Emerging Technologies for Learning

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  • Emerging Technologies for Learning

    1. 1. Emerging Technologies<br />Taking full advantage of rapidly evolving elearning solutions<br />#ELCEet<br />
    2. 2. Emerging Technologies <br />Video<br />Games & Simulations<br />Mobile <br />Social<br />
    3. 3. The De Facto Solution<br />“Slideware”<br />
    4. 4. This is the Potential…<br />video clip that includes bits of a few courses with new media components <br />
    5. 5. Old School & New School<br />
    6. 6. Models for transforming learning<br />
    7. 7. Video for Learning<br />"The introduction of video into almost every aspect of our learning and work tasks is profound...“Learning TRENDS by Elliott Masie - March 2, 2010<br />“2011 is the year of video”<br />Learning TRENDS by Elliott Masie - March 2, 2010<br />Hot hot hot quotes build in a video screen<br />
    8. 8. Why choose video?<br />7<br />11<br />Entertain me.<br />Get to the point.<br />Cool screen.<br />THE TV GENERATION<br />
    9. 9. Create once, Deploy many<br />Performance<br />support<br />Coaching<br />Initial<br />learning<br />Meetings<br />Refresh<br />
    10. 10. Deliver where needed <br />
    11. 11. When to choose video<br />Things change<br />Trying to remember<br />Something goes wrong<br />Wanting to learn more<br />Learning for the first time<br />Dr. Conrad Gott Fredson’s “5 Moments of Learning Need”*ej4 white paper<br />
    12. 12. Where can I use video?<br />
    13. 13. Two Key Questions<br />What can I show that I’m now telling?<br />Will the audience be more engaged?<br />
    14. 14. Where can I use video?<br />The potential to put a “human face” on your content; increasing audience engagement / emotional response<br />
    15. 15. Where can I use video?<br />Still the best way to portray social interaction<br />
    16. 16. Where can I use video?<br />Applications: social interaction:Corporate communicationsSalesCustomer serviceMarketing<br />
    17. 17. Where can I use video?<br />Highly efficient means to explain / simplify complex and nuanced procedures<br />
    18. 18. Where can I use video?<br />Applications: complex procedures<br />OnboardingHR PoliciesProduct knowledgeProcess knowledgeSales<br />Corporate communicationsSafety complianceCustomer service<br />
    19. 19. How to make video?<br />QualityAffordable HD video technology dramatically improves picture detail<br />Distribution TechnologyMature video streaming technology enables wireless distribution to computers, TV’s, and mobile devices<br />Speed & AffordabilityNow anyone can shoot, edit, and distribute content in a single day!<br />
    20. 20. Sales and Channel<br />Slideshare doesn’t support our course embedding. To see an example of sales training with video, please visit:<br />https://www.opensesame.com/courses/ej4/how-sell-more<br />
    21. 21. Video: Production Tips<br />Start with the end in mind<br />Audience focus group<br />Budgeting / scheduling<br />Detailed<br />Scripting / storyboarding<br />Subject matter expertise<br />Essential Planning Tools: Hope is not a plan<br />
    22. 22. Video: Best Practices<br />ProduceMake it yourself!<br />Resources<br />Logistics<br />CurateFind something that works!AvailabilityApplicability<br />Cost / benefit<br />Consider your options.<br />
    23. 23. Games & Simulations<br />What makes games addictive? <br />- Rewards & positive feelings<br /><ul><li> Chance
    24. 24. Accomplishable tasks with measurable outcomes
    25. 25. Engagement with a community</li></ul>Be imaginative / avoid cliché<br />
    26. 26. When to choose games<br />Things change<br />Trying to remember<br />Something goes wrong<br />Wanting to learn more<br />Learning for the first time<br />From Dr. Conrad Gott Fredson’s “5 Moments of Learning Need”<br />
    27. 27. Case Study: Games for Learning<br />Slideshare doesn’t support our course embedding. To try Tandem Learning’s “The Change Game”, please visit:<br />https://www.opensesame.com/courses/tandemlearning/change-game<br />Be imaginative / avoid cliché<br />The Change GameTandem Learning<br />
    28. 28. Simulations<br />Virtual worlds are another opportunity to enable people practice skills in "safe" environment<br />
    29. 29. Simulations: Case Study<br />Slideshare doesn’t support our course embedding. To try EnspireLearning’s “Mastering Management”, please visit:<br />https://www.opensesame.com/courses/enspire-learning/mastering-management-coaching<br />Mastering ManagementEnspire Learning<br />
    30. 30. Simulations: Case Study<br />Slideshare doesn’t support our course embedding. To try BlueVolt’s“Price for Success”, please visit:<br />https://www.opensesame.com/courses/bluevolt/price-success<br />Price for SuccessBlueVolt<br />
    31. 31. Games & Simulations: Production Tips<br />Start by defining the end point. <br />Define the challenge – and the next level up.<br />Design the interactions. <br />
    32. 32. Games: Production Tips<br />Game Templates: <br /><ul><li>Elearning Brothers (www.elearningbrothers.com)
    33. 33. DIY eLearning (www.diyelearning.com)
    34. 34. Rapid Intake (www.rapidintake.com)</li></li></ul><li>Mobile Learning<br />Mobile technology provides learners with an opportunity to access learning information in the context in which they will apply it (augmenting learning on the job with YouTube, for example).<br />
    35. 35. Mobile Learning Lifecycle<br />Early adopter phasePrimarily experimental pilot projects<br />Costs are high<br />Big in select verticals<br />
    36. 36. When to choose mobile<br />Things change<br />Trying to remember<br />Something goes wrong<br />Wanting to learn more<br />Learning for the first time<br />Dr. Conrad Gott Fredson’s “5 Moments of Learning Need”*ej4 white paper<br />
    37. 37. Why mobile? <br />“Gotta” make business sense.<br />The content must make/save the learner/company money or it is not worth pushing to mobile. Sales and product specific content is the best for mobile.<br />
    38. 38. How to use mobile? <br />“Gotta be…”<br />Short -  1-2 minutes <br />Easily found    <br />Through a search function     <br />User-friendlyNavigation must be streamlined and simple<br />If people cannot find what they need quickly they will not take the training<br />
    39. 39. How to use mobile? <br />“Gotta be…”<br />FastIf content is pushed to the user / client device it has a higher chance of being completed. How can we push our content to mobile devices?CustomizedCould just be a logo<br />
    40. 40. Mobile: Tips and Tricks<br />Start with the end in mind and keep the interface simple.<br />If you have to tell them how to use it, it’s too hard.It’s a SMALL screen - develop backwards. <br />
    41. 41. CASE: Communications<br />
    42. 42. Partner sales training<br />Product (14:29)<br />Introduction <br />Prospecting (11:16)<br />Sales Cycle (8:13)<br />Selling Tips (9:51)<br />Objections (12:27)<br />
    43. 43. Key goal achieved<br />“Reached 80% of SMB reps without a meeting.”<br />“Easy to access and watch.”<br />“Easily usable by our training people.”<br />Major business partner<br />
    44. 44. What is Social Learning?<br /> <br />Social networks enhance & improve learning content developed with all forms of media we've discussed.<br />
    45. 45. When does social media make sense?<br />Always.<br />
    46. 46. Yammer<br />
    47. 47. Where does social learning happen? <br />Twitter<br />Yammer<br />Bloomfire<br />Facebook<br />SocialCast<br />Jambok<br />LinkedIn<br />Wikis<br />Quora<br />Google Sites<br />
    48. 48. Tips & Tricks: Social <br />Choose your tools<br />Make<br />introductions<br />Be a role model<br />
    49. 49. Presenters<br />Josh Blank<br />www.OpenSesame.comjosh.blank@opensesame.com<br />@OpenSesameNow<br />Dan Cooperwww.ej4.comdan.cooper@ej4.com<br />@ej4video <br />

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