Focuses
• Stochastic techniques
• General techniques
– i.e., not focus on solving specific
phenomina, e.g., subsurface
scattering
• Participating media with constant
IOR
– For non-constant cases, e.g.,
see [Ament et al. 2014]
• Rendering of steady state
– For rendering of transient state,
see [Jarabo et al. 2014]
[Frisvad et al. 2015]
[Ament et al. 2014]
[Jarabo et al. 2014]
Early history
• See
– Cerezo et al., “A survey on participating media
rendering techniques”, The Visual Computer,
2005.
– PBRT
Unbiased distance sampling:
Woodcock tracking
• Woodcock et al., “Techniques used in the GEM code for
Monte Carlo neutronics calculations in reactors and
other systems of complex geometry”, 1965.
• Raab et al., “Unbiased global illumination with
participating media”, MCQMC, 2006.
Density estimation
• Jensen & Christensen, “Efficient simulation of light
transport in scenes with participating media using
photon maps”, SIGGRAPH, 1998.
Beam formulation
• Jarosz et al., “A comprehensive theory of volumetric
radiance estimation using photon points and
beams”, TOG, 2011.
[Křiánek et al. 2014]
Beam formulation:
many-light technique
• Novak et al., “Virtual ray lights for rendering scenes with
participating media”, SIGGRAPH, 2012.
• Novak et al., “Progressive virtual beam lights”, EGSR,
2012.