungeon Hall. There are many more small details that enhance gameplay likedungeon effects and spoils, and all prove that gameplay has been designed very carefully.However, during setup, it is possible that weird combinations of village or monster cards willcome up, making the game hard to beat, or somewhat uninteresting. Good news is that thisproblem has been eliminated in Thunderstone Advance, which provides specific number of slotsfor different village card types, as well as monsters of different levels. In Thunderstone advance,the extra option of "preparing" as a game action, allows you to design your next hand andprovides more flexibility and the ability to utilize better your strategy. Moreover the replacementof Militia by the more efficient Regulars is a very important improvement, allowing players toenter the dungeon quicker and somewhat reducing the existence of "dead cards" during lategame. The power of the game lies in developing the best strategy to win, by using the bestcombinations of cards and in the right amounts. (Thunderstone: 7/10, Thunderstone Advance:8/10)Learning Curve:The game has a rather steep learning curve. The first game will last a lot more than 60 minutesand you probably will have to go back to the rulebook and look up some details throughout thegame. However, after this first game, things will run smoothly and you will probably feel glad forall those small details in the game, that make it a bit complex but, in that way, more interestingtoo. 6/10Theme:The element of theme is dominant here, in contrast to Dominion, and you constantly feel the urgeand anxiety to reach further down the dungeon and beat those despicable monsters. There aremany elements that contribute to the sense of immersion like the light/darkness element, curingdiseases/curses with Clerics and more. 8/10Replayability:With dozens of different heroes, monsters and village cards, no two games will be the same.Randomizer cards can be used during game setup, to randomly choose heroes, monsters andvillage cards that will be available in the game. If you like the deck building/card draftingmechanic of the game, you will probably spend many hours playing this game and enjoy it a lot.A number of expansions have been released and more will be released in the future, bring to the
  4. 4. game more heroes, monsters and village cards as well as new card types, thus enhancingreplayability. 8/10Fun:The game offers many thrills and can be fun, although there is little player interaction. Maybe animprovent in this field, should be included in Thunderstone advance, with village cards that wouldmess more with opponents decks. 6/10Pros:Cons:Overall: Thundertone: 7, Thunderstone Advance: 7.3Find out more about Thunderstone Advance at: HERE TO GET INSTANT ACCESS TO DIABLO 3 HERODownload this document if link is not clickableArticle source =,-Board-Game-Review