Mock Teaching: English Language Level: Kindergarten
Animals  Alligator Fish Dinosaur Butterfly Cat Monkey Cheetah Snake
Memory Activities  Memory Tester   <ul><ul><ul><li>Place a selection of flash cards on the floor in a circle or from the s...
Drilling Activities <ul><ul><li>This A What?   </li></ul></ul><ul><ul><ul><li>Students sit in a circle.  </li></ul></ul></...
Identification Activities   <ul><ul><li>Fast Finger  </li></ul></ul><ul><ul><ul><li>Stick flash cards on the board or on t...
(Total Physical Response) TPR activities  <ul><ul><li>Point or race to the flash cards   </li></ul></ul><ul><ul><ul><li>St...
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English Mock Teaching Kindergarten

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English Mock Teaching Kindergarten

  1. 1. Mock Teaching: English Language Level: Kindergarten
  2. 2. Animals Alligator Fish Dinosaur Butterfly Cat Monkey Cheetah Snake
  3. 3. Memory Activities Memory Tester <ul><ul><ul><li>Place a selection of flash cards on the floor in a circle or from the slide (if available). </li></ul></ul></ul><ul><ul><ul><li>Students have one minute to memorize the cards. </li></ul></ul></ul><ul><ul><ul><li>In groups, they have two minutes to write as many of the names as they can remember. </li></ul></ul></ul>
  4. 4. Drilling Activities <ul><ul><li>This A What? </li></ul></ul><ul><ul><ul><li>Students sit in a circle. </li></ul></ul></ul><ul><ul><ul><li>You show a flash card to Student 1 and say &quot;This is a cat.&quot; </li></ul></ul></ul><ul><ul><ul><li>Student 1 looks at the flash card and ask you &quot;This is a what?&quot; </li></ul></ul></ul><ul><ul><ul><li>The teacher replies &quot;a cat&quot; and passes the flash card on. </li></ul></ul></ul><ul><ul><ul><li>Student 1 passes the flash card on to Student 2 and says &quot;this is a cat&quot;. </li></ul></ul></ul><ul><ul><ul><li>Student 2 asks Student 1 &quot;This is a what?&quot; and Student 1 asks the teacher &quot;This is a what?&quot; the teacher replies to Student 1 &quot;a hamster&quot; and Student 1 replies to Student 2 &quot;a hamster&quot; and so it goes on until the flash card travels full circle. </li></ul></ul></ul><ul><ul><ul><li>When the group has mastered it, 2 flash cards can go around the circle in opposite directions. They will cross over mid circle. </li></ul></ul></ul><ul><li>When students know the game, choose one of them to do the teacher's role </li></ul>
  5. 5. Identification Activities <ul><ul><li>Fast Finger </li></ul></ul><ul><ul><ul><li>Stick flash cards on the board or on the wall (for very little people who won't reach the board!) in a line. </li></ul></ul></ul><ul><ul><ul><li>Give a clue to indicate which flash card you are thinking of. When presenting a new lexical set for the first time, give the whole word, e.g. &quot;Say stop when the fast finger is above the cat&quot;. When revising, or with higher levels, you can just give a clue, e.g. &quot;It's an animal that can't fly, but it can climb trees.&quot; </li></ul></ul></ul><ul><ul><ul><li>Ask students to shout STOP when your finger is above the required flash card. </li></ul></ul></ul><ul><ul><ul><li>Then bounce your finger along in a random fashion to a silly tune until they shout STOP at the right time. </li></ul></ul></ul><ul><ul><ul><li>When they get the idea, ask a student to be the Fast Finger. </li></ul></ul></ul><ul><ul><ul><li>You can also use the word cards instead of a finger. When the word is above the corresponding pictorial flash card students shout STOP! </li></ul></ul></ul>
  6. 6. (Total Physical Response) TPR activities <ul><ul><li>Point or race to the flash cards </li></ul></ul><ul><ul><ul><li>Stick flash cards around the class. </li></ul></ul></ul><ul><ul><ul><li>Say one of them and students point or race to it. </li></ul></ul></ul><ul><ul><ul><li>Students can then give the instructions to classmates. </li></ul></ul></ul>
  7. 7. The end

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